Honestly, for what it says on the tin, it succeeds. It's certainly a patch job in many areas and very incomplete, but IF the developer continues the same level of quality, it will surely succeed and likely be one of the best furry games on this site.
The visuals show a high competency, and the artist's ability to match the visuals of the character with their personalities is well done. While there is essentially zero sexual content in the AVN at time of writing [v0.5], there is a clear display of competency that I hope leads into a successful sexual display.
Each character has a different personality and clear identifiable traits, making them all unique even without the drastically different visuals. Not only that, but they all have definable goals, meaning that the concept of a royal struggle is actually present.
The choices made have *some* semblance of mattering. At the moment there are only really a few specific instances where you have a clear type of route you can do. As someone who wants to play the power fantasy of royal intrigue to become "king among kings", it's decent. The story/concept automatically helps elivate it, giving you a clear goal and finding enjoyment in figuring out how you'll achieve it. However, the focus on intrigue obviously means that interaction is important. With only five interactions being able to be made at any one period, it leans often there's little you can actually do besides just figuring out what's important for the story, and then picking your favourite character to talk to. You aren't really given enough time to explore diffferent characters' motivations despite the fact they often very openly lay them out after one or two interactions to compensate for the lack of actions available. I suppose this may be about increasing the level of replayability, however IMO I think that's something that should be a focus when there's a significant reason to do so, such as the actual endings you would expect, and at the moment it feels more like you get 2 different branches and you can change how many notches each has.
However, there are still some parts that show the lack of...polish, I should say. For example, there are many choices where they're present to be selected, but don't actually have choices. There's also visuals that are mostly sketches. There are other choices that, at the time, feel largely irrelevant. There is no REAL reason to romance Rhianna, and there is no benefit to having her entranced by you, nor is there to romancing her naturally. You can have an alliance with Tessa and talk to her as much as you want, but it seemingly has zero effect on her desire to win or not.
Another is having Akari being given more feminine clothes by Magnifience. Even if you spend your influence to have her wear them, Elami doesn't seem to actually respond to it, and instead will still ask you for more influence, making your option largely meaningless. If it cost less influence to have her be 'ladylike' or her outfit from Magnificence would supersede that of Elami's, then it would be valid, but it isn't.
Another example is the transformations on display. To my knowledge there are 4 characters (+1 for the MC) that can be transformed. Some transformations are more well-done than others. The gender-swap transformations are generally done well, however there are some that seem to have less finesse, and it's generally the ones that are the polar opposite of the character's originals. Tessa's transformation to a soldier makes her almost look like a man, lacking the more feminine strength of Rhianna, Gethra, or the first version of Akari. Akari post "lady training" is just a cheap immitation of Belle from Beauty & the Beast, lacking any of the original beaty and grace from Elami or Gethra. Hell, they even change her bloody face shape to match Belle! The stout/fatten/thickening transformations are...mediocre imo. Akari looks much better than Magnificence The artist is clearly struggling with the transformations, so I'm curious why they were included in the first place. Although, they can always be altered during development.
Ultimately, it's currently nothing more than a proof of concept. However, the concept is good. There are some cracks, but they can easily be fixed. So long as they're fixed early, there's no reason this game can't shine as it deserves.