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4.50 star(s) 12 Votes
Feb 4, 2021
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i appreciate the gesture! i'll get alternatives set up soon, boostly looks interesting


i'll look into this, thanks for the feedback :)

some notes in regards to stuff i've seen pop up in here:
  • gale will eventually have h-scenes with athena and others
  • i'm making daggers infinite but weaker next patch
  • the tutorial will gradually be reworked and improved
  • i'll be changing the reset button to be a function key by default, and will make all debug buttons rebindable
  • the starting difficulty is still being reduced to be smoother to get into (learning curve, control polish, level design, etc)
  • i'm not going to make the game super easy though, sorry. if you don't mesh well with 2D platformers you likely won't enjoy this game unless i sacrifice my vision a lot, which would be silly
  • that being said, a gallery will be a thing eventually
  • you can rebind your controls in pause>options. keyboard/mouse/gamepad works. i saw something about a joystick potentiometer(?) not working right and will look into it, but that is definitely not something i'm familiar with
that's not my full roadmap for what i want to do with the game, but it should answer some common questions!

i also want to clarify some things:
  • you don't need to dash to wall jump, i have no idea where this rumor came from. dash jumping is useful for overall movement though!
  • going through rooms reduces Athena's desire, as stated by in the notification in the corner
  • all rooms are currently available every run
  • athena's titles constantly change depending on what happens, there is no reason for a title reset to exist
enjoy!
But the current standard controls are horrible. Why would you make space pause instead of esc? Why can't I use the mouse to navigate through menus? Why arrows instead of WASD? Why i can't use enter to confirm and have to use only C ''attack button'' instead? Honestly it's so shitty. There's a reason people are getting confused and quitting before trying the game. If the first thing you have to do when you start a game is change the controls, it's already a throw-off, imo.
 
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bean3b

Member
Jul 13, 2019
136
121
207
They're working on these two for now I believe, the reason they are working on multiple games is an interesting one and it comes from the avatar you speak to at the right of the starting area in Rogue Princess.

The reason is they want to avoid burnout to put it simply, but you can get more detail from the avatar themselves.
 

Falcath220

New Member
Apr 24, 2025
10
20
22
great work dev ! we need more titty sprites tho, she's big but them milkers can't be seen, maybe add a little cam of what she's going through, with facial expresions in those this could be a solid 10
keep up the good work
 
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mistrzuno

Newbie
Mar 13, 2023
31
43
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But the current standard controls are horrible. Why would you make space pause instead of esc? Why can't I use the mouse to navigate through menus? Why arrows instead of WASD? Why i can't use enter to confirm and have to use only C ''attack button'' instead? Honestly it's so shitty. There's a reason people are getting confused and quitting before trying the game. If the first thing you have to do when you start a game is change the controls, it's already a throw-off, imo.
Lmao getting aggresive cause you can't figure out controls is funny.
I think the controls are fine they just need some getting used to as the platforming is challenging. Same goes almost for any platformer game IMO.
 

RainbowStarry

Member
Dec 20, 2024
237
280
121
i hope you guys have been enjoying my guides so far ^^

i forgot to include the tutorial rooms so ill put it here:
you only need wall jumps and jump dashes in the tutorial course
to reach the jumpy platform on the top right, you must do a sequence of wall jumps, double jumps, and grabbing the Princess once she bounces back up
 

Kazaim

Member
Apr 2, 2020
470
728
217
The Controls are not that bad. And besides, after Dinga made the "Double Jump" simpler, with just a twice click of the jump button when holding Athena, made things infinitely easier, at least for me.

I am bad at Platformers. But you really can not be so disabled you can not do some very basic movement. Yes, the Tutorial is kind of hardcore, but in the future, it will be reworked, so Dinga says.
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,200
2,261
477
But the current standard controls are horrible. Why would you make space pause instead of esc? Why can't I use the mouse to navigate through menus? Why arrows instead of WASD?...
This game conforms strongly with the norm of similar platformers: arrow key movement, Z, X, C, V, etc. for actions, no mouse input, etc.. Escape key is really a 50-50 between doing nothing and instantly closing a game.
It's the action combinations that really body me: having to dash with—I don't even remember the key, I just have muscle memory of it—and finding when that's supposed to go with a wall jump, into also (formerly) needing the down input to throw her down (which sometimes still throws forward)—it's too confusing for a single, short row of keybinds.
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,200
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i also want to clarify some things:
  • you don't need to dash to wall jump, i have no idea where this rumor came from. dash jumping is useful for overall movement though!
Even without reading back, I can tell you for certain that it comes from this sign:
Screenshot (1353).png Screenshot (1354).png Screenshot (1355).png
It sounded like it was saying that dashing into, or maybe off of a wall jump was how you gained distance, and then if you slam yourself into the wall enough times while button mashing, you get a dash animation off of the wall, which does gain a tiny bit of distance. I only learned just now that it's some kind of "left, right, left, right, quarter circle, B, A, ALT tab" that actually does it. ;)
 

TofuCircle

Member
Feb 25, 2021
338
305
131
The Controls are not that bad. And besides, after Dinga made the "Double Jump" simpler, with just a twice click of the jump button when holding Athena, made things infinitely easier, at least for me.

I am bad at Platformers. But you really can not be so disabled you can not do some very basic movement. Yes, the Tutorial is kind of hardcore, but in the future, it will be reworked, so Dinga says.
Chrathrard says it well, but yeah, the combinations are kinda screwed. Let's take Hollow Knight for example, hard platformer. The important controls go something like

Arrow keys = move
Z = jump
X = attack
C = dash
A = fireball
Hold A = heal
S = super dash
D = dream nail

Then combos are

Arrow keys + X = attack that direction
A + up = different spell
A + down = different spell
(Edit: Forgot nail arts. Something like hold X, tap C to dash, let go of X. 2 keys, or 2.5 keys)

You might press a lot of keys one after the other, but at most you're pressing 2 keys at the same time. While for this game, before the update, I had to do something like

Hold arrow key to move, hold V to hold Athena, tap Z to dash and X to jump. Keep holding arrow key, tap Z and X again to dash jump off the wall, quickly shift to down arrow and let go of V to double jump (sometimes it just throws her forward instead of double jumping).

That's a whole 4 keys at the same time, 3 keys at the same time, and then 2 keys at the same time. Back to back. Also my brain's associated X with jump, but then I need to let go of V and hit down rapidly for double jump when I've also just been holding V the entire level? Excuse me if my brain runs into an error

Seriously, I really like the concept of the game, and I can manage with these controls. But the controls are kinda screwed. "The Controls are not that bad" is straight up lying. "I am bad at Platformers. But you really can not be so disabled you can not do some very basic movement". Now this here just sounds like you're being an ass for the sake of it. How do you call this super basic movement, and say anyone who can't do a 9 key combo rapid fire is disabled with a straight face?
 
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Takatsu

New Member
Nov 14, 2018
10
10
124
Chrathrard says it well, but yeah, the combinations are kinda screwed. Let's take Hollow Knight for example, hard platformer. The important controls go something like

Arrow keys = move
Z = jump
X = attack
C = dash
A = fireball
Hold A = heal
S = super dash
D = dream nail

Then combos are

Arrow keys + X = attack that direction
A + up = different spell
A + down = different spell
(Edit: Forgot nail arts. Something like hold X, tap C to dash, let go of X. 2 keys, or 2.5 keys)

You might press a lot of keys one after the other, but at most you're pressing 2 keys at the same time. While for this game, before the update, I had to do something like

Hold arrow key to move, hold V to hold Athena, tap Z to dash and X to jump. Keep holding arrow key, tap Z and X again to dash jump off the wall, quickly shift to down arrow and let go of V to double jump (sometimes it just throws her forward instead of double jumping).

That's a whole 4 keys at the same time, 3 keys at the same time, and then 2 keys at the same time. Back to back. Also my brain's associated X with jump, but then I need to let go of V and hit down rapidly for double jump when I've also just been holding V the entire level? Excuse me if my brain runs into an error

Seriously, I really like the concept of the game, and I can manage with these controls. But the controls are kinda screwed. "The Controls are not that bad" is straight up lying. "I am bad at Platformers. But you really can not be so disabled you can not do some very basic movement". Now this here just sounds like you're being an ass for the sake of it. How do you call this super basic movement, and say anyone who can't do a 9 key combo rapid fire is disabled with a straight face?
Using the negative edge on the grab button is really making the game harder for yourself, if you get really good at it, you can do crazy cool stuff, but for basic playing, I really recommend not touching it at all, instead picking her up with a dash, or by pressing up, and then throwing her with the attack key (or in the case of the double jump, just by pressing jump again while in the air), as of right now there is nothing tied to the grab button that can't be done in another, possibly more convenient way
 
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Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,026
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Chrathrard says it well, but yeah, the combinations are kinda screwed. Let's take Hollow Knight for example, hard platformer. The important controls go something like

Arrow keys = move
Z = jump
X = attack
C = dash
A = fireball
Hold A = heal
S = super dash
D = dream nail

Then combos are

Arrow keys + X = attack that direction
A + up = different spell
A + down = different spell
(Edit: Forgot nail arts. Something like hold X, tap C to dash, let go of X. 2 keys, or 2.5 keys)

You might press a lot of keys one after the other, but at most you're pressing 2 keys at the same time. While for this game, before the update, I had to do something like

Hold arrow key to move, hold V to hold Athena, tap Z to dash and X to jump. Keep holding arrow key, tap Z and X again to dash jump off the wall, quickly shift to down arrow and let go of V to double jump (sometimes it just throws her forward instead of double jumping).

That's a whole 4 keys at the same time, 3 keys at the same time, and then 2 keys at the same time. Back to back. Also my brain's associated X with jump, but then I need to let go of V and hit down rapidly for double jump when I've also just been holding V the entire level? Excuse me if my brain runs into an error

Seriously, I really like the concept of the game, and I can manage with these controls. But the controls are kinda screwed. "The Controls are not that bad" is straight up lying. "I am bad at Platformers. But you really can not be so disabled you can not do some very basic movement". Now this here just sounds like you're being an ass for the sake of it. How do you call this super basic movement, and say anyone who can't do a 9 key combo rapid fire is disabled with a straight face?
The controls by default are a tiny bit screwy, but they're also meant for both keyboard and gamepad. Settings and keybinds can be changed depending on what you're playing on, and while it's not the most ideal, the process of changing the keybinds and settings (which is being simplified anyway) is simple enough that you should be able to switch them around if you can't get used to them. If it takes a minute to get used to the game's controls, that's understandable, but if there's an option to change the controls, that really should never be a reason to bash the game.

Side note A: Wall-jumping, as said before, doesn't require a dash inherently. It retains momentum if you do, but it's not mandatory. Each of the separate signs, while they somewhat associate with each other, are meant to be read individually, not strictly in a sequence.

Side note B: Holding grab to keep a hold of Athena is mostly for gamepad I think, there are other ways to pick up Athena that are less taxing.

Side note C (actually really important, just didn't know how to fit it into the main point): If you're going to judge a game by any merit, judge based on the absolute extent of what you can do to make the game as playable as possible, barring glitches or unintended exploits. While first impressions are important, they aren't the end all be all of a game and can often be extremely subjective based on how much a person actually ventures to find for themselves. So unless there is NO WAY for you to make your life easier in a certain aspect, I don't see the use in pointing said aspect out as a flaw.
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,200
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477
Side note A: Wall-jumping, as said before, doesn't require a dash inherently. It retains momentum if you do, but it's not mandatory. Each of the separate signs, while they somewhat associate with each other, are meant to be read individually, not strictly in a sequence.
As I just showed, those three tips come from the same sign. And to not belabor the point, the signs will probably (hopefully) be made clearer, soon; the third tip especially needs rephrasing.
 
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4.50 star(s) 12 Votes