- Jan 23, 2019
- 837
- 1,226
Now I'm getting flashbacks to that one time when I willingly fumbled the chance.Or any medium titty goth gf in general.
I remember when I screwed up more than once.Now I'm getting flashbacks to that one time when I willingly fumbled the chance.
Oh man, Laura's front doesn't even compare to her doggy pose. Not to mention how nearly all of her wet masks are missing. Even my jank doggy mod didn't forget those.Playing the game last night reminded me of something that's bothered me for years...is Oni allergic to touching up his art or something? Laura's pussy (in missionary or whatever the fuck her front pose is) still janky, kitty's pussy still circumcises you as you go (I'm too old for a bris!), And the girls mouths when you warn them you're gonna cum all look odd and off-putting. I mean I know with the drawings the way they are there will be some clipping sure, but it's wild how the most noticeable examples (I'm sure I missed some) are just sitting there as if Oni is incapable of fixing it now that he knows more about coding and Renpy then when he started (I hope...).
The problem with jean's art is her frontal pose, it looks like alma wade raping you in F.E.A.R. 2 and thats not something nice to think about.I don't really mind the art at all tbh. People were complaining about Jean, I think, but she looks fine to me. Same for every other girl. Not saying that Oni shouldn't be improving them mind you, but there are other things he should focus on first. Like adding more date options, missions, ability to hug for longer than a few seconds, etc.
As I understand it, it isn't done with modular design and isn't easily extensible. Meaning, it isn't easy to add stuff to it. You basically have to rewrite whole portions in order to change anything.Is the game's code really that bad?
This was about if there was a way to leave the scene about Laura's gift for later if you did not give the money when Kitty asked, so you could get close enough with Kitty to be able to enter the room and get the scene (if you can't enter you miss it).Is the game's code really that bad?
Huh, I had no idea. It's from vanilla.
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...I barely understand half of what you said, but it sounded really smart, so kudos to you.As someone brushin up on C++ to make a game and have taken a look at the other languages available; it is not entirely Oni's fault. Python is not designed or intuitive to game design, many things Rogue like does have to be jury rigged not entirely because Oni was learning on the fly but because Python does not support it. Layer on he is using renpy which has its own set of limitations, he really should just turn to unity and learn the bare minimum of C++ or C# or strap down and delve fully into C++ and using something like SDL.
P.S. Java is bad for games, at me... don't really it was a joke.
I think one doesn't use unity because he needs to pay to use it when the project grows, and he doesn't know that the game would be so successful (he makes it clear that he doesn't know how to use oop). He couldn't use c# much less c++, unreal engine has a blueprint system, Blueprint Visual Scripting, in addition to c++. I don't think renpy is a bad game engine if he knew how to scale the code better he wouldn't have so many problems adding things and it wouldn't take so long to give more updates. For my part, I never programmed video games with c++, only with python and c#.As someone brushin up on C++ to make a game and have taken a look at the other languages available; it is not entirely Oni's fault. Python is not designed or intuitive to game design, many things Rogue like does have to be jury rigged not entirely because Oni was learning on the fly but because Python does not support it. Layer on he is using renpy which has its own set of limitations, he really should just turn to unity and learn the bare minimum of C++ or C# or strap down and delve fully into C++ and using something like SDL.
P.S. Java is bad for games, at me... don't really it was a joke.