Changelog
Rogue-Like 1.1 (The "Do Not Download" Edition)
A more stable build.
So what's added? In terms of raw content, this adds Gwen, most of her story-related content, basic interactions, etc., although her only sex poses are those that involve her standing sprite and "hand stuff." More poses will be added in future versions months from now. For Gwen, make sure to test out her scenes as best you can, that they seem to activate in appropriate situations, play out as they seem they are intended to, etc. One thing a bit unique here is that Gwen will have unique scenes for meeting each of the other characters, I expect this could lead to a little chaos in how they activate, so let me know if their intro scene does not seem to play, or plays at a "wrong" time. Also let me know if it tries to let you do any sex act with her that is not currently available. There is no art for those in the game, and the code for them should just boot you back to what you were doing, but I do want to make it as smooth as possible until those elements are finished.
There's not a lot added for other characters this build, although I am working toward some fun additions in future updates. I added two new clothing variables, "hats" and "boots," and migrated over any characters who already had such things (like Emma), but we'll have to see how that turns out. Let me know if something goes wrong in migrating an existing save, like information on Emma's hat not carrying over. For most players, this change should have fairly minimal impact as it's more a "behind the scenes" thing, I do recommend the standard practice of keeping a save in the Player's room with nothing else going on, so menus open other than the default one, which should carry over with the minimal chance of "complaint."
I've made everyone's beds a bit larger, which I feel gives the rooms a more functional scale. I plan to make use of that at some point, but it's not worth fiddling with right now. I also did some changes to the hallway and doors to the rooms that I think add some fun, and plan to expand that a bit too. Oh, and let me know if any character sprites end up in an awkward position, like too high on the screen or something.
Edit: there's a bug that will probably make older saves not work with this build, so I'm updating it so they do. If you already downloaded it, games started from scratch should work, but I'll have a new one up in a few minutes where old saves will work too.
Rogue-Like 1.1a (Now With More Gwen, But Seriously, Don't Download)
A more stable build.
So what's added? In terms of raw content, this adds Gwen, most of her story-related content, basic interactions, etc., although her only sex poses are those that involve her standing sprite and "hand stuff." More poses will be added in future versions months from now. For Gwen, make sure to test out her scenes as best you can, that they seem to activate in appropriate situations, play out as they seem they are intended to, etc. One thing a bit unique here is that Gwen will have unique scenes for meeting each of the other characters, I expect this could lead to a little chaos in how they activate, so let me know if their intro scene does not seem to play, or plays at a "wrong" time. Also let me know if it tries to let you do any sex act with her that is not currently available. There is no art for those in the game, and the code for them should just boot you back to what you were doing, but I do want to make it as smooth as possible until those elements are finished.
There's not a lot added for other characters this build, although I am working toward some fun additions in future updates. I added two new clothing variables, "hats" and "boots," and migrated over any characters who already had such things (like Emma), but we'll have to see how that turns out. Let me know if something goes wrong in migrating an existing save, like information on Emma's hat not carrying over. For most players, this change should have fairly minimal impact as it's more a "behind the scenes" thing, I do recommend the standard practice of keeping a save in the Player's room with nothing else going on, so menus open other than the default one, which should carry over with the minimal chance of "complaint."
I've made everyone's beds a bit larger, which I feel gives the rooms a more functional scale. I plan to make use of that at some point, but it's not worth fiddling with right now. I also did some changes to the hallway and doors to the rooms that I think add some fun, and plan to expand that a bit too. Oh, and let me know if any character sprites end up in an awkward position, like too high on the screen or something.
New this build: Should hopefully fix a bug that would prevent older saves from launching. The issue was that it was not adding Gwen to the pool of "expected" character information, so, not finding her, would throw itself off a cliff. This should hopefully be fixed. If you'd downloaded the last build and started a *new* game on it, you can probably skip this one, although will want to pick up a later one if you ever intend to load pre-1.1 saves.
Rogue-Like 1.1b (I Don't Know, Seems To Be Going Pretty Well.)
We've been pretty chill on major crashes so far, and unless I just added some new ones, which is obviously possible, this one is mainly intended to make sure that some inventory options get properly updated, a bunch of typos and such, adding the ability to wear Gwen's suit top as a jacket, improving the ability to disable her mask from her suit (you can now from either the wardrobe accessories or outfits menus), adds the towel visual to Rogue's sex pose and Jubilee's doggy pose, probably some other stuff.
So what else was added in previous builds? In terms of raw content, this adds Gwen, most of her story-related content, basic interactions, etc., although her only sex poses are those that involve her standing sprite and "hand stuff." More poses will be added in future versions months from now. For Gwen, make sure to test out her scenes as best you can, that they seem to activate in appropriate situations, play out as they seem they are intended to, etc. One thing a bit unique here is that Gwen will have unique scenes for meeting each of the other characters, I expect this could lead to a little chaos in how they activate, so let me know if their intro scene does not seem to play, or plays at a "wrong" time. Also let me know if it tries to let you do any sex act with her that is not currently available. There is no art for those in the game, and the code for them should just boot you back to what you were doing, but I do want to make it as smooth as possible until those elements are finished.
There's not a lot added for other characters this build, although I am working toward some fun additions in future updates. I added two new clothing variables, "hats" and "boots," and migrated over any characters who already had such things (like Emma), but we'll have to see how that turns out. Let me know if something goes wrong in migrating an existing save, like information on Emma's hat not carrying over. For most players, this change should have fairly minimal impact as it's more a "behind the scenes" thing, I do recommend the standard practice of keeping a save in the Player's room with nothing else going on, so menus open other than the default one, which should carry over with the minimal chance of "complaint."
I've made everyone's beds a bit larger, which I feel gives the rooms a more functional scale. I plan to make use of that at some point, but it's not worth fiddling with right now. I also did some changes to the hallway and doors to the rooms that I think add some fun, and plan to expand that a bit too. Oh, and let me know if any character sprites end up in an awkward position, like too high on the screen or something.
Rogue-Like 1.1c (Emma Bugs)
This one's a quick fix to a crash that could come up any time the game tried to set or change Emma's petnames for you, as well as a couple other small things.
Rogue-Like 1.1d (Finally)
Sorry this didn't come out sooner, I really should have gotten this out days ago, but I tend to get mono-focused, and for the past week or so that focus has been on Gwen's boobs. Her TJ pose, I mean. Obviously. I've been working out the mechanics for how it will work, and I think I've come up with some fun stuff here. For those who have been asking, don't expect those elements to be playable for another couple months, there's still a lot of work to do there, but it's happening.
As for this build, it's just a bunch of small bug fixes, things like fixing a new issue that popped up with Rogue's standing sprite in certain positions, for example. There are a few other things I'm chasing down, so there's likely to be a 1.1e at some point, but hopefully not more than that until 1.2.