Yea, thats the main issue i have with Patreon model. It rewards devs for dragging the projects and clearly some people deliberately work as slow as possible(if they can keep relatively stable and sufficient support from their patrons).
This game for example - its decent but it really doesnt have a lot of content for about 3 years of development.
The one who made a really good game, in about 1 year was "Acting Lessons".
And a well made onde with goods characters, simple and interesting in it's way. =b
Too bad that had low amount of Patreons.
But "Rogue Like" is really good too, well made, really hard on codes I agree but, it has a real potencial, but too slow and lack of content for an almost infinite possibilities.
Oni just Owns the X-Men evolution history, no one is going to take the history after he started this game. (just like "Something Unlimited"). If someone start another game with the same subject, is going to be hard to be well accepted.
He should use it better to even gain more like "Summertime Saga". They r with a huge equip now, and even with the end of the game, everyone is going to welcome a new work, just cause the last was well made.