Roundscape Adorevia has been a completed game for quite some time. It's a huge game, and despite being completed, it always had more updates pumped out. It didn't really matter because what previously existed was still there, and the game was and is quite fun, with several different ways to play (that are really not that different further down the line but that make for an interesting attempt and will at least get you to play the beginning a couple times).
The complaints Adorevia always has had for me were two: the art was noticeably inconsistent, and with several differing art styles, to the point that it was very hit or miss whether you'd like the art in a scene you were waiting for which could ruin the experience - which is tolerable and easily understood on such a massive game that is also several years old; and the combat being a bit too weird or grindy at times.
I don't hate AI and I frankly don't give a shit whether or not you use it or not in your games, development, or whatever else you want. However, it is undeniable that AI art is consistently not of the same quality as an actual artist, particularly on details.
Swapping existing, good art for AI art is simply making a conscious effort to make your game worse. Roundscape Adorevia has suffered with massive art discrepancies since forever, and the AI art change doesn't even fix all of them either way, so now not only is the art still in discrepancy, but you've also turned some of it into worse versions; or, even if the same or marginally better in the opinion of some, you still got rid of the old one forever for little to no reason while fixing absolutely none of the other issues in the game.
As such, there is no other way to treat this update (6.1) than as a step backwards.
The complaints Adorevia always has had for me were two: the art was noticeably inconsistent, and with several differing art styles, to the point that it was very hit or miss whether you'd like the art in a scene you were waiting for which could ruin the experience - which is tolerable and easily understood on such a massive game that is also several years old; and the combat being a bit too weird or grindy at times.
I don't hate AI and I frankly don't give a shit whether or not you use it or not in your games, development, or whatever else you want. However, it is undeniable that AI art is consistently not of the same quality as an actual artist, particularly on details.
Swapping existing, good art for AI art is simply making a conscious effort to make your game worse. Roundscape Adorevia has suffered with massive art discrepancies since forever, and the AI art change doesn't even fix all of them either way, so now not only is the art still in discrepancy, but you've also turned some of it into worse versions; or, even if the same or marginally better in the opinion of some, you still got rid of the old one forever for little to no reason while fixing absolutely none of the other issues in the game.
As such, there is no other way to treat this update (6.1) than as a step backwards.