4.30 star(s) 11 Votes

7767

EAT
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Content Moderator
Aug 5, 2016
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Overview:
Toss your indestructible partner around and parkour your way through a rogue-lite style dungeon! Be careful though.. her soft, bouncy defense comes at a cost. You have her back, right?​

Thread Updated: 2025-11-13
Release Date: 2025-11-10
Developer: dingadocious - -
Censored: No
Version: 0.3
OS: Windows
Language: English
Store:
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Genre:
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Champinon

Member
May 20, 2017
357
748
327
The concept is interesting, the art is good and original, but the developer clearly suffered from tunnel vision while developing this game after countless hours of testing. The tutorial is really hard and the first jump on the first level is impossible without a stroke of luck (that stroke of luck being able to dash and jump at the same time). Also, the default control scheme is uncomfortable with all actions tied to four consecutive side-to-side keys, but maybe that's just me being accustomed to SNES and GBA emulator controls with their A+S+Z+X controll scheme. The physics need tweaking, but the game has great potential and I'm excited to see its future.
 
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FTDS

New Member
Sep 11, 2020
14
51
158
sorry to hear that boss, i plan on easing the learning curve a lot more with further updates since it's a common complaint. what about it is luck-based though?
It isn't as bad as I thought, but the random way you start the levels started me on the most difficult part without much time to practice beforehand.
 

morganyu

New Member
Apr 26, 2021
7
3
92
super hot, really peak. add a double jump as an accessibility option maybe((maybe even straight up infinite jumps, celeste style lmao)? some jumps feel very "im almost there im going to kms"? maybe even straight up level skips lol. really love how its shaping up to be, please keep cooking, but please make the game easier cause i cant play this LOL ((also also, dialogue is really good. insanely good work))
 
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frankilbiondo

Newbie
May 25, 2022
94
79
138
super hot, really peak. add a double jump as an accessibility option maybe? some jumps feel very "im almost there im going to kms"? maybe even straight up level skips lol. really love how its shaping up to be, please keep cooking, but please make the game easier cause i cant play this LOL
do you know if there are sex scenes with mc at the moment i cant get them
 

Deskitteh

Member
Apr 6, 2018
205
559
233
Some small notes:
1: The control scheme is something to adapt to. I ended up adjusting it, but typically the standard JP scheme isn't the fighting game scheme. I.E. ZXC-arrowkeys vs. the classic PC brawler ZXCASD-arrow keys. It's simplified, and many functions (up for talk and grab, Z for grab) can be merged. Hentai games usually use the JP RPGmaker format out of standardization. Space to menu followed by attack is very novel. In my opinion, menu should typically be TAB or ESC as a standard. I'm not saying "conform conform" but this archetype is somewhat difficult to get accustomed to and rather complicated.

2: The starter tutorial is a good way to get players used to gameplay, but it would be more intuitive to drop them into it with floating text explaining the moveset instead of interactables... cuphead style. After going up the tree, assuming nothing was there, finding the tutorial exit that was off screen, and eating damage because I couldn't figure out how to avoid the spikes, I literally jumped into lvl 1 and threw her into the first catboy I could find repeatedly to see what would happen.

Edit:
3: Bouncejumping is hard! Fun mechanic but sometimes it can feel like I'm buttonmashing. Gotta have a frame window when players can take advantage. Maybe make bombshell brick girl flash red for like .5 MS where vertical height will "hang", and activating the jump command auto-equips her back to the player and allows for a second jump and another throw?

I'm not into NTR, but you're doing great work. Please don't get discouraged! You have something fun and cool here.
 

Lord_Destros

Member
Dec 9, 2022
179
205
177
Please make the jumps more forgiving, at least in earlier levels. I had to reload a save because I got stuck in one of the forest levels and already killed all the enemies. I also tried out the split gate... No more wall jumps please, I'd get so close and then fail because my guy didn't do a wall jump when I pressed it.
 

Cotabl

Newbie
Oct 10, 2020
64
97
159
sorry to hear that boss, i plan on easing the learning curve a lot more with further updates since it's a common complaint. what about it is luck-based though?
I can't find a lot of problems with the enemies, but the randomization of the levels needs a bit more work for sure. Either that, or an introduction of a double-jump, improving the wall-jump to let you spam it on the wall in order to climb it with a bit more ease (won't help with all the situations thought, due to what can happen in the forest), or perphaps make it so if you "bounce" while holding Lotty the bounce eventually gets higher and higher? I'm not sure what would be the better work-around

One time I spawned at a level that was basically a tiny corridor leading to a big wall and a laaarge opening between it and the next part of the level above. I couldn't make the jump after trying to for a few minutes. Tried it with Athena, tried it without her because I'm not sure how she affects my jumps, tried ramming into the wall while dashing AND THEN jumping, tried ramming into the wall mid-air, but I simply couldn't reach the speed required to make it to the next part of the level. Had to restart the game since I couldn't find "Quit\restart the level\reload" button

On the forest, for example, the layout for me is quite often a soft-lock as well. There are no things I can use for wall-jumps, and the tree-branch-platforms are too far from the existing terrain to reach them even with the speedy dash-jump
Tutorial didn't seem hard so idk about the complains considering it
 

hornypot396

New Member
Jan 31, 2023
1
0
11
Way more difficult than the previous one, the timing to get things is punishing and you need to master the basics to even advance the first level. 10/10, fuck this game in the fucking sense. Looking forward to Lotty update.
 

dingusdev

Newbie
Game Developer
Apr 14, 2025
19
143
47
i read all the feedback posted so far, i'll keep all of that in mind and try to teach certain mechanics better! i have to finish an update for lotty's adventure so here are some things to note for future players in the meantime:
  • you have coyote time when falling off of platforms, dash-jumping has a lot of leniency because of this and you can fall off platforms mid-dash and still jump
  • you can wall jump off of sides of the room even if it doesn't look like there's a tile there (this will be adjusted since most games just put tiles there)
  • a mixture of wall jumps and down throwing can get you pretty far and even create some nice shortcuts to clear rooms quickly
there will be a much easier set of starter rooms in future updates, i set a deadline for this game and had to move on which is why there's such a strict set of "learn now or perish" rooms so apologies for any frustrations the game caused
 
4.30 star(s) 11 Votes