Well, i do like that you can take criticism, so here's a lot more of it.
Disclaimer
I have played Girl Life.
Pretty sure this is your inspiration especially since the cast is pretty much the same with a few tweaks.
Using Windows 10, programmer background.
This is game start screen.
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# Character creation
1. Name input
After writing the name and pressing enter, it's very tedious to have to click on the green checkmark as well.
I suggest having the player input both names, one after the other and then display them with 2 options, continue or change.
2. Picking glasses
Green checkbox does nothing.
Not very intuitive for most players that they need to click on "Define hair..."
It also breaks the flow you literally just introduced with the names.
3. Hair color
Red is way too bright.
White either needs an outline or replace with silver and darken it a bit.
Again, having to click on finish character breaks the flow.
# Formatting
This is main game screen.
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This also happens to be the layout i'm using in the Girl Life playthrough.
I have no idea if there's a profile saved somewhere and it's importing it.
Either way, this needs to be fixed somehow. Both layout and css so that players with previous QSP experience dont get fucked.
This is what i mean by lack of formatting. I have no idea what the cause for this is.
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These are the settings i'm using.
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# Navigation
While i get that this looks very usable it does get pretty tedious.
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1. General UI
When interacting with a few objects inside that location, it works.
For the mirror for example... it's perfect. You do exactly what you need.
The end result however is lacking.
For example
You do save loading a new screen with mirror options but it's pointless if you just load a pretty much empty one once the action has be done.
You're better off having the player click on Mirror, load the mirror screen with picture and options, click on an option and a text result or whatever in that same screen. Then the player just clicks back to exit.
Current way, 3 clicks with 1 screen of not that much action result information.
Suggested way, 3 clicks with 1 screen of all the information related to the mirror + the result of any action.
2. Traveling
It's very cumbersome.
For example
I want to travel to school.
- Click on Where to now?
- Click on staircase
- Click on Where to now?
- Click on staircase entrance
- Click on Where to now?
- Click on residential area
- Click on Where to now?
- Click on Community center entrance
- Click on Where to now?
- Click on school
That's a total of 5 clicks on "Where to now?".
Holy shit. People are gonna get tired of this so fast. I mean, there is A LOT of traveling in Girl Life. I dont see myself playing it for tens of hours if i have so many extra steps for something so basic.
Especially since the next screen needs to load, brain needs to process where you are right now and wtf is displayed on the screen, and only then continue onward.
I also suggest you had a shortcut to exit the building faster because... fuck my life.
Also, please make districts or something. It's really not intuitive and feels stupid that i need to go to community center before i can arrive at school. It needs to be a bit more streamlined and fluid than this.
And yes, i am aware that your UI layout would break completely if you would implement my suggestion.
I know that you want to improve aspects of your source of inspiration (Girl Life), but... if it's not broken, dont fix it.
The overall navigation and layout in that game was working. Could use a few improvements, but it was a lot better than your implementation.
The main issue i had with the game was the boring and pointless school life void of anything but TONS of click click click.
This will be all for now.
You're definitely in the right direction. Keep up the good work.
But i do suggest:
- a bit more QA testing
- a bit more content for the first release (else people will only remember the faults)
- improved navigation and traveling
Hope this helps !