So basically every indie artist who makes money out of his art.
Nope and yes...well, what we seen, see and will be seeing it`s called "The Milking". They purposely delay content to earn more money. It was invented not today, and still they used it up to nowadays. Why? It`s simple - it`s profitable. End of the story.
And I`m speaking not only about Oni, bat about everyone dev.
Look at BF 20-42. Devs throw up content which 1: isn't ready, 2: garbage by itself, 3: people who made(make) it, just don`t understand what they are doing. But, why they don`t hold it up, till it`s ready to go, you will ask, money I will be saying. They sell superprodeluxultimatecompletegameoftheyearcollection edition for
idiots trustful users who preordered it. Just continue milk user, these idiots still will be preordered whatever shit we give them. So why bothering to finish, polish, test game, just drop it,
idiots, sorry,
pigs, sorry,
dumbasses, sorry players (yes....players) will give us theirs moneys. And to push them a little bit to preorder our
shit masterpiece, we will be giving them some useless ingame stuff (not to many ) or don`t give anything at all and just will be calling them "Elite or premium player". Ah yes... the only thing what's working good there is... yep... store, where you could be milking more).
So the same rules works 4 indie, but coz of scale, some of the things are non-existing or not so extensive. But the main idea - "to milk" is still here and there.