RPGM games are disgusting.

How do you feel about RPGM games?


  • Total voters
    71

Geegee112

Newbie
May 25, 2021
43
44
To me some of the most boring and uninspired games are found in the RPGM domain.

The genre/engine is earmarked by boring and repetitive gameplay loops that force you to grind through a story for a few panels of lewds.
Often times these random roamings of the map and fetch quests serve zero purpose in the storytelling other than to pad out the game time and make the 5 nude pictures the dev was able to obtain seem more impressive. Not even mentioning the abhorrent censoring that's common with the genre.

I would like to hear your thoughts on the genre/engine, and what things you like about it as compared to a more traditional VN.
 

Belphegor007

Active Member
Aug 23, 2016
974
2,142
That's called making a bad game.
I could say why do VNs make me grind relationship, skills, and money while using the same 3D models everyone else uses.

Also it's funny seeing someone with a vtuber profile pic being so ignorant that they don't know censorship of porn is required by Japanese law.
Also not all rpg maker games are made by the Japanese.
 
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Baronluck

Newbie
Game Developer
Sep 26, 2024
90
49
To me some of the most boring and uninspired games are found in the RPGM domain.

The genre/engine is earmarked by boring and repetitive gameplay loops that force you to grind through a story for a few panels of lewds.
Often times these random roamings of the map and fetch quests serve zero purpose in the storytelling other than to pad out the game time and make the 5 nude pictures the dev was able to obtain seem more impressive. Not even mentioning the abhorrent censoring that's common with the genre.

I would like to hear your thoughts on the genre/engine, and what things you like about it as compared to a more traditional VN.
I started out making simple games in RPG maker because I didn't know how to program at the time. It's amateur friendly, so a lot of amateurs use it. When a lot of amateurs use it, a lot of the released games aren't very good. But you can do a lot of cool stuff with it if you know how to code or have game design experience.
 

Pigeon2Play

Newbie
Game Developer
Mar 12, 2024
42
145
Since RPG Maker offers almost everyone the tools to create a game "easier", it's expected to have lots of games made by people who don't have yet the skills to create a "proper" game (story telling, art, game design, UI/UX, etc...)

From a creative perspective I think this is a good thing, but from a player perspective I'd like to see the outliers / the "properly" made games, and the only thing I can do in this situation is to get better at filtering them (based on the game's version, genre, reviews, views, etc...)
 
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MarshmallowCasserole

Active Member
Jun 7, 2018
719
1,771
Never blame the engines, always blame the dev behind it.
Never blame the 737 MAX, always blame the pilot!

The engine influences the product in very significant ways. It encourages some patterns, and discourages other, by making some desicions easier and some harder if not outright impossible.

There are some salient points OP made, and there's also some garbage. I.e. censorship has nothing to do with RPGM. But the uninspired combat and shitty UI is another story.
 

NTRCreator

Member
May 26, 2024
387
322
Never blame the 737 MAX, always blame the pilot!

The engine influences the product in very significant ways. It encourages some patterns, and discourages other, by making some desicions easier and some harder if not outright impossible.

There are some salient points OP made, and there's also some garbage. I.e. censorship has nothing to do with RPGM. But the uninspired combat and shitty UI is another story.
I’m sorry, but that logic doesn’t apply here. While pilots may have some say over which planes they fly, the final decision is ultimately made by the airline. However, when it comes to RPGM games, the developer holds all the control. RPGM, like any game engine, isn’t perfect—no engine is. It has its limitations, like all the things you mentioned such as combat and UI etc., but most RPGM developers are fully aware of these.

Despite this, they still choose RPGM because they already have a specific vision for their gameplay-whether it’s grindy or highly linear. Rather than being influenced by the engine’s limitations, they’re taking advantage of its strengths. There’s a clear distinction here: these developers aren’t naïve when they opt for RPGM; they make an informed decision.

That's why I say, blame the devs not the engines.
 
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MarshmallowCasserole

Active Member
Jun 7, 2018
719
1,771
I’m sorry, but that logic doesn’t apply here. While pilots may have some say over which planes they fly, the final decision is ultimately made by the airline.
Okay. Never blame Boeing, always blame airline companies! Does that work? hint: FAA says "lolno"

There’s a clear distinction here: these developers aren’t naïve when they opt for RPGM; they make an informed decision.
Do they really? That would mean that devs have at least some proficiency with the multiple engines that they choose from, which is not the case. Instead, what they base their decision on are some advertised *claims*, just like with Boeing that promised the airline suits great cost efficiency and reliability. The cost was true enough (and immediately verifiable), the reliability turned out to be a fat lie. RPGM has undeniable advantages in the ease of developement (again, immediately verifiable claim), but it has a low ceiling and a very narrow scope of what it can achieve without becoming an utter PITA. That last part is pretty well hidden, because it can always be blamed on the devs that don't use this great engine to its full potential. Never stops Unity/GM/Godot/Unreal devs somehow.

I saw multiple examples of devs that clearly made the wrong choice; the choice became apparent when they tried to steer their RPG in a bit more open-worlded direction. Sometimes it's just as simple as getting performance issues they would never have had with other popular 2D engines.

And to be clear, it's not like the devs are blameless. It's their responsibility, in the end. But I don't think it's solely their responsibility either.
 

NTRCreator

Member
May 26, 2024
387
322
Okay. Never blame Boeing, always blame airline companies! Does that work? hint: FAA says "lolno"
I’m talking about how the logic differs here. A pilot doesn’t control all the decisions and aspects of flying--many of those choices are made by the airline (incuding choosing boeing for their planes). However, in game development, the dev does control everything. If a developer uses RPGM (or any engine) and encounters issues or technical limitations, they can blame the engine. But we’re looking at this from the customer or player’s perspective. When a gamer complains about a grindy or linear game design, or poor combat mechanics, they should blame the developer, not the engine.

Even if players think the engine is the problem, that won’t solve anything. It’s the developer who made those design choices, and the developer who has the power to fix them.

Do they really? That would mean that devs have at least some proficiency with the multiple engines that they choose from, which is not the case.
When I say developers make informed decisions, I mean they thoroughly research game engines before choosing one. No one just wakes up and decides to use RPGM without looking into it first. It doesn’t take any proficiency in game development to do this research--anyone can compare engines and evaluate their strengths and weaknesses.

The point is, developers don’t blindly choose RPGM. They understand its limitations, but they also know it can serve their specific needs, whether it's for a grindy or linear gameplay experience. When players criticize aspects like grindy gameplay or limited combat options, the blame lies with the developer's design choices, not the engine itself.


Instead, what they base their decision on are some advertised *claims*, just like with Boeing that promised the airline suits great cost efficiency and reliability.
Do you really think developers are naïve enough to just believe the marketing claims or what they see on a product’s advertisement page? Even regular consumers are more cautious these days, let alone a developer who’s about to invest countless hours into creating a game. No one jumps into an engine without doing their research, especially when their entire project depends on it.


RPGM has undeniable advantages in the ease of developement (again, immediately verifiable claim), but it has a low ceiling and a very narrow scope of what it can achieve without becoming an utter PITA.
I said it before, it does have it's shortcomings. I don't disagree here.

That last part is pretty well hidden, because it can always be blamed on the devs that don't use this great engine to its full potential. Never stops Unity/GM/Godot/Unreal devs somehow.
Regardless of the platform or engine, you don’t need to master the engine’s full potential to create a decent gameplay experience for gamers. What matters is understanding how to use its core features effectively to deliver enjoyable and balanced gameplay

I saw multiple examples of devs that clearly made the wrong choice; the choice became apparent when they tried to steer their RPG in a bit more open-worlded direction. Sometimes it's just as simple as getting performance issues they would never have had with other popular 2D engines.

And to be clear, it's not like the devs are blameless. It's their responsibility, in the end. But I don't think it's solely their responsibility either.
Like I said before, from a game dev’s perspective, they can certainly blame the engine for any limitations or issues they encounter during development. However, from a consumer or player’s perspective, the blame should fall on the developer or the company behind the game. It’s their responsibility to design and deliver a satisfying experience, regardless of the engine they chose.
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,551
There are some pretty cool games around made in rpgm, so yes you can produce elaborate and fun games in it.
It's just that not a lot of devs do so. They don't use the engine to its full potential likely due to their own limited skills.
If the engine was the problem as a dev you wouldn't chose an engine that limits your skills on purpose, now would you? :sneaky::coffee:

But anyway, op is mewling about grind and censor so this thread is already a waste of my time. :rolleyes::coffee:
You need to get used to grind or you'll have bad time being a gamer mah dood. :sneaky::coffee:
Also grind does have a purpose, it is often how you obtain power in a game. And it can even be entertaining.
But i bet you're the type to cheat your way through everything so naturally you never noticed. :ROFLMAO::coffee:
As for the censor, i thought everybody knew by now that it's due to those shitty Japanese laws..
 

Last69!

Member
Oct 11, 2023
215
697
While I agree that most RPGM games just pad there content with walking and needles combat that doesn't mean that rpgm games are bad in general. It's just that developers aren't good enough to make use of those mechanics to increase the enjoyment of a game.
 

Pervy Hermit

Newbie
Aug 20, 2024
59
107
"Needless" grinding is - as most other stuff- subjective. Some people love to grind, even in porn games; or else Japanese VNs like Kamidori Alchemy Meister and co wouldn't have been so popular (though you farm in this one more materials than grind levels + the studio made games are not RPGM) among eroge/JP AVN fans. So yes, maybe that elements were put into the AVN because the devs are "bad", or it could be they are included because the dev(s) like this kind of gameplay loop, despite it being a porn game.
 
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Odiosis

Newbie
Game Developer
Sep 27, 2024
34
93
RPG Maker is very simple. That's why a lot of people use it for their first games. Also, some teams use it to make many games as soon as possible. It's not a surprise that results are not very exciting. But there are still a lot of original and unusual projects made with it.
IMHO, RenPy has the same issue.
 

Belphegor007

Active Member
Aug 23, 2016
974
2,142
"Needless" grinding is - as most other stuff- subjective. Some people love to grind, even in porn games; or else Japanese VNs like Kamidori Alchemy Meister and co wouldn't have been so popular (though you farm in this one more materials than grind levels + the studio made games are not RPGM) among eroge/JP AVN fans. So yes, maybe that elements were put into the AVN because the devs are "bad", or it could be they are included because the dev(s) like this kind of gameplay loop, despite it being a porn game.
Kamidori Alchemy Meister is a good game despite the porn and the grind only gets bad when you are in post game.
 

Baronluck

Newbie
Game Developer
Sep 26, 2024
90
49
RPG Maker is very simple. That's why a lot of people use it for their first games. Also, some teams use it to make many games as soon as possible. It's not a surprise that results are not very exciting. But there are still a lot of original and unusual projects made with it.
IMHO, RenPy has the same issue.
When I see some games I instantly think "RPG Maker game". I haven't used RenPy or played many games that were made with it, so I can't tell which games use it. Can you instantly spot a RenPy game? Or is it so ubiquitous with visual novel games that nearly all of them use RenPy?
 

Odiosis

Newbie
Game Developer
Sep 27, 2024
34
93
When I see some games I instantly think "RPG Maker game". I haven't used RenPy or played many games that were made with it, so I can't tell which games use it. Can you instantly spot a RenPy game? Or is it so ubiquitous with visual novel games that nearly all of them use RenPy?
Games made with Ren'Py usually have an easily recognizable Menu interface, save system, and other elements.
Technically, like with RPGM, you can make anything, but few people bother.
So I recognize Ren'Py immediately when the menu opens. Yes, most VNs are made with it.
 
Mar 27, 2022
35
119
Man has been going through a lot of RPGM shovelware huh...

For those "shovelware" quality RPGM games, I usualy just do a quick check into the pictures folder. You could usualy guess how the game's gonna played out from there. Better that than wasting 4 hours on some stupid grindfest.

Honestly tho shitty Hgames arent limited to RPGMs, any game engine is gonna have a bunch of shovelware money grabbin quality games and are bad in their own ways.

Trust me, there are hidden gems scattered among the never ending landfill of bad RPGM games .
 
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Stalker Seducer

Active Member
Game Developer
Sep 22, 2021
662
4,830
To me some of the most boring and uninspired games are found in the RPGM domain.

The genre/engine is earmarked by boring and repetitive gameplay loops that force you to grind through a story for a few panels of lewds.
Often times these random roamings of the map and fetch quests serve zero purpose in the storytelling other than to pad out the game time and make the 5 nude pictures the dev was able to obtain seem more impressive. Not even mentioning the abhorrent censoring that's common with the genre.

I would like to hear your thoughts on the genre/engine, and what things you like about it as compared to a more traditional VN.
I don't really like the engine for hentai games... and yet i find most of my favorites like League of domination are on RPGM.
anime-smoking.gif