Hello again all you wonderful sorts.
True to my word I used my one day of coding this week to add a new training routine to the gym.
It was VASTLY moire enjoyable than the structural coding
Poor Ruby's going to have her agility tested in a particularly cruel way.
This is a bug-hunt build (but integered as it includes new content), so expect issues as I test, and as always please report any.
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And I feel like I'd better explain what Imeant about holding off on extra punishments and lessons in favour of structural work.
According to LINT;
"The game contains 13,433 dialogue blocks, containing 195,343 words and
1,116,522 characters, for an average of 14.5 words and 83 characters per
block."
The VAST majority of these are essentially repeating the same action with Ruby dressed differently, in a different location, or you treating her differently.
And that comes from first building structures I can write into.
That structural stuff is by far the grindiest, and most time consuming coding, but it also has to thread through anything I add too.
Just adding this training, and the three new levels of roughness involved, also adds three new placeholders for CNC Pathway content.
So the more of the other content I add, the longer the CNC pathway will take to finish.
But once it's structured updates become modular, and I'll be able to roll the CNC content out in-line with training and punishment updates.
Still I need my fun too, so I'll drop little bits like this too anyway, even if it does slow down overall development.
Also here's an update butt, I think Ruby's been waiting for this too!