Others - Completed - Ruins Visitor [v1.4] [MuMu-Factory]

  1. 2.00 star(s)

    Lancelot49

    Monotonous and repetitive, it lacks meaning and focuses more on the scat than anything else.
    The graphics have little effort as well as the fighting system, those who gave more than 2 stars must honestly think that flavorless rice crackers for celiacs is the best food in the world.
  2. 4.00 star(s)

    LS47

    Not bad at all. Certainly better than most RPGM games on this website. Overall, it took me roughly 15 hours, I would say, to complete this one. I don't know if 15 hours would be considered short or long by adult game standards, but the game manages to stay condensed and focused on its main niche the entire time, while also providing enough content here to enjoy this as a full-on RPG.

    Gameplay wise, the game functions exactly like you would expect; a hub world with towns where NPCs give you quests to explore dungeons that appear progressively throughout the story. Inside the dungeons are multiple recruitable characters, each with their own specific builds and set of abilities, and the variety comes with combining different characters for different strats, like your typical RPG.

    The overall mechanics feel very undercooked, like the bar housing very shallow characters spouting one-liners, the equipment system being very barebones and restrained for each character, or the meter management that might as well not be there for the vast majority of the game, and it wouldn't change anything apart from triggering the adult scenes. I gotta say, this game is a bit boring for the first two dungeons, as your starting characters are very weak and don't get very good equipment until a bit later in the game.

    The combat system is thankfully a bit more interesting. First of all, the game functions with a queuing system, with the faster characters and enemies attacking first instead of a traditional "player turn, then enemy turn". You select your first attack, then your character immediately executes it, and then it moves on to the next character (yours if she's fast enough). This is great because it allows you to adapt on the fly to what happening on screen, instead of potentially attacking when you'd want to defend or wasting MP on a enemy that lost almost all its health.

    But the second interesting thing is in how leveling your characters work. In this game, you don't gain XP by defeating enemies, your characters will only get XP by hitting them instead, and it scales depending on your character level vs. the enemy's. At first it might seem like a terrible mechanic for leveling weaker characters that don't deal enough damage, but this system doesn't care about damage inflicted, or even if the attack landed in the first place. Your characters' max XP gauge always has a maximum of 100, and using an attack or a special ability (on an enemy, an ally or yourself) will always increase your gauge to a degree depending on the difference of levels. Sadly, if you reach 100 and you have a surplus of XP, the game just discards it instead of giving it to you. But that's a minor gripe.

    The other cool thing with this system is that the amount of XP you gained is doubled if you kill the nemy, but it is also multiplied by 2, 3, 4 times depending on the number of enemies you hit with a single move, whether an AoE attack or an attack that hits in a row or in a column of enemies. So if you weaken them enough and then kill them in a single attack, depending on how low level your character is, she can gain a entire level in a single fight, sometimes in a single attack, which is really cool.


    This leveling system is both a good and a bad thing in this game. This means that, against a very strong enemy, it becomes much easier to get your weaker players back into the game. Just let them hit that enemy once, and they gain a level instantly, and a chance to gain a new move on level up. Sadly, that move is completely random, so you can get an excellent move at level 3, and a completely obsolete one by level 30. No idea why the dev chose to do it that way.

    Actually, that crazy fast leveling up can become quite ridiculous when you fight bosses. I discovered that you can basically grind infinitely and very quickly against bosses, because you can hit them, gain a shit ton of levels, and then lose on purpose to get back to it immediately.

    In my run, I was fighting a boss with my level 30 character, and two level 1 characters I just recruited. Hoping to get them back on track to use them later, I managed to get them up to level 20 in a few minutes, before I got bored and went back into the main quest. It's kinda ridiculous, but also really fun and rewarding to do.

    And you better make good use of that leveling system, because boy, is that game grindy. I didn't even play on Normal mode, I went on Easy mode because I wanted to enjoy the story, but even then, some levels wil require you to go back to previous levels and grind for quite a while before you're allowed to go. And the biggest issue is, the levels you explore all have a maze-like layout that gets exponentially bigger and more twisted the further you progress into the game. The dev has added a dash ability to move faster, and an item to avoid the random encounters if needed, but even then, just playing the game normally started to feel quite tedious after a while.

    And you're gonna backtrack a lot. Because you can just ignore the meter management by resting in the hub world, you're going to constantly stop in your progress, go back to the hub, buy some expensive stuff and then retrace your steps all the way to where you left off. It doesn't help that most status effects you get from fighting enemies linger on after a victory, and some of them are so debilitating you're gonna run out of healing items very quickly and go back to the hub anyway, adding even more backtracking into the game.

    Thankfully, it's not that egregious. The combat system is fun enough, and the leveling system really helps dampening the bad stuff. It's all just some crap to justify triggering the adult scenes, because of the fetish this game is built on, but nothing game-ruining.

    About the story... It's really bad. The translation is shoddy at best and misleading at worst in some quests, or even on some equipement and abilities you get on the way, like some items saying they raise physical strength, where they actually raise defense during a fight. But you can get through and eventually follow where the story says you're supposed to go relatively easily.

    But that's not the worst thing about the story. Even if the translation was perfectly accurate, you can tell this was a story just made up on the spot to justify the porn, and even then it falls flat. All character interactions boil down some brief one-liners, the jokes are not funny whatsoever, the characters are flatter than the earth, the NPCs always find some dumb reason to send you do their laundry at the other side of the map, unlocking some areas require you to pair characters you had no idea would be useful at that specific point, so it just ends up in even more backtracking to find the character your need and bring her there... That kind of story. I don't need a story to be engaged in a game, but if you want to add a story, at the very least write it well enough to not feel like a waste of time.

    And about the porn scene... You might like it if you're into it, but there's not much to see, honestly. The girls go in a urinal, you watch them pee and shit with the same shared poses for all characters, and that's it. It does the job well enough, but that's all it does.

    Overall, it was still a relatively enjoyable experience. The combat is fun, just bogged down by some backtracking and stupid grinding. Granted, I grinded a lot just to be safe for boss fights, but I'm pretty sure you can beat it by being less paranoid than I was. It's not a very long game overall, and even if you're not into the main (optional) fetish, there's still a fun game to enjoy.
  3. 5.00 star(s)

    RREappear

    I've completed the first dungeon and I absolutely adore this game!
    The art style and the gameplay controls are really smooth and works really well! I personally love pixel art so much, so the animations really work well for me! The English translations are really good to so I really look forward on continuing to play this game! (This is also my first typing a review lol)