Unity Saeba - To Find a Legend [v1 Overhaul Part 1 Free Alpha] [NekoPan Cafe]

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tacosnap123

Active Member
Mar 3, 2018
775
217
That makes sense~ I guess what made me change how often I release updates is that I wanted to make something people genuinely wanted to play, and I wasn't really happy with it before I began the overhaul.

Then later, when Overhaul Part 1 was released and didn’t get any feedback, I took that to mean it maybe wasn’t interesting or different enough from what I’d already released before. So I went back to working on Saeba’s overhaul and focused on taking my time, making more improvements I thought it needed; or just sounded fun, so I could hopefully show everyone something to get excited about! I'd feel kind of bad giving everyone another version where you mostly just run around and test combat again.

But, I really do appreciate your interest in it! ^w^ I wanted to finish or overhaul the physics before Part 2 at the very least, and I’ve also wanted to eventually add more to it to make it more interesting, like NPCs to talk to; quests or story beats to complete; or even an overhauled city area in the Patreon version, so people get a fuller picture of what the game is meant to be~

Realistically though, Part 2 of the overhaul does have to end somewhere, and it has been a while since Part 1 was released! ^w^;;
If people would really like a new version a bit sooner, and don’t mind that it’ll basically be another combat demo, I suppose I could try preparing Part 2 as it is now, and continue working on the rest of the overhaul after that.




I guess I do prefer using my Discord server to communicate with people who follow the project, since that’s where I feel the most comfortable~ When it comes to this place, the feedback here is very helpful, but a lot of the reason why I don't visit here often is I honestly don't really like to visit hentai sites, so I don't really come here in my free time... But I do understand that not everyone uses Discord or Patreon, and there are still people here who are interested in Saeba~ so, maybe I can try posting here from time to time if it would make things easier to follow.

ya understandable if you wanted to not come to hentai sites. honestly i rember trying this game when it first came out and all foes where women that tried to strip you? might be a little fuizzy but that build combat was difficult. this build those it was nice to see it change more foes more locations. but i do miss that charm of clothing destruction by the femails
 

NekoPanCafe

Newbie
Game Developer
Nov 25, 2019
22
54
ya understandable if you wanted to not come to hentai sites. honestly i rember trying this game when it first came out and all foes where women that tried to strip you? might be a little fuizzy but that build combat was difficult. this build those it was nice to see it change more foes more locations. but i do miss that charm of clothing destruction by the femails

The enemy girl mages will definitely return at some point! ^w^ They just haven’t been in recent demos because it didn’t really make sense for so many of them to be waiting in a forest, helping all the monsters attack you.

But as the story develops and new areas get introduced, I definitely want to bring them back in ways that fit the world better~!
 

belmontzar

Member
Oct 5, 2017
141
46
The enemy girl mages will definitely return at some point! ^w^ They just haven’t been in recent demos because it didn’t really make sense for so many of them to be waiting in a forest, helping all the monsters attack you.

But as the story develops and new areas get introduced, I definitely want to bring them back in ways that fit the world better~!
I remember commenting somewhere that it would be funny to use your female foes to distract your enemies

I also remember there being a table you could get bent over on.
 

tacosnap123

Active Member
Mar 3, 2018
775
217
The enemy girl mages will definitely return at some point! ^w^ They just haven’t been in recent demos because it didn’t really make sense for so many of them to be waiting in a forest, helping all the monsters attack you.

But as the story develops and new areas get introduced, I definitely want to bring them back in ways that fit the world better~!
again could be my memoery being wrong but i thought they were bunny girls. or that was wishful thinking
 

NekoPanCafe

Newbie
Game Developer
Nov 25, 2019
22
54
I remember commenting somewhere that it would be funny to use your female foes to distract your enemies

I also remember there being a table you could get bent over on.
Honestly, from the beginning there has been a setting to have certain enemies attack other ones, so easily a girl enemy could attack monsters and the monsters could attack them back~ the only thing is at the time it was added, it was too easy to interrupt them as a third party and come out unscathed. So, to make the game more consistently challenging, enemies were set to only attack the player, temporarily. When human enemies are added back, that interaction will need to be-examined ^w^;;

Also, I do plan to try to add the Dynamic Situation system back at some point! I'm constantly brainstorming more interactions other than tables, since I would like them to be varied (it can't always be bending over things) and fit their respective environments (maybe vines would be more appropriate for a forest, for example~)

again could be my memoery being wrong but i thought they were bunny girls. or that was wishful thinking
They were bunny girls, dog girls, cat girls, and fox girls! ^w^ I did plan to add more races of kemonomimi at some point, but I ended up getting buried under work that needed to be done elsewhere for the game and had to shelve the idea~ maybe later, I'll add more, like cow girls and squirrel girls
 
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