- May 12, 2023
- 562
- 876
I just wanted traditional turn-based combat instead of card combat.
this mod has it as RPGM but with cards instead of skills, but you can manipulate that pretty easily to fit how you want to play.is this still vn or rpgm style?
Yes, there is news. A new version of the mod has been released.any news..
this is well made
I can understand you, I also liked card combat, it was much more interesting than the usual rpg combat. But card combat greatly complicated the work, because cards need pictures, as well as their code is more complicated than in a regular rpg combat.Aw I liked the card combat.
Well I guess you can't make everyone happy, it's not like I hate the rpg combat so I don't really mind if most people prefer it, as long as the game is still being developed I'm okay with it.
I don't make any fixes or do any mod work, I'm just an intermediary who uploads the work of an anonymous moder. I will tell him about this bug, thank you very much for informing. Even if someone have already talked about the error, it is better to write about it too, if you encounter it, so the probability that this error will be missed will be less.Hey Vermintier I liked the Fixes you did on this mode.I know thre´s still a long work to do but I wanna to relate a Buggy that happens when you deffeat the bosses. Some kind of miswriting like: can´t read the ''Id'' of null.
I saw some people here already talk about but here is the report , anyways.
Thank you so much for the detailed analysis of these bugs, you are greatly helping to work on this mod. Your suggestions are also likely may be implemented (I will ask the moder how much it is possible and appropriate)Hey, just played the game, and since I heard some people saying that there were glitches during the boss fights, I decided to play around and find any glitched I could. Oskar the drunk works fine, weirdly enough, he's the only boss I found that did. Ausfa, Sentina, and whatever the tower boss is called glitch the game. The Blind Trogolodyte also breaks the game, weirdly enough. I couldn't get to the guppi hive because Sentina blocked my way, so no clue if anything's wrong in there. Cardinal's heart works fine, I used the teleport to theater cheat to check it out.
Other than boss fights, I noticed some minor issues with the new-old combat system. The deck screen lets you equip tenets, but they don't change anything unless you equip them in the accessories menu, which is weird. Also, maybe I didn't play enough, but I never got any inspiration, and was unable to learn new techniques. Is that intentional? I also noticed that the masseuse minigame, while it seems mostly the same as before, displays the combat options in the bottom left despite that fact you can't use any of them.
Another weird thing which I don't know how to explain, once I leveled up, I started taking no damage. Like, at level 1, I took 5-10 damage from basic enemies. At level 2, I was lucky to take 2 damage from some of the stronger enemies. I think I beat Oskar at level 2-3 and took 2 damage per turn, max. I beat Ausfa at level 3ish and took no damage and just attacked it the whole time. Is this intentional? Feels weird.
Other than those oddities, I really liked this. The new-old combat system is really fun, despite the glitches. I saw you wanted suggestions, well, here are a few:
The dirty talk corruption stuff is kinda hard to get. A lot of enemies use the cock tug move instead, which does nothing for any of the corruption milestones. Maybe having it also count to the dirty talk count could make grinding out those milestones a bit easier?
I would love more masseuse content. Plain and simple. Even if you just made it so that we can choose which sex scene we get when saria offers a happy ending would be amazing.
I noticed when I was grinding out corruption that I ended up guarding a bunch just to pass time. Maybe add an option called resist or something, that works like guard, but with pleasure instead of stamina? Bonus points if it also increases corruption gained.
I had the idea of adding extra areas, either to the side of existing areas or by a pre-unlocked warp point, that just have loads of basic human enemies. You could reuse the tiles and enemies already in the game, so no more art is required. You could also bump up their health/lust for those areas, making it sort of like a dungeon you adventure through once you've gone through a bunch of the game. This allows you to farm content with human enemies, which are kinda of difficult to optimize, weirdly enough.
I also thought about making it so that enemies have a chance of targeting a different body part when corruption for the part they currently are going for is maxed out. I don't know how practical or good it is, but I figured I'd mention the idea.
Now that that's all done, let me just say thank you to both Vermittler and the anonymous modder working on this mod. As someone who really likes Saria Reclaimed (if you couldn't tell by my post history) I really enjoy both this mod and the godot remake, and I look forward to their continued development. Good luck and take care!
Thanks so much for the quick reply! I also wanted to mention one thing I forgot earlier, which is the unused tenets that were in 15.2's code. Maybe those could be used, either later or now, as upgrades/sidegrades for the current tenets, assuming they are kept. Best of luck to both of you!Thank you so much for the detailed analysis of these bugs, you are greatly helping to work on this mod. Your suggestions are also likely may be implemented (I will ask the moder how much it is possible and appropriate)
It's not really an "animation", it's just when you open up the possibility of initiating sex. A scene consisting not of one static image, but of several is launched.Are there animations in this mod? I looked at the changelog but im not sure how to activate the scenes
Thnks for the replly Vermitter. I couldn´t test the game for too long as it was freezing during the Bosses scenes.I don't make any fixes or do any mod work, I'm just an intermediary who uploads the work of an anonymous moder. I will tell him about this bug, thank you very much for informing. Even if someone have already talked about the error, it is better to write about it too, if you encounter it, so the probability that this error will be missed will be less.