Apr 1, 2019
50
189
So I tried doing EmmaX.Casual1[8] = "wet", and with casual 2 as well, but no changes were made am I typing it correctly? The problem, other than going back to wavy hair, is that when I tell Emma straight hair magically her face has drops of water as if she just finished with a shower or swimming in the pool.
So, I'm not sure why the commands didn't work for you. In my own testing they seem to have worked fine. Did you possibly roll back the change by using the back option or scroll wheel to return to the state before you made it? I did find the source of the outfit defaulting back to wavy hair when changing to outfits that don't specify hairstyle. The problem is this bit of code in the outfit change script (in the script Girls.rpy):
Code:
                if self == EmmaX and (HolderOutfit[8] != "hat" and HolderOutfit[8] != "hat wet"):
                        #returns Emma's hair to default form if she's not deliberately wearing a hat
                        self.Hair = "wet" if HolderOutfit[8] == "hat wet" else "wave"
The problem here, is that while the intent is to remove a hat if Emma is wearing one, and keep her hair wet or wavy as it was with the hat, it doesn't actually confirm if she's wearing a hat before doing this. Thus, in the event that she's not wearing a hat, and the outfit she's changing to is not wearing a hat, she'll swap to wavy hair. A few lines down, the code then notes to set hair to the specified style, and if one is not specified to leave it as is, so outfits that specify wet/strait hair will still change to that, as long as she isn't wearing a hat before changing outfits, he hair will be set to wavy before that point.

Basically, this is a problem introduced by Oni adding hats, and deciding to make them use the hair slot rather than adding a new slot for them. Someone on the patreon should report this bug. While on the topic of reporting related bugs, there's a typo when telling the girl to take off her hat. The code is:
Code:
                    "Why don't you lose the hat?" if Girl.Hair == "hat" or Girl.Hair == "hat wet":
                            $ Girl.Hair == "wet" if Girl.Hair == "hat wet" else "wave"
                            "[Girl.Name] tosses her hat aside."
The problem for those who don't notice it, is in the second line, it should be '$ Girl.Hair = "wet"' with a single equals sign instead of two. Using two makes it a Boolean comparison rather than assigning the variable.

As for Emma's face becoming wet when she has strait hair, that's seemingly an intended feature, though it likely should be adjusted to match the rest of the girls (again, a patreon might want to bring this up). The problem stems from Emma's strait hair originally being her wet hairstyle, similar to how all the other girls have a wet hair style. However, unlike the other girls, mention of this was removed, resulting in it just being called strait. However, to make it worse, while other girls determine if they'll have their face wet based upon the variable [Girl]X.Water, Emma is unique in that her face/hair will get the water graphic if EmmaX.Water is true, or if she has wet hair (or is wearing the hat with wet hair).

This means that where other girls who explicitly in text are noted to be getting their hair wet for the look manage to keep their face dry, Emma, who is not explicitly getting her hair wet for the style based on the text, can't manage to wear the look without getting her face wet for the duration of wearing the style. If this was not the case in prior updates, it's probably something that got added when Oni went around adding code for wearing a hat, though some commented out code suggests it was the case already for older version.

While not a perfect fix, this you can at least do something about. Create a folder in the game folder called "Images". Inside that folder, create the folders "EmmaDoggy" and "EmmaSprite". Create a fully transparent/empty .png file in each named "Emma_Doggy_Hear_Wet.png" and "EmmaSprite_Head_Water.png" respectively. This should replace the sprite for water drops on her face with an overlay of nothing, thus it will look dry. The downside is that her face will stay dry even when she's wet, such as while showering or swimming.

what about no wipe cum command?
Not entirely sure what you are trying to ask here.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,809
Good morning folks. I keep getting asked constantly "where do I get v0.996b"? Well, I ain't gonna risk another mega account on this title until it's finally fixed (whenever that day ever comes) but I put a link to the original version in the SanchoMod OP under the teaser pics. It's the spoiler that states "Original v0.996b".

Now, go get you some. You're welcome and regards.
 
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Apr 1, 2019
50
189
Still waiting for 996mc :unsure:
Fairly certain that isn't a thing. While there was a patreon post on December 24, 2021 the contents have already been shared here, and it seems to have just been a picture of Jubilee and some text providing a status update and wishing people a merry Christmas. There is no indication that there was an actual version update. Since then there have been no new patreon posts, and I rather doubt that the game would get a version update without one, seeing as that is the usual distribution platform for the game.
 

Semondemon

Engaged Member
Mar 9, 2018
3,139
9,405
Well CertainlyNotThatGuy you're correct about 996 not getting another update but are incorrect about when Oni will release 997. He stated on his patreon it'll be the end of January, if not early into February.
Though we only get Jean's frontal pose.. which will probably be pretty meh as well as Jubilee but you can't do anything with her yet. Flipside is 998 will have Storm's doggy pose and one of Jube's first poses, I hope this time if Oni does a vote doggy wins over frontal.
 

leathermax

Well-Known Member
Feb 10, 2019
1,375
4,250
So you're saying that next update will only have Jean's new pose, or you mean it'll include both that and Jub's intro?
Well CertainlyNotThatGuy you're correct about 996 not getting another update but are incorrect about when Oni will release 997. He stated on his patreon it'll be the end of January, if not early into February.
Though we only get Jean's frontal pose.. which will probably be pretty meh as well as Jubilee but you can't do anything with her yet. Flipside is 998 will have Storm's doggy pose and one of Jube's first poses, I hope this time if Oni does a vote doggy wins over frontal.
 

RiseAgainstSP

Newbie
Apr 13, 2018
45
21
So, I'm not sure why the commands didn't work for you. In my own testing they seem to have worked fine. Did you possibly roll back the change by using the back option or scroll wheel to return to the state before you made it? I did find the source of the outfit defaulting back to wavy hair when changing to outfits that don't specify hairstyle. The problem is this bit of code in the outfit change script (in the script Girls.rpy):
Code:
                if self == EmmaX and (HolderOutfit[8] != "hat" and HolderOutfit[8] != "hat wet"):
                        #returns Emma's hair to default form if she's not deliberately wearing a hat
                        self.Hair = "wet" if HolderOutfit[8] == "hat wet" else "wave"
The problem here, is that while the intent is to remove a hat if Emma is wearing one, and keep her hair wet or wavy as it was with the hat, it doesn't actually confirm if she's wearing a hat before doing this. Thus, in the event that she's not wearing a hat, and the outfit she's changing to is not wearing a hat, she'll swap to wavy hair. A few lines down, the code then notes to set hair to the specified style, and if one is not specified to leave it as is, so outfits that specify wet/strait hair will still change to that, as long as she isn't wearing a hat before changing outfits, he hair will be set to wavy before that point.

Basically, this is a problem introduced by Oni adding hats, and deciding to make them use the hair slot rather than adding a new slot for them. Someone on the patreon should report this bug. While on the topic of reporting related bugs, there's a typo when telling the girl to take off her hat. The code is:
Code:
                    "Why don't you lose the hat?" if Girl.Hair == "hat" or Girl.Hair == "hat wet":
                            $ Girl.Hair == "wet" if Girl.Hair == "hat wet" else "wave"
                            "[Girl.Name] tosses her hat aside."
The problem for those who don't notice it, is in the second line, it should be '$ Girl.Hair = "wet"' with a single equals sign instead of two. Using two makes it a Boolean comparison rather than assigning the variable.

As for Emma's face becoming wet when she has strait hair, that's seemingly an intended feature, though it likely should be adjusted to match the rest of the girls (again, a patreon might want to bring this up). The problem stems from Emma's strait hair originally being her wet hairstyle, similar to how all the other girls have a wet hair style. However, unlike the other girls, mention of this was removed, resulting in it just being called strait. However, to make it worse, while other girls determine if they'll have their face wet based upon the variable [Girl]X.Water, Emma is unique in that her face/hair will get the water graphic if EmmaX.Water is true, or if she has wet hair (or is wearing the hat with wet hair).

This means that where other girls who explicitly in text are noted to be getting their hair wet for the look manage to keep their face dry, Emma, who is not explicitly getting her hair wet for the style based on the text, can't manage to wear the look without getting her face wet for the duration of wearing the style. If this was not the case in prior updates, it's probably something that got added when Oni went around adding code for wearing a hat, though some commented out code suggests it was the case already for older version.

While not a perfect fix, this you can at least do something about. Create a folder in the game folder called "Images". Inside that folder, create the folders "EmmaDoggy" and "EmmaSprite". Create a fully transparent/empty .png file in each named "Emma_Doggy_Hear_Wet.png" and "EmmaSprite_Head_Water.png" respectively. This should replace the sprite for water drops on her face with an overlay of nothing, thus it will look dry. The downside is that her face will stay dry even when she's wet, such as while showering or swimming.


Not entirely sure what you are trying to ask here.
So, just to be clear, what I did was in the common folder I set the console to True and added the EmmaX.Casual1[8] = "wet" there (going in game and doing Shift + O). Was I supposed do it in some place else? And if what I did was what I was supposed to do, where did you find Girls.rpy?
 
Apr 1, 2019
50
189
So, just to be clear, what I did was in the common folder I set the console to True and added the EmmaX.Casual1[8] = "wet" there (going in game and doing Shift + O). Was I supposed do it in some place else? And if what I did was what I was supposed to do, where did you find Girls.rpy?
If you mean you put in the command in the in-game console, that is the correct place. Did you try testing by having her change to her two casual outfits in the wardrobe after inputting it?

As for the "script Girls.rpy" file, I found it by decompiling the archive.rpa.
 
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GAB

Salty Montrealer
Donor
May 10, 2017
2,402
18,127
Is there any way to make a file, then execute that file using Console, so we don't have to manually input all of the variables?
Check out my mod 2 step forward (I made it in powershell so it types for you but I heard people suggest making it in python and it's easier)
 

prime559

Active Member
Apr 21, 2017
571
2,135
guys i have a problem with this game
when i in the game and playing it , after some time i see some delay after choice to another choice
can anyone tell me what is the problem?
You can try changing your game renderer. In game press Shift+G (command+G for mac) and try selecting one of the different render engines. You'll have to restart the game for your choice to take effect. I have good results with OpenGL on windows 10.
 
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mahdiyar

Newbie
Oct 11, 2018
20
23
You can try changing your game renderer. In game press Shift+G (command+G for mac) and try selecting one of the different render engines. You'll have to restart the game for your choice to take effect. I have good results with OpenGL on windows 10.
thanks
i changed it , but i dont saw any difference :(
 
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