Review of v0.6
This seems like it's had a fair amount of thought put into it, but not enough actual / practical design choices were made. TLDR of this is I'd avoid unless the game has a lot of updates to it.
The good: Decent pixel art and sex scenes from what I've seen, though I didn't find much due to mostly trying to win fights. Ok rogue light elements.
It could really use a gallery / arena to let the player see the content. Probably based on enemies the player has beaten, but I'm kinda of counting that as an early version missing thing here.
The bad. And there's a lot more bad than good.
It's basically like an older school, zelda game. Top down, swing your weapon in the direction you're facing. But your weapon only hits one target, and has no arc. So if your position / angle is off a little bit from your target you just can't hit them since you're attacking nothing by the game's standards. I'd frequently find the slime or goblin I'm trying to kill was just a pixel off, and I'd swing pointlessly.
It uses the 3.5 DnD stats (with no in game explanation of them / that you need a 2 point increase to get a +1). This is just a pointless addition in my opinion. It pretty much could be replaced by just having a +1 damage/ + 1 HP / whatever stat system when you level up. All it does is slightly change the chances of an automatic miss, HP / MP, and chances to avoid both mental and physical sex attacks .
There's no inventory at all. You can wear one upper gear, one lower gear, and one weapon. There are also scrolls, which I think are also limited to 1 slot, but i'm not sure since I found very few of them. So you can't carry potions to use later (rare drops as well), or take extra gear to sell. You also automatically switch to any piece of gear you walk over, so if it's a worse piece of gear you need to walk over what you want again to use it.
Shops have 4 items every time, but you have literally no way of knowing (at least I didn't find one) to know what you're buying (except potions). That chest piece could be better, could be worse. Who knows what that scroll does, you can't even see a name to guess at it / know from already seeing one.
Item drops seem really shit to me. I may have just had bad luck, but there was almost no healing potion drops in the 3 decent runs I played (getting to the third floor or more). The chests (which require a separate key drop to open) seem to have a massively disproportionate chance to drop weapons. In one run I got like 8 drops of the SAME weapon, and 1 of coins and a potion. Overall from every run I think it was like 70% weapons, which you can only have 1 of so it's pretty useless when there are only 2 weapons that drop (that I found) with identical stats.
Magic is either completely useless or healing. When you level you get a magic spell, depending on the level. The ones I recall specifically are blue (ice), red (fire), purple (evil / darkness) which all are a since projectile fired forward, that do almost no damage and take a long time to charge. And they can miss, just like standard attacks. The green spell (earth) creates an AoE DoT effect, that enemies pretty much hit once and then sit behind until it fades. White is healing, which is very useful since it actually gives you consistent healing and mana potions were the most common in my runs. If you decide to double up by selecting the same class of magic again, it's still shit because I didn't actually see any changes to what the spell did at all.
There's no settings menu I could access. It's shit to not see one in the main menu to begin with, but then it being a useless / non functioning button in the game is just shitty.
There's no in game controls list / instructions. Again ,just a shitty thing to not have something in game so the player doesn't need to tab out and open a text file to figure out how to use the spells they randomly picked.
The bugs are quite annoying. My first run I got to the boss and it was the Megabat, which I hit a few times and then it left the map to do one of it's attacks, then never returned. I didn't see that bug again, but still annoying. Then my best run, reaching level 4 of the dungeon, I go to a room and there are severed hand enemies. Of no apparent reason they divide into smaller versions on death, making them almost impossible to hit since the pixels you need to hit are reduced and they move fast as hell. Then the room wouldn't open after I cleared the room.