- Sep 6, 2017
- 1,062
- 1,261
Updated: 16/9/2019 (Fight: Used a different way of stopping errors when searching for direction of movement, fixed wrongly skipping movement paths if there was a rotation first)
I have recently been working on a HTML game made in Twine & Sugarcube in the likeness of "Life Choices" and those Russian QSP games where you can do your own thing in a sandbox style scenario.
It currently features...
* Character creator with age & birthday, male or female, and a very basic story, (WiP)
* Random NPC generator which generates town population which auto sizes itself when required, (Completed).
* NPC family generation where children that were generated are assigned to eligible parents, (Completed).
* Shop system for wearable items, (WiP).
* Grocery shop for consumable items (food, drink), (WiP).
* Hygiene, bladder and bowel stats, if you eat and drink you need to use the toilet, which can effect clothing if you don't use the toilet, (WiP).
* Equippable items & clothing, with privacy concerns when changing, (Completed).
* Carry capacity - Clothing & consumables bought from shops will require spare carry capacity, (Completed).
* Player home, (WiP).
* NPC interactions when in public places, (WiP).
* Quest & tutorial system, (WiP).
* Tactical fight system, (WiP).
* Town(s) to walk around, (WiP).
* Date and time with schedule system, (WiP).
This is not a fully playable game yet (just the framework), any feedback would be welcome, especially reporting any bugs.
If anyone would like to use the framework I've made to make their own game you can just ask, I've attempted to make it as easy as possible to modify, most of the game variables and arrays are located in the config widget and the game uses those to generate everything. There are templates for the map locations.
I have recently been working on a HTML game made in Twine & Sugarcube in the likeness of "Life Choices" and those Russian QSP games where you can do your own thing in a sandbox style scenario.
It currently features...
* Character creator with age & birthday, male or female, and a very basic story, (WiP)
* Random NPC generator which generates town population which auto sizes itself when required, (Completed).
* NPC family generation where children that were generated are assigned to eligible parents, (Completed).
* Shop system for wearable items, (WiP).
* Grocery shop for consumable items (food, drink), (WiP).
* Hygiene, bladder and bowel stats, if you eat and drink you need to use the toilet, which can effect clothing if you don't use the toilet, (WiP).
* Equippable items & clothing, with privacy concerns when changing, (Completed).
* Carry capacity - Clothing & consumables bought from shops will require spare carry capacity, (Completed).
* Player home, (WiP).
* NPC interactions when in public places, (WiP).
* Quest & tutorial system, (WiP).
* Tactical fight system, (WiP).
* Town(s) to walk around, (WiP).
* Date and time with schedule system, (WiP).
This is not a fully playable game yet (just the framework), any feedback would be welcome, especially reporting any bugs.
If anyone would like to use the framework I've made to make their own game you can just ask, I've attempted to make it as easy as possible to modify, most of the game variables and arrays are located in the config widget and the game uses those to generate everything. There are templates for the map locations.
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