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5.00 star(s) 2 Votes

todzy

Newbie
Oct 4, 2019
48
44
todzy Since [wait=30] is also being displayed as text, my guess would be that the [']s should be ["]s. It's always best to look at the original files to see how dialogue and text is being formatted and stick to that; while it's not always safe to translate everything between quotation marks, it's usually safe to translate everything that's definitely dialogue. In this specific case, there's also already a working translation patch in the translation request thread (I think it's of an older version though), so you can download and crack open that to see what the other translator did since we know theirs works.
On original it's same...
Here MTL\My\Original script and MTL from that link that you mention works, but IF I try edit Sister dialog 'inside' then game would stuck again. I don't know what they used to edit .ks and in what encoding they write, but there even space works fine...
It's magic for sure or witch magic...
 

Mod Learner

Member
Dec 1, 2019
358
248
Well this case is simple, the script detect whatever inside ['] mark for text, so in the message
[i_mes2 face='normal' txt = 'The air conditioning in my room isn't working well.' wait ='30']
It's mistake and broke the script. In this case you must avoid use any ['] in text, replace them with [`] instead (they look similar, but actually different).
The correct one is:
[i_mes2 face='normal' txt = 'The air conditioning in my room isn`t working well.' wait ='30']
 
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todzy

Newbie
Oct 4, 2019
48
44
Well this case is simple, the script detect whatever inside ['] mark for text, so in the message

It's mistake and broke the script. In this case you must avoid use any ['] in text, replace them with [`] instead (they look similar, but actually different).
The correct one is:
Ahaha, dawn! I was sure checked this xD Well, now it's works :)
Only space would need to swap each time :)
Thanks!
 

fantasmic

Member
Modder
Nov 3, 2021
398
975
todzy
Ah, Mod Leaner is probably right that ['] is the problem. You can look up "Escape Characters" to for more details, but in simple terms: the program saw the ['] in isn't and thought it was part of the code. The most elegant solution is to escape any apostrophes in dialogue. You'll have to look up the correct escape character for the programming language you're working with (or a list of all escape characters and try them out until you find the one that works), but you can try putting a [\] in front of an apostrophe in some test dialogue and see if that works. For example, the sample sentence would become
[i_mes2 face='normal' txt = 'The air conditioning in my room isn\'t working well.' wait ='30']
 

djv007

Active Member
Apr 23, 2020
575
535
can anyone guide me how to re-encrypt images when we decrypt it and edit them? for RPGMV and RPGMZ
 

Heinz42

Newbie
Jan 28, 2024
70
10
Can anybody help me fix this problem? So the game that i played is nymphomania priestess ver0.50, its rpg ace game, the problem start when i interact with the heroine and then crashing
 

Mod Learner

Member
Dec 1, 2019
358
248
Okay, today when I tried to open RPG maker MV, when the logo show up, it closed without any error notice. I mean the engine, not the game (I still can play RPGMakerMV games). Does anyone know what might be the reason?
Both RPG maker XP and Ace still working fine, only MV have problem.
 

fantasmic

Member
Modder
Nov 3, 2021
398
975
Okay, today when I tried to open RPG maker MV, when the logo show up, it closed without any error notice. I mean the engine, not the game (I still can play RPGMakerMV games). Does anyone know what might be the reason?
Both RPG maker XP and Ace still working fine, only MV have problem.
In my experience: updating Windows is the cause. And the solution. You can google around for solutions posted to steam/reddit/youtube, but just waiting for the next Windows updated fixed the problem the two times I had it.

Oddly, this only applied to the official version of MV. An outdated pirated version always worked fine, though that may introduce some minor bugs into the game once you switch back to the up-to-date version.
 

Mod Learner

Member
Dec 1, 2019
358
248
So it's just a common bug? That's fine, I can wait, I just worry that I unaware installed something conflict with the engine.
 

11curious11

New Member
May 30, 2020
4
0
I just started getting into RPG Maker, and I just finished all the tutorials. I want to make a game that has interactive portraits like Melty Quest and Violated Heroine, but I have not seen how to do that in RPG Maker MZ. Is it a plug in? I have spent hours on YouTube watching plugin videos to see if any did that, but no luck. I noticed that your screenshots do something similar, and I figured I would ask how you are accomplishing the reactive character portrait on the right side of the screen. Is this built into RPG maker and I am stupid? Or is it a plug-in? Any help would be greatly appreciated.
 

Taizei

Newbie
Feb 27, 2024
19
30
I just started getting into RPG Maker, and I just finished all the tutorials. I want to make a game that has interactive portraits like Melty Quest and Violated Heroine, but I have not seen how to do that in RPG Maker MZ. Is it a plug in? I have spent hours on YouTube watching plugin videos to see if any did that, but no luck. I noticed that your screenshots do something similar, and I figured I would ask how you are accomplishing the reactive character portrait on the right side of the screen. Is this built into RPG maker and I am stupid? Or is it a plug-in? Any help would be greatly appreciated.
It can be done with Eventing,

You could create a Parallel Common Event (remember to set a Switch for it to run)
Set the Image you want to normally appear, and put a IF condition that will erase the main image a put another one (for example) When hurt,

Can be done like this, But if you want it more Sophisticated you'd like to link one Common event to another common event
That handles a Being hit Switch, For example, and turns it off automatically after 2 seconds
1730331617913.png
Here in this example, you see that Hit Switch will be off after 2 seconds

So for example, You activate an event and this event ONs the Hit Switch, the image will change to the being HIT image and after 2 seconds it will Turn it off and change back to normal

Remember that you need another Switch for the parallel to work in first place, this is also good for when you need to shut off this system

Edit> Oh yeah, remember that you should manage the Number of Show picture, because if you use #1 for example and another events want to call #1 for another image, the command will not work. This is why plugins could give an advantage in this case, since they don't occupy Image slots of the engine.
So for any system that Requires Many images slots I rather recommend a plugin for that, If you don't know how to JS yourself you can Start by looking What classes and subclasses handles certain elements.
 
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toomuchdong4me

New Member
Jul 6, 2020
7
7
Is it better to use MV over MZ because of the plugins?
Or can MZ use a lot of the plugins from MV?
I don't really know the difference between the two.
 

Taizei

Newbie
Feb 27, 2024
19
30
Is it better to use MV over MZ because of the plugins?
Or can MZ use a lot of the plugins from MV?
I don't really know the difference between the two.
Mv is better environment for newer users due having way more plugins.
Mz have some quality of life features but I'd only recommend it if you want to learn how to make your own plugins

MZ can use MV plugins as long they don't have Plugin commands (cause there are parameter'd differently) if you know JS you could make a MV
plugin work, but I wouldn't count on it.
 

11curious11

New Member
May 30, 2020
4
0
Thank you so much for the reply! You have also given me more to think about for the engine. I may have to move to MV. I purchased a humble bundle with both and I have been killing time making maps and graphic assets while waiting on a plug-in answer. So again, thanks for the help
 
5.00 star(s) 2 Votes