Runway AI

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Runway AI has announced that it's entering the video game industry. A new game (entirely made using AI) is set to be revealed this week. They’ve also stated that anyone will be able to use Runway’s AI models to develop their own games.

What are your thoughts on this?

Do you think AI-CG games will become more advanced than they are now? I’m not necessarily talking about AAA games, but I do feel that in the near future, most text-based and visual novel games will be developed using AI. NTR phone simulators have already started spreading like a zombie virus.
 

c3p0

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What are your thoughts on this?
I couldn't care less.
Do you think AI-CG games will become more advanced than they are now?
Yes.
I’m not necessarily talking about AAA games, but I do feel that in the near future, most text-based and visual novel games will be developed using AI.
I would say that especially the big companies and their big games will get more and more AI parts in it (cause that is where they think they can save money and those have the money to invest in the AI and also have the manpower to, if they want, remove all classic "AI" artefact with man power). Thus a triple A game can hame more AI than you would know simple cause they can "hide" it better.
Where a single dev who can't drawn, can't really retouch a bad AI image (eg. remove the 6 finger hand).
 
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MissCougar

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Same!

once you make the cost of entry basically nothing youll get a saturation of that thing until it has so much in it that it has no value.

But it will get better and better and become more and more integrated to the point you don't know you are interacting with it at all and it won't be a big deal if you do notice it.
 
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orellion

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But it will get better and better and become more and more integrated to the point you don't know you are interacting with it at all and it won't be a big deal if you do notice it.
And at that point it will be a boon considering triple A titles now take 5+ years to develop–if not 10.
 
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anne O'nymous

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What are your thoughts on this?
That one must be stupid to engage, with the expectation to earn money from it, in the production of something that can't be copyrighted. At least if it's more than a "something" that target a small market.

And it happen that according to the current jurisprudence and laws, "something" entirely made using AI can not be copyrighted; something that, so far, is confirmed each time that there's a new trial. What mean that, strictly speaking, anyone can decide to sell that "something".
Runway AI probably have the funds to engage good enough lawyers and try to defend their rights in justice, but it's not the case for everyone. Current AI games available here are safe, because there's still a part of human intervention behind the creation process, but a game created entirely by an AI wouldn't be.


Do you think AI-CG games will become more advanced than they are now?
Yes, unless they stagnate because the AIs are feed mostly by AI generated content.


[...] but I do feel that in the near future, most text-based and visual novel games will be developed using AI. NTR phone simulators have already started spreading like a zombie virus.
Until the moment people starts to be bored because the games will even more feel all the sames than they already do. And it already starts to be the case with NTR phone simulators...
This unless it stop before, because some guys decide to sell all those games at their name, as implied above, and devs discover that they are deeply fucked and have no right over the game, just over the prompt that created it; yet this last point isn't even sure.
 

Geigi

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Fappers don't care about who make games. I don't see Devs being appreciated for their games, so eventually they'll give up. People asked for NTR games and that's all they will have and play.
 
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lamba

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I would say that especially the big companies and their big games will get more and more AI parts in it (cause that is where they think they can save money and those have the money to invest in the AI and also have the manpower to, if they want, remove all classic "AI" artefact with man power). Thus a triple A game can hame more AI than you would know simple cause they can "hide" it better.
Where a single dev who can't drawn, can't really retouch a bad AI image (eg. remove the 6 finger hand).
The problem is that these companies are going to get sued into oblivion.

The minute any of these AI companies get a lawsuit shoved down their gullet and they're forced to reveal their code and models in discovery, anything proprietary and unlicensed is going ruin them. Disney is already throwing it's weight around with art generators stealing anything in it's library.

once you make the cost of entry basically nothing youll get a saturation of that thing until it has so much in it that it has no value.
But it's also true that in a saturated market it gets easier to stand out with the barest amount of talent. As long as you're not trying to foist your embarrassing first steps onto the masses you'll probably do better because it's not mass produced slop.

People love to talk about how coomers have no standards but it's also a readily proven psychological fact that porn fiends are constantly seeking out novel content. Not mass produced slop.

Runway AI probably have the funds to engage good enough lawyers and try to defend their rights in justice, but it's not the case for everyone. Current AI games available here are safe, because there's still a part of human intervention behind the creation process, but a game created entirely by an AI wouldn't be.
AI generated content is self-poisoning. AI requires a constant influx of fresh human-quality data to operate properly. There probably is not enough public facing data for harvesting if we're talking about game development, and if these AI companies start paying software engineers to provide this data on license.... well congratulations, you just made a software engineering contract. We already have those, and it works better because you have direct access to a software engineer, not a robot. Or alternatively, it's called 'RPG Maker.' Or Ren.py. Or Godot. Or a hundred other pre-baked platforms for rapid game development.

I'll stress that there's tons of potential for Machine Learning as a discipline but the current offerings can't give you much that isn't already on the market. And the way things are going I'm predicting a dot com style crash rather than an economic boom. There's far too many people bolting the letters 'A' and 'I' to whatever they're doing to attract investment money and worrying about the tedious things like business models and revenue streams to not have this become a bubble. And in about 5 or 10 years kind of like how companies such as Amazon and eBay survived but companies like Home Grocer and Pets did not, we'll probably have three or four 'solid' AI companies that did the barest amount of homework.

But as-is I find it unlikely that companies are going to be able to eat the cost of their business model of having the millions of people who want an AI to make pictures of Mario fucking Yoshi in the butt by having their business accounts pay for expensive subscriptions.
 
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c3p0

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The minute any of these AI companies get a lawsuit shoved down their gullet and they're forced to reveal their code and models in discovery, anything proprietary and unlicensed is going ruin them. Disney is already throwing it's weight around with art generators stealing anything in it's library.
And they can, as Disney can, just used their own material for training it.
Also, it makes much more sense if you eg. want to do a "Disney" style movie to train your AI with only "Disney" style material - obviously same goes for any other style.

It won't have a big impact now, but in the future. Now you need to build up your AI setup, feed it and correct it. It may be even more expensive than using the traditional approach, but over time it will change. The models get better (for the one AI setup that get good quality food) and thus the amount of handwork will decrees.
People love to talk about how coomers have no standards but it's also a readily proven psychological fact that porn fiends are constantly seeking out novel content. Not mass produced slop.
As it is proofed, so please show us those proofs.
And the way things are going I'm predicting a dot com style crash rather than an economic boom.
Not only you, but it won't stop. We are living in a time where algorithm will take over some or many of the things that were until know only possible for high educated professionals. They also don't need the general AI, they can live with specialised AIs that are easier and don't need that much of resource.
But as-is I find it unlikely that companies are going to be able to eat the cost of their business model of having the millions of people who want an AI to make pictures of Mario fucking Yoshi in the butt by having their business accounts pay for expensive subscriptions.
They won't cause otherwise big N will fuck their arse raw.:whistle:
But over short or long, AI will take over a lot of work from humans and this will get us another industrial revolution.

And yes, they are cars out there that have a SAE level 3 or 4 level driving, only not Tesla, cause if you have decided to use the wrong sensors and thus your cars are in the shit, advance data processing (including AI) can only do that much.:devilish::poop:
 
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chainedpanda

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I do not understand, nor agree with the fear that people have regarding AI. The truth is that every new technology breeds slop in the beginning. Industry after industry, innovation after innovation proves this as true.

The first electric car? Garbage. They only started being decent around a decade ago.
Video games? Pumped out so much slop that it killed itself before Nintendo saved the day.
Adult Games? There used to be so much machine translated slop that at least half this site was machine translated Russian, Spanish or Japanese games. Even before that, the 'community' was primarily flash game slop, and at one point the community was flooded with half-baked incest clone slop seeking to gain a quick buck, ofc a lot of it was machine translated.

I generally believe that AI isn't just the future, it's the only REAL chance that multiple industries have to stay alive, if not grow even larger. The AAA game industry is dying, cost of production is so insane that developers can hardly make 'good' games. Combine that with out of touch execs and the need to 'cater to a wider audience' to make up for the ballooning costs, and it's a recipe for disaster. AI may not replace the execs, but it will certainly cut back on the total cost to produce AAA games. Even if you don't give a shit if Ubisoft or Activision-Blizzard dies (I don't blame you), AI simply makes games cheaper to produce, thus empowering actually talented and knowledgeable developers to abandon AAA studios in favor of their own projects with less fear of the financial burdens that's stopping them currently.

As for Adult Games, the number of "everything is shit now" posts seems to be increasing more as time goes on. People are becoming disillusioned by adult games, and even if there are several reasons why the poster is wrong, there are several reasons why they're right. I believe the main problem is player expectations. In the past, game development was easier, but time consuming. The idea that if you don't like a game, than make your own was a fairly realistic one. However, as expectations have grown, we expect bigger and better games. Better writing, better art, animations and more are now the expectation. We went from "if you don't like a game, create one" to "if you don't like a game, don't play it" simply because of the increased complexity of game creation. Amateur developers with absolute zero experience creating a successful game used to be the norm, but now it rarely happens, with many of those same developers still developing their games now.

However, once AI becomes more prevalent, and easier to use, game development will become easier, player expectations easier to meet, and thus we might finally escape whatever rut this community has fallen into. That said, the slop will flood our community, there is no doubt about it. BUT, slop is also a form of experimentation. People will get used to AI, and thus discover what works and what doesn't. As our knowledge increases as a community, developers will be able to use that knowledge to utilize AI to create actually good games.

This is literally the same pattern that adult games have used up until this point. Create something, people decide what's good and bad, the next developer comes and creates something new with that knowledge and the cycle continues. That's exactly why our community has adjusted towards VN development and abandoned the 'Brothel sim' era that used to be extremely popular (for it's time.) It's the exact same thing with AI, just on a much larger scale.

I'm not saying we shouldn't talk shit about the bad AI games, nor should we just accept the slop and be happy with it. However, the general fear and hatred that people have for AI is not constructive in anyway. If anything, it's damaging progress as potential developers are warned off of experimenting with AI out of concern for public backlash.
 

anne O'nymous

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The minute any of these AI companies get a lawsuit shoved down their gullet and they're forced to reveal their code and models in discovery, anything proprietary and unlicensed is going ruin them.
The horror... Mistral AI, Stable Diffusion, and so many other companies developing Open Source AI models will have to reveal their code. :eek:

Oh, wait...


There probably is not enough public facing data for harvesting if we're talking about game development,
Have you tried this thing that people call "World Wide Web"? It's been ~30 years that people, form amateurs to professionals, including academicians, use it to share their knowledge on so many topics, including all aspect of game development.
If you're smart, you'll also seek for Usenet archives to train your AI, there's so way more there.

There's more than enough accurate and reliable public data to harvest for an AI to be efficient in all aspect of game development. The only down point is the efficiency of the AI itself.


And in about 5 or 10 years kind of like how companies such as Amazon and eBay survived but companies like Home Grocer and Pets did not, we'll probably have three or four 'solid' AI companies that did the barest amount of homework.
You really know nothing about AI, right?

What about , , or ? Yet, those are only four of the none generative AI companies among the . Of course, not all will survive, but it will still leave the world with hundreds AI companies. Simply because when it come to none generative AIs, you can not be both generic and suffisently efficient.


But as-is I find it unlikely that companies are going to be able to eat the cost of their business model of having the millions of people who want an AI to make pictures of Mario fucking Yoshi in the butt by having their business accounts pay for expensive subscriptions.
Yeah, you really know nothing about AIs...
None generative AI companies have a relatively strong business model, that obviously do not rely on subscriptions fees; at least not the way you imagine them. It do not suffice to pay X US$ monthly for an hospital to be able to use Aidoc or PathAI software. And this is just one example...
 

c3p0

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The first electric car? Garbage. They only started being decent around a decade ago.
In 1890 to 1910 they were first introduce and had a big market. [ ]
Video games? Pumped out so much slop that it killed itself before Nintendo saved the day.
You mean the big crash? Yes, that is/was one heck of drop. Yet, video game exist for since the 70s and I doubt, before, during and afterward they were all chunk. You need to have something to show if you get a market over 40 billion USD. [ ]
Adult Games? There used to be so much machine translated slop that at least half this site was machine translated Russian, Spanish or Japanese games. Even before that, the 'community' was primarily flash game slop, and at one point the community was flooded with half-baked incest clone slop seeking to gain a quick buck, ofc a lot of it was machine translated.
Again, the first ones where there were still didn't exist. [ ] Also, only because you can't speak a language doesn't mean the game is slop only that their translation sucked. And obviously, in the late 80s or early 90s, machine translation was not available yet. 団地妻の誘惑(Seduction of the Condominium Wife) was released by KOI and was a hit. [ ]
That is around 10 years before Flash was invented.
I generally believe that AI isn't just the future, it's the only REAL chance that multiple industries have to stay alive, if not grow even larger. The AAA game industry is dying, cost of production is so insane that developers can hardly make 'good' games. Combine that with out of touch execs and the need to 'cater to a wider audience' to make up for the ballooning costs, and it's a recipe for disaster. AI may not replace the execs, but it will certainly cut back on the total cost to produce AAA games. Even if you don't give a shit if Ubisoft or Activision-Blizzard dies (I don't blame you), AI simply makes games cheaper to produce, thus empowering actually talented and knowledgeable developers to abandon AAA studios in favor of their own projects with less fear of the financial burdens that's stopping them currently.
I don't think so. They won't save cost short or mid term. They still need a lot of humans to go through it and if they just use a lot of AI generated content, as it it is the Achilles heel of an AI, you won't know what it does. It can work 100 times and then fuck up and I'm sure no company want to have their own hot coffee mod disaster.
You can still develop not that over the top price games and have a huge success.[ ][ ]
As written, if you use AI you need to make sure that you only had feed it either public domain or your own. Therefore only big company with a lot of money can afford that and it will cost them money to do so (first and second time). Also as it is just another tool you still need people to develop and maintain it or pay someone for it.
As for Adult Games, the number of "everything is shit now" posts seems to be increasing more as time goes on. People are becoming disillusioned by adult games, and even if there are several reasons why the poster is wrong, there are several reasons why they're right. I believe the main problem is player expectations. In the past, game development was easier, but time consuming. The idea that if you don't like a game, than make your own was a fairly realistic one. However, as expectations have grown, we expect bigger and better games. Better writing, better art, animations and more are now the expectation. We went from "if you don't like a game, create one" to "if you don't like a game, don't play it" simply because of the increased complexity of game creation. Amateur developers with absolute zero experience creating a successful game used to be the norm, but now it rarely happens, with many of those same developers still developing their games now.
As it is life. Not everyone can be a Picasso, Goethe, ...
As such the work available (over time) will increase and with some of extraordinary quality, but most of them are just medium or sub-par. Therefore, yesterday their were not that many bad games, can simple be yesterday I needed to search 100 games, where 5 was good. Today I need to search through 1 000 games to find the 50 that are good. If I have luck, I find a good one the first time, average is still the same (19 bad ones for 1 good one), but if I'm unlucky I no need to go through 950 game instead of 95.
However, once AI becomes more prevalent, and easier to use, game development will become easier, player expectations easier to meet, and thus we might finally escape whatever rut this community has fallen into. That said, the slop will flood our community, there is no doubt about it. BUT, slop is also a form of experimentation. People will get used to AI, and thus discover what works and what doesn't. As our knowledge increases as a community, developers will be able to use that knowledge to utilize AI to create actually good games.
I would say good needs more time than bad quality, regardless of the tools. Also before, some will surely thought, I can't draw/write/code/... even as I want, I can't make a game and for some that has change now, although they still can't draw/write/code/... they lay on the help of the AI, without being able to correct it, if it does something bad. So, overall, I say the tendency is not that we will get better games.
This is literally the same pattern that adult games have used up until this point. Create something, people decide what's good and bad, the next developer comes and creates something new with that knowledge and the cycle continues. That's exactly why our community has adjusted towards VN development and abandoned the 'Brothel sim' era that used to be extremely popular (for it's time.) It's the exact same thing with AI, just on a much larger scale.
So, same as Holywood? Make another prequel/sequel/spin-of from one movie that was successful until even the hardest fan of the audience can't like it any more? Do you know when the next BB clone will come out?
I'm not saying we shouldn't talk shit about the bad AI games, nor should we just accept the slop and be happy with it. However, the general fear and hatred that people have for AI is not constructive in anyway. If anything, it's damaging progress as potential developers are warned off of experimenting with AI out of concern for public backlash.
I do agree here with you. AI is just a simple tool neither good nor bad, it won't make good games nor bad games per se, it all depends (at least until the input prompt comes from another AI) on the human using it.
 
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lamba

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As it is proofed, so please show us those proofs.
Read any study on porn addiction and they'll all agree that compulsive porn consumption leads to the users seeking out novelty.

Huge reams of AI generated porn doesn't indicate demand, it just indicates it's easy to make.

Not only you, but it won't stop. We are living in a time where algorithm will take over some or many of the things that were until know only possible for high educated professionals. They also don't need the general AI, they can live with specialized AIs that are easier and don't need that much of resource.
Right. The two fringes of an economic bubble are situations where investors shove money into a company till it magically becomes profitable and a company that never has that materialize and gets treated with the same level of contempt as Theranos because they had no business model, knew it, and were just kind of hoping it'd happen in the future.

Twitter somewhat famously operated at a loss for about a decade before it finally made money. Tons of tech bro companies barely last two or three years because they never had the fundamentals down.

And AI agents still require a constant influx human quality data to work with.

There's more than enough accurate and reliable public data to harvest for an AI to be efficient in all aspect of game development. The only down point is the efficiency of the AI itself.
...If your goal is to make something that already exists.

Which, again, we already have that. It's called RPG maker. Or Ren.py. Or Unity. Or a hundred other options. It's a business model that's setting itself up for failure because the only way to make AI produce something unique is to feed it data from skilled, qualified programmers and at that point you've just made a worse version of contracted software engineers because you're getting the quality of RPG Maker without the direct access to your contractors you'd get by doing it the old fashioned way.

You're hoping that your generalized content creation tool is unique enough to distinguish itself from the competition but are also operating on a business model that requires it to be same-y enough that people still want to adopt it.

And yeah, people are more than happy to share the entry level stuff with you. The dude who's sitting on a Facebook or a YouTube style idea ain't sharing tutorials with you to make their own competition. They'll teach you how to make Minecraft.

You really know nothing about AI, right?

What about , , or ? Yet, those are only four of the none generative AI companies among the . Of course, not all will survive, but it will still leave the world with hundreds AI companies. Simply because when it come to none generative AIs, you can not be both generic and sufficiently efficient.
You look at a list of 70,000 AI companies and assume most of them- never mind half, but most- have a solid business model. This is far, far more businesses than could realistically cover the demand for the ~5% of all businesses actively using AI.



It's also highly suspicious that companies with a vested interest in the expansion of AI are promoting noisy statistics like 'using or are thinking of using.' Yeah, that's what most companies will tell you on any hype subject. They're thinking about it.

Meanwhile we're in year 5 of AI being six months away from taking everyone's jobs. And I'm just saying the party could stop at any time and I find it highly unlikely all 70,000 of those AI companies have a solid business model and aren't just relying on hype to stay afloat. If enough investors say, "You gotta shit or get off the toilet" we could easily have another industry crash on our hands.



None generative AI companies have a relatively strong business model, that obviously do not rely on subscriptions fees; at least not the way you imagine them. It do not suffice to pay X US$ monthly for an hospital to be able to use Aidoc or PathAI software. And this is just one example...
Niche-use AI models are probably safe- and a lot of them actually pre-date the AI boom. Machine Learning assistant tools like AI Doc date back to 2016. Back when it was just called 'machine learning.'

The AI boom still has all the same hallmarks of the dot com bubble. And you don't really know how solid a company's business model is till external investment disappears and they have to stand on their own two legs.

Which is what happened in the dot com crash. Nasdaq took 15 years to recover from that one. It is far wiser to hedge your bets that this is not the next steam engine than it is to blindly buy into the hype.
 

anne O'nymous

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...If your goal is to make something that already exists.

Which, again, we already have that. It's called RPG maker. Or Ren.py. Or Unity. Or a hundred other options.
And how do game engines that need your art, story and code, can be the same than an AI that will make the art, story and code for you, possibly using one of those game engines?


It's a business model that's setting itself up for failure because the only way to make AI produce something unique is to feed it data from skilled, qualified programmers and at that point you've just made a worse version of contracted software engineers because you're getting the quality of RPG Maker without the direct access to your contractors you'd get by doing it the old fashioned way.
Actually an AA game cost at least half a millions US dollars and need two years to be developed; this at the cost of half the staff ending in burnout. And I'll not even address the cost and delay for AAA games. Assuming that it is actually efficient, an AI would cost at least ten times less, and would probably need twenty times less times to make the game.
You should take than into account instead of assuming that software engineers works for free and magically produce code by clapping their fingers, like AIs do.


[...] The dude who's sitting on a Facebook or a YouTube style idea ain't sharing tutorials with you to make their own competition. They'll teach you how to make Minecraft.
Cool, because Minecraft rely on mechanisms fucking way more complex than you clearly imagine them.


You look at a list of 70,000 AI companies and assume most of them- never mind half, but most- have a solid business model.
Apparently you aren't better with basic math than with AI...

I pass from ~70,000 to hundreds, what mean that I assume that at most 1.43% will survive.


This is far, far more businesses than could realistically cover the demand for the ~5% of all businesses actively using AI.
It's not like I named two medical AI companies, nor used them later as example, and one that focus on translation... Among the four AI companies I named as example, only one is actually oriented to business related activities.
Yet business is still the only usage you can think about, while it represent in fact a minority of the use and a minority of the AIs companies.


Meanwhile we're in year 5 of AI being six months away from taking everyone's jobs.
Weird, I thought that the 90's where already more than a decade ago. Well, good for me I guess, I'm younger than I thought.


And I'm just saying the party could stop at any time and I find it highly unlikely all 70,000 of those AI companies have a solid business model and aren't just relying on hype to stay afloat.
Why the fucking fuck would you think that "all 70,000 of those AI companies have a solid business model"? Especially when I, relatively explicitly, said that I assume than less that 2% of them will survive at mid term.


Niche-use AI models are probably safe- and a lot of them actually pre-date the AI boom. Machine Learning assistant tools like AI Doc date back to 2016.
Oh baby...

The term "Machine learning" was introduced in 1959 by , one of the AI pioneer. And obviously he made it to describe the researches and algorithms he was already working on since few years. So, you could have found a better example than AI Doc. Just staying in the medical field, naming (mid 1970's) would have shown a bit more knowledge that the one you learned by following the links I gave you.


The AI boom still has all the same hallmarks of the dot com bubble. And you don't really know how solid a company's business model is till external investment disappears and they have to stand on their own two legs.
And it's precisely why I explicitly used as example companies that now do not need external investment to exist. They have it, to continue to progress, but they would still have a stable business model without them. With the world population having doubled in 50 years ( ), medical AI assistants are more than welcome and more than needed. Especially in countries with a low birth rate, an ageing population that will, at short terms, have more retiree than active workers, and therefore will have more patients than the medical staff can handle.
Even without going to actually healing AIs entities, just them limited to diagnostics and preliminary evaluation would make each doctor worth two.


It is far wiser to hedge your bets that this is not the next steam engine than it is to blindly buy into the hype.
No, what is far wiser is to fucking read what you answer to, then to use your brain in an attempt to understand what you've read.

It would permit you to not looks like an idiot. Not only you clearly don't know much about AIs outside of GPT-5 level generative AI, but you're also trying to prove me wrong, while I, fucking explicitly most of the time, expressed better arguments than you to explain why AIs aren't a panacea, why most of AI companies will collapse, and why Runway AI idea is stupid and not viable.
All what you're trying to say yourself, while being convinced that you're lecturing me about a reality I don't see...
 

c3p0

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The term "Machine learning" was introduced in 1959 by , one of the AI pioneer. And obviously he made it to describe the researches and algorithms he was already working on since few years. So, you could have found a better example than AI Doc. Just staying in the medical field, naming (mid 1970's) would have shown a bit more knowledge that the one you learned by following the links I gave you.
Weren't we already there?
Also:
1751401373527.jpeg

What do we learn the term AI is almost 70 years old and the first AI program has almost the same age.:geek:;)
 
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anne O'nymous

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What do we learn the term AI is almost 70 years old and the first AI program has almost the same age.:geek:;)
No, no... I stick with what he said, the 90's where 5 years ago... So they both are just half a century old and I'm in my thirties, but it's absolutely not the reason for all this...
 
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lamba

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said that I assume than less that 2% of them will survive at mid term.
I'd also 'fucking read' what you wrote because that sounds like a bubble. 2% of these companies will survive? That's a bubble. Jesus, I think more companies survived the dot com crash than that, you're predicting an economic depression. You also made no allusions to such bad odds in your previous comment. You bounced from declaring I'm wrong and don't know what I'm talking about to proclaiming that my predictions were way too soft.
 

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Runway AI has announced that it's entering the video game industry. A new game (entirely made using AI) is set to be revealed this week. They’ve also stated that anyone will be able to use Runway’s AI models to develop their own games.

What are your thoughts on this?

Do you think AI-CG games will become more advanced than they are now? I’m not necessarily talking about AAA games, but I do feel that in the near future, most text-based and visual novel games will be developed using AI. NTR phone simulators have already started spreading like a zombie virus.
I tried RunwayML (website). Is that the same thing, or did they bought/rented and changed it to their liking?
The video editor was ok, but heavily censored. Not worth your time.

Besides that, I want AI to succeed. But I'm not an artist.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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I'd also 'fucking read' what you wrote because that sounds like a bubble.
Yeah, of course that it sound like a bubble, since it's one...

I never said the opposite. In fact it was even partly implied in my very first post, when I said that Runway AI idea isn't viable due to the copyright limitations when it come to AI generated content.


You also made no allusions to such bad odds in your previous comment.
My previous post:
Yet, those are only four of the none generative AI companies among the ~70,000 AI companies that exist. Of course, not all will survive, but it will still leave the world with hundreds AI companies.
[emphasis is mine]

Looks like I did more than making an "allusion to such bad odds".

Something that I already explicitly explained in the post you quote now:
I pass from ~70,000 to hundreds, what mean that I assume that at most 1.43% will survive.
But, strangely, it's not that sentence, that accentuate even more the bubble since there 0.57% less AI companies that survive, that you quoted.
Almost like you didn't even noticed that this line exist...


You bounced from declaring I'm wrong and don't know what I'm talking about to proclaiming that my predictions were way too soft.
It's not because you're wrong in your reasoning, that your conclusion can't be right.

And, not only the fact is that you were wrong in almost all the points you claimed to be the reason why it's a bubble that will explode, but I also never said that you were wrong when calling AIs a bubble; as demonstrated above I did the exact opposite.

So, next time, don't limits to read, also understand what you read, thanks...
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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No, you're just bad at Englishing Good and your text is difficult to follow for someone who speaks and reads it natively. And when they actually bother running the numbers, no, you're wrong.
Let's see...

"I pass from ~70,000 to hundreds, what mean that I assume that at most 1.43% will survive."
  • 999 is "hundreds".
  • 999 is 1.427142 percent of 70,000.
  • Numbers are generally rounded with two digits decimals.
  • 1.427142 round to 1.43;
Also note the presence of "at most" right before the percentage...

Looks like my English was correct (at my own surprise) as well as the numbers...


If 'hundreds' of companies survived it'd be an even worse blood bath than you're predicting.
My first "prediction" was:
"Of course, not all will survive, but it will still leave the world with hundreds AI companies." [apparently the emphasis in the previous post wasn't enough.]

How can "hundreds" be worse that "hundreds"?


2% is actually much better than 'hundreds' of companies surviving.
Can it be the reason why I wrote that "I assume than less that 2% of them will survive at mid term." [will the emphasis be enough?]


Don't complain about people misunderstanding what you write [...]
I don't complain that you can't understand, I explicitly say that you don't even care to read.


even while you're getting enraged-
Don't overestimate the mosquito that you are.


when your English is miserable.
Not only I know it relatively well, but in top of this I don't fucking care.


I don't know who tried to teach you English but you either didn't pay much attention or they taught you incorrectly as a joke.
How can I fucking know which one of those two it was? It's been more than 30 years that I graduated college...


But I'm also not the one getting angry that people can't read my incomprehensible writing.
Once again, don't overestimate yourself. I'm not angry, I'm amazed by the assurance with which you systematically dig your grave a bit deeper.
 
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