Mediocre for an RPG, terrible for an adult game,
definitely not recommended.
Let's be honest here, people play adult games for a reason. And that's not running around for over 2 hours doing generic quests with generic rewards and no porn in sight. That reason is adult material. I'm not asking to be able to bang everything that moves, but at least a taste to peak my interest? Remind me of it every once in a while?
Where's the reward?! No, a 100 gold is not rewarding. Not in this kind of game.
I ran into two succubi, sex demons, yet neither of them had the option for sex. Succubi who didn't offer sex. What the actual fuck...lessness.
I ran into numerous bandits, monsters and such. Not one rape option. Is the rape tag just a decoration, or will I be the lucky bastard to get raped in 2 more hours?
The first sex scene I found was over an hour in, it was blowjob scene so short it didn't even give me an erection before it was over, offered by a fucking sex addicted bandit, not because of story, or because you beat her, but because she's a bored sex addict. And then goodbye.
This game tries to be a standard pornless RPG, but with a scene or two hidden here and there. Adult material simply isn't the focus (but neither is story or characters, in case you were wondering).
The gameplay part?
It's fine. The engine was used to it capabilities for the most part, game mechanics reflect that.
It has good graphics for a RPGM game.
You have castle upgrades, weapon and armor upgrades, it's cool.
Skills and combat in general? Also interesting, skills can be customized via upgrades, and it makes combat more interesting, but mostly on harder difficulties. Why?
Because as colorful as your team can be, your enemies will alway be generic health piñatas, and they respawn after every transition. Enemy group spots you, attacks, it's 2 bats/3 wolves/2 rats/4 spiders/3 skeletons etc, etc. They consist of the same enemies using the same generic attacks. So while the player party can be heavily modified and colorful, there's not much variety amongst the enemy parties you will face.
I'd advise against easy difficulty to make combat more challenging and so, less boring.
So the gameplay is fine...except...
RPG stands for Role Play Game and it lacks severely in that department. The world, while beautiful, is also static and feels dead; nothing you do affects the world in a notable way, nothing changes, and there's hardly anything in the world to interact with. Things like story, characters, exploration, progression, quests and rewards, freedom, game mechanics, these are needed for a good RPG, and here they are all lacking in one way or another.
Characters are simply uninteresting. Companions just decide to join because of nonsensical or unexplained reasons, no compelling story behind this decision, no buildup, no "meet them a few times / get to know them before you can recruit them" or even "buy/enslave them", no, that'd make sense and we hate making sense. They just conveniently join, or at least they offer to join out of literal nowhere.
Sometimes you can tell them no, other times it's mandatory. No, nobody actually forces your character, it just happens "naturally" because...it's dangerous to go alone, take some companions?
But only to fight, because they have like 2-4 dialogue options, some of which are just one-liners, with no character progression or development tied to it. They're disappointing as "characters".
Generic NPCs are of course no better, they offer generic quests then say goodbye, no quest chains, adult rewards are very scarce and can be missed easily.
Random noble chick wants her castle rid of the undead? You rid it of them. Reward? The castle. Because that makes perfect sense.
Sex?
Haha,
NO.
NPC wants you to get ingredients from the forest? It'd be such a shame if you couldn't access it because of some nonsensical "i dun wanna get lost" excuse from the player character, wouldn't it... So how do you enter? Who knows! The game sure doesn't tell you how.
Dialogues are pretty much devoid of humor or even personality, characters lack "character", they are rather empty and flat. That's because of two reasons;
-first, because they don't offer much information, relevant or irrelevant (yet character / world building) and you can't milk them for it either, and
-second, grammatical errors are common and phrasing is often simple, basic, and on-point, devoid of unique traits, which makes for monotone conversations. It's bland, including the flat jokes and flat responses to them. Hell, reading just about anything is a dull experience.
It's bland to the point if I couldn't read the name-plates and see the busts of characters to know which one is speaking, I simply couldn't guess it,
because they just don't make an impression with their bare-bones personalities, they all "sound" alike.
There's a morality system in place that needlessly complicates things. Apparently doing bad things corrupts both player and companions, and they need said corruption to engage in sex other than tender love-making (not that I actually encountered any of that). On the other hand, doing good things makes you a celibate priest or something, but at least you'll make platonic love to your followers?
Now this wouldn't be so that bad if some characters didn't lose affection for doing things that raise their corruption (1:1 ratio back and forth). So you either be a celibate priest and maybe get some softcore porn 5 hours in, or you be an ass and get hated but maybe hate-sex (or r*pe?) will be more interesting before the inevitable loss of your companions? Good thing it was all explained (haha, no it wasn't...).
As for player morality? No, still no idea what it does. Nobody knows, probably not even the dev(s). It's a secret.
It's really fleshed out but at least totally unnecessary. Yay.
Bugs are still present and sometimes they take away from immersion greatly, i.e. NPCs acting like I've saved their lives when I just met them,
or a follower getting pregnant from anal. Luckily, I suppose, I didn't encounter a game-breaking bug yet.
Maps(/zones) are small, often fairly empty save for a group of enemies or three, nothing to harvest and finding something is rare. The only thing you use for upgrades are crystals, so if you're like a maximalist, you'll comb through these empty maps hoping to find one. It's boring.
These small maps are numerous and there are lots of transitions between them (which means enemies respawn and of course attack you again which means half the time you spend "exploring" you actually spend fighting).
These maps have no name plates either to help you navigate, and there's no in-game map (as in actual map, a chart) you can look at to know where you must go and in which direction that is. Quests don't mark the transition points either to guide you.
Just go and find one specific place on one specific map out of ~20. Good luck exploring, Dora.
Oh and by the way
the game needs an NTR tag and it needs it yesterday.
Overall, massively disappointed in this one. The amount of work poured into it shows. The details are there.
And yet it somehow wholly misses the point of an adult game (or an RPG for that matter), as if the dev(s) lost sight of their objective and shifted their focus to insignificant or outright irrelevant aspects, and going overboard with details and complexity of some mechanics, wholly ignoring others.
It tries to be deep and manages to sacrifice its deepness for it.
Now, even IF it wasn't an adult game (because it barely is one), I still couldn't give more than maybe 2.5/5 (if that was an option but it isn't, so 2*) because it's just lacking in the most important departments while going nuts in others.
But shit, it IS an adult game.