Armagedon13
Member
- May 24, 2018
- 100
- 189
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I think one doesn't use unity because he needs to pay to use it when the project grows, and he doesn't know that the game would be so successful (he makes it clear that he doesn't know how to use oop). He couldn't use c# much less c++, unreal engine has a blueprint system, Blueprint Visual Scripting, in addition to c++. I don't think renpy is a bad game engine if he knew how to scale the code better he wouldn't have so many problems adding things and it wouldn't take so long to give more updates. For my part, I never programmed video games with c++, only with python and c#.As someone brushin up on C++ to make a game and have taken a look at the other languages available; it is not entirely Oni's fault. Python is not designed or intuitive to game design, many things Rogue like does have to be jury rigged not entirely because Oni was learning on the fly but because Python does not support it. Layer on he is using renpy which has its own set of limitations, he really should just turn to unity and learn the bare minimum of C++ or C# or strap down and delve fully into C++ and using something like SDL.
P.S. Java is bad for games, at me... don't really it was a joke.