Santvarg

Newbie
Oct 22, 2017
15
6
This looks really interesting!

I read that you didnt want to put in male monster models, is this going to remain true in the future?
Personally, I'd want to see male monsters with the human female, whether playing the human or the monster itself, as futa/dickgirl/herm, whichever it is, doesnt appeal to me (which is fine, win some lose some)

I do understand that; while important for me, it's likely to not be the case for the majority of viewers, I know alot of people dont want dudes in their porn at all
 
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Hachiyonnijuu

New Member
Aug 24, 2020
10
3
In v0.0.1, I got stuck when launching the game.
In v0.0.3, I can open the game but I got stuck on the loading screen.
I can't even play the game. Both versions made my pc freeze and lead to BSOD

I have a potato pc but it still can run a game like genshin so far, idk why
 

catsdino

Active Member
Aug 6, 2019
924
467
In v0.0.1, I got stuck when launching the game.
In v0.0.3, I can open the game but I got stuck on the loading screen.
I can't even play the game. Both versions made my pc freeze and lead to BSOD

I have a potato pc but it still can run a game like genshin so far, idk why
probably because genshin is a cellphone game and doesn't render the game like 2 times for some reason. They really need to get rid of the viewport camera being realtime on the camera like that. Might as well add a vr camera to the game if you're going to double the rendering on something.


If the devs are here, all I have to say is that the system in place with toys just doesn't work well. It was designed for vr but this game doesn't have that. The performance is abysmal because I noticed the camera is constantly rendering the entire viewport of the game for some reason which is not ok.
To have the game rendering twice like that on such a tiny little detail is bad. Probably is getting extra overhead too for any type of buffer or post processing fx. Every time you move the game camera or walk you can expect the processing load to increase by 50% + roughly
The camera also seems to have a completely different lighting than what you see ingame and on it's tiny screen anyways. When you change the time of day or anything really, the photos in the gallery absolutely do not match at all what you took.

Secondly everything runs like you are the boogy man and fades into the abyss at random directions so the game mechanics are quite confusing since I can literally clip my entire head up their ass as long as I'm crouching. Them having states of being spooked would make for better gameplay imo. I otherwise think this game could have some real potential once the bugs I've noticed in the menus are ironed out tool. You guys are sorta quiet which is fine but I thought I'd leave some feedback based on what I experienced from the prototypes you put out.

Personally I think the artstyle is ok and the monsters are very cute but they need to be a lot more expressive(which is probably something you already are working on). The style demands it honestly. They're just kind of stuck with one expression as it is which probably is once again something you addressed possibly but I'm just stating it because.

Game needs more graphical options also. I found myself hitting up the .ini almost immediately
 
Last edited:

Henley

Active Member
Game Developer
Oct 3, 2019
612
971
This looks interesting and like a really good start, but I would suggest reworking the tool/pose UI. It is not particularly intuitive and it is very hard to use as

1) It isn't clear on the character model where the trigger points for different item effects are (how do I get stuff to thrust rather than just sit there)
2) You can easily place yourself to close to the character model for the items to actually apply
3) The items themselves can go wonky if you move around with them out
4) The toolbar for switching between things is nearly impossible to click due to its width
5) The poses themselves act like consumable items (e.g. only one girl can be in doggy at a time)

Some or all of these might be artifacts of in-progress work, but I thought I would point them out all the same

Also the game is a bit performance heavy at the moment for something cell shaded (my 1070 really shouldn't be at 85% at 1080p...)

I look forward to seeing where this goes!
This is why we are currently rebuilding the system to make sure all of this is far easier to interact with. It was a big issue for us as we played, just wasn't easy enough to make nice looking scenes.
 

Henley

Active Member
Game Developer
Oct 3, 2019
612
971
probably because genshin is a cellphone game and doesn't render the game like 2 times for some reason. They really need to get rid of the viewport camera being realtime on the camera like that. Might as well add a vr camera to the game if you're going to double the rendering on something.


If the devs are here, all I have to say is that the system in place with toys just doesn't work well. It was designed for vr but this game doesn't have that. The performance is abysmal because I noticed the camera is constantly rendering the entire viewport of the game for some reason which is not ok.
To have the game rendering twice like that on such a tiny little detail is bad. Probably is getting extra overhead too for any type of buffer or post processing fx. Every time you move the game camera or walk you can expect the processing load to increase by 50% + roughly
The camera also seems to have a completely different lighting than what you see ingame and on it's tiny screen anyways. When you change the time of day or anything really, the photos in the gallery absolutely do not match at all what you took.

Secondly everything runs like you are the boogy man and fades into the abyss at random directions so the game mechanics are quite confusing since I can literally clip my entire head up their ass as long as I'm crouching. Them having states of being spooked would make for better gameplay imo. I otherwise think this game could have some real potential once the bugs I've noticed in the menus are ironed out tool. You guys are sorta quiet which is fine but I thought I'd leave some feedback based on what I experienced from the prototypes you put out.

Personally I think the artstyle is ok and the monsters are very cute but they need to be a lot more expressive(which is probably something you already are working on). The style demands it honestly. They're just kind of stuck with one expression as it is which probably is once again something you addressed possibly but I'm just stating it because.

Game needs more graphical options also. I found myself hitting up the .ini almost immediately
What can you expect from alpha version 0.0.3? Optimization is not on the list for us right now, gameplay, systems, mechanics, interfaces, environment, audio, etc. That all comes first.
 

catsdino

Active Member
Aug 6, 2019
924
467
What can you expect from alpha version 0.0.3? Optimization is not on the list for us right now, gameplay, systems, mechanics, interfaces, environment, audio, etc. That all comes first.
I hope at least we can turn off the camera screen in the next version. Framerate chopping in half from the screen every time you move is kinda uncool. I can respect the rest though because the concept do show through the alpha.
 

Henley

Active Member
Game Developer
Oct 3, 2019
612
971
I hope at least we can turn off the camera screen in the next version. Framerate chopping in half from the screen every time you move is kinda uncool. I can respect the rest though because the concept do show through the alpha.
Actually, that is not why it is chopping, it is chopping due to how the light is rendered in the game world. We will fix that though.
 

catsdino

Active Member
Aug 6, 2019
924
467
Actually, that is not why it is chopping, it is chopping due to how the light is rendered in the game world. We will fix that though.
Well that's weird but I'm glad it'll be fixed. The game looks pretty good when you aren't moving. It's really bizarre that it doesn't happen when you zoom in and snap photos of stuff. Otherwise I still look forward to this game shaping as it moves forward.

I have noticed some nice animation systems through the versions that got implimented when I compared them so that actually is really exciting.
 

catsdino

Active Member
Aug 6, 2019
924
467
how do you even begin the cuddling?

Or is it jsut the pose thing?
That's what I'm trying to figure out. There was mention of a toy system, cuddling, and something else.
There are some things you can do with the ones standing around in 1.3 but I don't think there is anything else besides what you can do with them.

The new stuff mentioned is for the new version last I remember reading. The random ones just still instantly run away from you when you so much as touch a blade of grass near them. Said version is TBA though.
 

Henley

Active Member
Game Developer
Oct 3, 2019
612
971
Yeah, it's just the ones standing still atm, it will all come together soon.
 

catsdino

Active Member
Aug 6, 2019
924
467
what you mean? latest version on itch is 0.0.3 same one as here
They might be talking about the previews and updates they showed off. There is no new playable version though you are correct.

They have shown a very nice rework to this game despite the quietness here. I will probably pick it up on itch.io when that version drops because it does look excellent.
 
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