This was a hard one to rate because I love the train investigator demo that this developer released after this game, but they just did not have the whole game and scene design figured out in their first game release (this game).
First, the game performs really bad for seemingly no reason. Laggy menus, slow saving, combat doesn't process quickly, and I have a great computer.
They had some good ideas for combat in this game that just didn't end up feeling awesome. The same few battle cut-ins were used for every enemy in the game pretty much, with no progression of intensity based on sensitivity, corruption, status, or anything. They had a bunch of cool status effects that all ended up falling flat. You would read the descriptions of them, think "oh this is going to be good," and then maybe get one stale cut in or something that triggers the previous cut-ins that you've already seen many times.
Map design was mediocre and you had to keep running back deep into a map without anyway to teleport to where you've been before. Just annoying to add more "gameplay" time. Grinding wasn't super rewarding, talent tree was bland. Great art though and attractive characters.
I did finish the game, which I never do with games I can't stand, so I can't give it less than a 3. I really wanted to like this game because I like what the developers are doing after this, but you aren't missing anything by skipping this one. I'll just accept that it was a learning experience for the devs because their next stuff is way better.
First, the game performs really bad for seemingly no reason. Laggy menus, slow saving, combat doesn't process quickly, and I have a great computer.
They had some good ideas for combat in this game that just didn't end up feeling awesome. The same few battle cut-ins were used for every enemy in the game pretty much, with no progression of intensity based on sensitivity, corruption, status, or anything. They had a bunch of cool status effects that all ended up falling flat. You would read the descriptions of them, think "oh this is going to be good," and then maybe get one stale cut in or something that triggers the previous cut-ins that you've already seen many times.
Map design was mediocre and you had to keep running back deep into a map without anyway to teleport to where you've been before. Just annoying to add more "gameplay" time. Grinding wasn't super rewarding, talent tree was bland. Great art though and attractive characters.
I did finish the game, which I never do with games I can't stand, so I can't give it less than a 3. I really wanted to like this game because I like what the developers are doing after this, but you aren't missing anything by skipping this one. I'll just accept that it was a learning experience for the devs because their next stuff is way better.