Loving the art so far. Story is fine, but so far pretty linear.
The usual solution to the no sex in the early game is a dream/flash back etc. Maybe Harvey had a squeeze or encounter while he was away? Dream about Gem could fit.
Nothing wrong with Godot, but maybe should start windowed, and full screen only if the user desires (maximizes?). At 1080p my start menu is over the bottom of the game.
Most visual novels are written with RenPy. What does RenPy buy you? Well, as a player, it gives you multiple save points, screenshots whenever, go back if you double click and miss some dialog (though that also applies to branching), quick save/load for uncertain visual novel options, and probably an optimized dialog oriented programmer experience. Nothing I've seen in the game so far would make Godot a better choice, but that is a matter of taste.
Wish list items:
- Gallery should have a bunch of empty rectangles (light outline with darker fill?) to start, to sell the gallery idea.
- Quit as the last button not the middle button on the menu
- "Wait" button near the time of day in the top right instead of in the advance dialog spot (mentioned by someone else)
- The conventional flow is: New Game, Resume or Load Game, Save Game. What are wipe game or reset game?
- If there is only one place to do things for each time consider: auto advance time once event is over, add * to button for where there is action? Of course hidden items or side quests probably wouldn't get that treatment.