I'm just an oddly programmed robot making spanky video games as a hobby, what do I have to get grouchy about?Even if I have to use some creative imagination, I appreciate the open-ness of your development. It's a bit refreshing after watching a few games I'm interested in kind of devolve into anger fits the second anyone has a criticism. It's nice to hear that you're decent at planning out your progress and schedule to avoid burnout.
Anyway, thank you for furthering the cause of butts.
Have you considered listing said artists as they produce the art you're paying for? I'm sure they'd appreciate the credit and the possible traffic to their commissions. With their permission of course.I'm just an oddly programmed robot making spanky video games as a hobby, what do I have to get grouchy about?
I'll keep trying my hardest to release what and when I can, and hopefully not bugger it up as badly as I did the last coupla bug-hunt updates :S
And don't worry about the art, I'm not taking a penny of the Patreon or BuyMeACoffee money for myself, after tax etc. it's all going back into the game (plus some money outta my own pocket) for the art I lack the skills to make.
I'm confident the artists can deliver, they seem really solid and down to earth folks.
Oh I've dropped and linked their names in here more than once already.Have you considered listing said artists as they produce the art you're paying for? I'm sure they'd appreciate the credit and the possible traffic to their commissions. With their permission of course.
Well the good news is that, now we're at this point, the next few updates will be more actual activity and not just polishes or overhaulsIt's hard to wait, i want to wait more to play the game but it looks and sounds so good it's hard to continue waiting.
*Thanks for the useful UI feedback, most of that's an easy roll-out to add to the next update.Hi Fatbot, I tried RubyRed (4.4) for the first time and have some suggestions and feedback.
- I enjoy the highly sexual world you've written with flirting professors and stealth BJ's under desks. I wholeheartedly endorse the sentiment that if you're making a porn game, cram in sexyness everywhere you can.
- It would improve atmosphere and readability to have each character's speech appear in a distinct color and font. Currently everyone's text is just solid white which effectively makes everyone "sound" the same when reading.
You must be registered to see the linksonce and use it everywhere so you don't have to repeat the settings.- Sometimes a character's name and the background color are very similar shades making it distinctly eye-straining to read. Many renpy games use a solid color background for the textbox to solve this. Or you can be careful when choosing character colors so the background never matches them. I attached a screenshot of one scene with red text on red background as an example.
- With regard to the trust/punishment system, simply labeling different speech options with words like (+Trust, -Punishment) would be more elegant and self-explanatory than the current color coded caret symbol system which you correctly recognized is unintuitive enough to require a tutorial explanation. Honestly as long as the game clearly signals the results of what happened after a choice (+Punishment, -Trust message), you could probably skip the prediction indicators entirely and let the player guess based on the choice text. Leaving some exploration and experimentation to the player is fine. Also there is save/load functionality inherent to Renpy so the player knows their choices are reverseable.
- The current build has several different warnings about forcing yourself on Ruby, but when those choices actually arrive on screen they are not implemented. It is rather odd to read repeated, specific content warnings for stuff that doesn't exist.
- I recommend adding a setting to disable the "Developer Talking To Player" sections that happen after the starting consent/fiction disclaimer. It is clear from their profusion that you love writing meta-narrative text, but it feels like I accidentally turned on Developer Commentary mode. These are not necessary or fun for a player who is trying to enjoy some porn. For example, currently when the player first meets Ruby there is this immersion shattering Developer Explains Trust and Punishment Mechanics interlude, which is made even more bizarre by having The Developer tell The Player how much they enjoy the harsh punishment choice. We know, if you made it you probably like it. Imagine if you are playing Skyrim and the first time you see a dragon the game pauses and Todd Howard spends a minute telling the player how cool he thinks flying lizards are and in this game you can kill dragons and absorb their soul, how awesome is that?! An option to disable these would make the actual gameplay much smoother.
Good luck with the game!
Cheers mate.
Hmmm...... I too run at 1920 x 1080 and am not having the same issue.....Found a graphical bug with 0.4.4. With display 1920 x 1080 of my moniter. Everything is too small and misaligned.