Unity - Roxanne's ENF Exhibitionist Game [v0.7.1] [uwuzaki]

  1. 5.00 star(s)

    DoritoMan22

    as a very big seleka fan, i can see that heavy inspiration you got from the game, but still seems a little unpolished for now. can't get mad though because it literally still in 0.2.2 and still very far from completion (if that ever happens) . just hope you can keep polishing this game and hopefully becomes as great, or even greater than the inspiration, seleka. keep cooking uzuwaki.
  2. 5.00 star(s)

    NG1906

    V0.2 is a massive improvement in this game, which is now well on track to looking like a Seleka clone. Nice work to dev fleshing things out and expanding the game with new challenges and areas. Will keep this on my watch list.
  3. 5.00 star(s)

    Krakk3n

    It's not an innovation. And its a polishing of an existing game. But it seems like the developer has taken the correct inspiration from Another game. It seems more like a mod of that game. But , hey there aren't many games like this , so I am not complaining. There are still minor kinks here and there , like
    - UI scaling has some issues.
    - And there are far too many buttons , I think there are ways to simplify this. But obviously the other game was copied along with all its faults without its obnoxious UI in bottom which showed all hotkeys.
    - plus there are some other bugs which can only be smoothed after proper testing.
    So far dev has not added any big original ideas. Lets see if he can , take it on other path , or will he just copy what the other game dev is already making.
  4. 4.00 star(s)

    altten

    v0.2 looks promising. Previous versions looked more like an early prototype, but now it is starting to take shape.
    There is still room for improvement, but with the direction it is taking it should be a great game after some polish and a couple of updates.
  5. 5.00 star(s)

    Corvo1919

    The demo is a lot of fun and I'm looking forward to future updates. The low reviews seem to be from people who played the experimental version, which doesn't have much content.
    A suggestion I have is to make it so that earning money in the game is easier or lowering the prices of the outfits in the game. Also, having more unique outfits/items would improve the game since a lot of them have the same mechanics.
  6. 2.00 star(s)

    degenerateguy

    Hey, maybe I'm just stupid, or I had a bit too much to smoke, but every mechanic you actually want: changing clothes, emotes, etc is locked behind the patreon right now.
    art 3/5
    game 1/5 repetitive, all you can do is walk around and expose your basemodel self.
    story/ ???
    conclusion: its not the product you think it is, or intends to beat.


    Edit: 12/15/24 Upon reconsideration I'll give 2/4 just to not throw the rating. Apparently, I had the "experimental" version at the time of me writing this, according to the guy above me, but I still thought that was really, really weird given the prior glowing 4s contrasted by every mechanic being locked being patreon.
  7. 1.00 star(s)

    VirtualSUN

    I smell deception.
    Although the graphics are not a masterpiece, the game still consumes many resources.
    At the moment, just starting this game made me want to close it.
    This demo version does not provide any information about the game, except that it wants money. But what to pay for? Zero content!
  8. 1.00 star(s)

    Dogmeow

    Edited for 8/7/2025, changes marked *

    Art 2/5
    It looks like one of those old Aeria games from 2005. It's not good, it's not awful.

    Gameplay *1/5
    This is no different than the 30 other walking simulator games where the NPCs go WOAH and you get a game over. None of these creators seem to have the desire to add fun tags and the spiciest thing they'll add is urination.
  9. 2.00 star(s)

    fgv2

    I originally reviewed this at version v0.1.8 Experimental, but now that it's at v0.4, I figured I should update my review.

    The biggest change is that there are actually things to do now, there are functional quests and there are 5 levels. You have to complete the objectives to get XP, which is used to unlock lewder actions and new stages, which in turn allows you to complete more quests. I think it works decently well as a gameplay loop, but the implementation has some problems. First, progression is sometimes really strict in terms of how many quests you need to complete to unlock the next level. Later, when the side quests become completable, this isn't an issue, but early on when you're very limited as to what you can do, it can be annoying. The other problem with the quest structure is that the actual quests aren't compelling. Some of them function as tutorials, making sure you understand the mechanics of the game. Some of them require you to explore the level, serving as an introduction to the space. But, a lot of them are just pointless, risk-free, and not even titillating. Many require you to be exposed for a period of time, but all you have to do for most of these is find a spot that doesn't get any foot traffic. Many require you to "exhibit", which just means tap a mouse button. This exposes you for as long as you hold the button, and then immediately covers you. Once you're covered, there is no risk at all. No NPCs care that you exposed yourself unless their bar completely fills up. A lot of the exploration quests and a couple of the tutorial quests serve no purpose, as the area isn't used again or the mechanic is useless. Even the quests that require you to get a certain distance from your clothes aren't very good. You can basically just run past everyone, and you'll have no issues.

    I think the dev needs to focus on adding danger and risk. Make people chase after you if they see you. Make the player learn the routes of people like it's a stealth game. Make it so streaming doesn't prevent you from acting, and requires you to put yourself in danger to get rewarded. Add a 'wanted level' mechanic that increases rewards to incentivize staying in a level after completing a quest, while also increasing the alertness of all the NPCs. Add some soft failure mechanics; why do you lose immediately when a normal NPC's bar fills up, but not an employee? Mess with the player's plans. Remove places with no foot traffic. Make it so people, not just dogs, can steal clothes that were left on the ground.

    Also, a lot of the technical complaints I had have been addressed. High resolutions and high FPS monitors are now supported. Keys are now rebindable. Pausing doesn't break menus. Automatic ragdolling was completely removed. Movement feels less sluggish.

    Nitpicks:
    Stamina is really short before you get levels, and walking is so slow that it hurts. The game starts at max volume and the units don't make much sense. Have it start in the middle; up the max to compensate if you need to. I feel like the phone should have mouse interaction. It's a touch screen; it just makes sense. There's no mouse sensitivity option. It feels acceptable the way it is, but I'd rather the camera have no momentum/smoothing at all. "Press space for skip animation" (on loss) doesn't work. The camera does weird shit when you crouch or go prone, especially if you switch from one to another. First person still doesn't let you mouse look. You can interact with things at the same time as confirming a phone navigation. You can walk around while in a dialogue. Canceling should be universalized. Currently there's: click on the 'x', hit 'escape', hit 'p', and hit 'k'. NPCs walk into walls sometimes. People and dogs float an inch above the ground. The game crashed on three separate occasions all on level loading: when I entered a convenience store, when I entered the first level, and when I entered a book store. There are invisible walls in the first level. Since there's no map, it would be nice if there were more English signs. You have to refresh the stage for purchased clothing to appear in the wardrobe. Ambient sounds repeat too quickly. "Summer swimwear" doesn't count as a swimsuit. You can't walk up an escalator to make it faster. I don't know what the lightning bolt bar is, or what the purpose of the embarrassment bar is.

    The earlier version felt like a tech demo. This version feels like it technically is a game. It's just not worth playing yet.
  10. 2.00 star(s)

    PastelPalette

    Conceptually a bizarre game, and execution-wise, a below-standard game. It has an interesting thing going but just isnt very in-depth at all. The graphics are very ugly, game mechanics arent really important, and there is no real direction whatsoever. That may not be that big of an issue when it comes to a game like this, but some objectives, better animations and some sort of gameplay loop could really save this game from its mediocrity pit.

    I would love to see the use of some landmarks and missions to complete. Maybe this girl could be doing an exhibition because she can gain an online income, and you can use that returning income for different outfits and animations? Just a recommendation. It could be good.
  11. 5.00 star(s)

    DARK3024

    It is going pretty good. It has the potential to become my favorite game, please keep the fine work.

    I know it is an alpha so obviously it has bugs, i have identified a problem like loosing some clothes if you undress them close to the walls of her room, and also while using the towel: if you put other clothes it becomes impossible to undress anymore and only flashes the towel ehit LMB or RMB (kind of weird).

    I just mention these to help debug this, because I really hope to see more updates and a flawless final version. The renderer work is amazing, a big improvement against other games of their kind.

    Thanks a lot for sharing, sir.
  12. 5.00 star(s)

    baubauzau

    10/10. there are a lot of bug Yes, is pretty empty and you can do a lot Also yes. But is really promissing, defenatly better than roshutsu. I hope there will be more things to do in the future.
    Besically: you are naked, and that's it. People will make you a little bit embarassed but the embarassment is too slow to grow. You can't really interact with people, and even if there are a lot of masturbation pose nothing really happen
  13. 5.00 star(s)

    Kanashimi Aika

    I played V0.1.6 Walking is very Clunky, Camera kept spinning so I had to play in 1st person, It took me a whole to understand how to take off clothes, this is still beta so I understand that tons of bugs will come out.

    Other than that I love the concept, It's rare to have a Female POV in games well as far as I've seen, Good Luck to the DEV <3
  14. 5.00 star(s)

    Mauds

    It's really fun so far, can't wait to see what else is in store. They update quite often so there's always something new and the behind the scenes and teasers for upcoming updates are cool. Also the team seems really nice
  15. 5.00 star(s)

    Jjerry55

    Finally, the return of the legend! :) It's a great game with free movement and the ability to do whatever you want (I'm sure in the future). The perfect game for exhibitionism lovers! The game is still in development, but it is already very hot and so many things can already be done so that it can excite you. Do you want to look under the skirt of the main character or consider her swinging breasts? Yes, please, one click of the button, and she will show everything herself! Or let her run down the street naked? No problem! I look forward to new updates and wish the author ease of work, pleasure from the creation process, as well as a lot of caring fans who will be happy to play this masterpiece.