- Oct 7, 2017
- 468
- 1,824
As the title said, I know what I'm showing looks kinda ridiculous.
And it indeed looks like I took something too much for dinner.
But wait ! It's a just a testing project.
So basically, I'm on my slow but steady way to create a game with RPG Maker MV
I've been mostly getting used to the software, doing random *cough* practice *cough*. Trying to make it work like I want.
I've been busy with trying to make the different basic functions along with some plugin to create a hud / menu ect that would fit the Ideas I have for my game and I'm slowly getting the hang of it. But it will still need a lot of fine tuning.
So while I was bored tonight I decided to stop for a bit with this and see what I'd be able to do for the graphics, map, visual effect, etc.
And while losing myself in countless forums and other random tutorial about random subject more or less related to rpg maker engine.
I caught some idea here and there and saw that there was this graphic thing called parallaxes, layers, and such.
Saw that it was actually possible to kinda "get rid" of the pixel art part of rpgm. Going as far as creating isometrics 3d games like the old diablos.
So I tried my hands at it and ..... this is the test result...
Okay I'm not proud of it, I was tired.
I just caught the first image I saw, spliced it in a tileset, and re-put it in place for the ground layer of the game.
And it works.
Now the thing is, I think that using this, along with this parallaxes and layer options, and with a lot of work. I'd kinda be able, for example to create the maps of my game using daz3d for example.
For example again, I create a full village in daz3d, isometric pov. I keep only the ground layer and export it to the software I'm using, I then add the "same layer as the player" like walls, decoration objects, tree trunk, lake. And set them as collision so the player can't walk through them.
Then I set the "top" layer, the one above the player so that when the character go behind a tree for example he will be hidden under the branch and leaves.
Then I can set other layers like fog, rain, light effect maybe, animations, anything I could.
The final result would be similar to this (at least I'd hope so)
This was made with rpg maker mv.
I know it look reeeaaaaly far from my deadpool bullshit, but it's actually possible.
So I'll give it a try to see how it could look.
But it will take a lot of time, because that kinda mean creating everything from scratch instead of using pre-made assets from rpgm...
What do you guys think ?
And it indeed looks like I took something too much for dinner.
But wait ! It's a just a testing project.
So basically, I'm on my slow but steady way to create a game with RPG Maker MV
I've been mostly getting used to the software, doing random *cough* practice *cough*. Trying to make it work like I want.
I've been busy with trying to make the different basic functions along with some plugin to create a hud / menu ect that would fit the Ideas I have for my game and I'm slowly getting the hang of it. But it will still need a lot of fine tuning.
So while I was bored tonight I decided to stop for a bit with this and see what I'd be able to do for the graphics, map, visual effect, etc.
And while losing myself in countless forums and other random tutorial about random subject more or less related to rpg maker engine.
I caught some idea here and there and saw that there was this graphic thing called parallaxes, layers, and such.
Saw that it was actually possible to kinda "get rid" of the pixel art part of rpgm. Going as far as creating isometrics 3d games like the old diablos.
So I tried my hands at it and ..... this is the test result...
Okay I'm not proud of it, I was tired.
I just caught the first image I saw, spliced it in a tileset, and re-put it in place for the ground layer of the game.
And it works.
Now the thing is, I think that using this, along with this parallaxes and layer options, and with a lot of work. I'd kinda be able, for example to create the maps of my game using daz3d for example.
For example again, I create a full village in daz3d, isometric pov. I keep only the ground layer and export it to the software I'm using, I then add the "same layer as the player" like walls, decoration objects, tree trunk, lake. And set them as collision so the player can't walk through them.
Then I set the "top" layer, the one above the player so that when the character go behind a tree for example he will be hidden under the branch and leaves.
Then I can set other layers like fog, rain, light effect maybe, animations, anything I could.
The final result would be similar to this (at least I'd hope so)
This was made with rpg maker mv.
I know it look reeeaaaaly far from my deadpool bullshit, but it's actually possible.
So I'll give it a try to see how it could look.
But it will take a lot of time, because that kinda mean creating everything from scratch instead of using pre-made assets from rpgm...
What do you guys think ?
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