Made with rpgmaker, but you can barely tell.
Good:
The art direction is the strongest point, the art design is like half fantasy, half bleak sci-fi remniscient of Dune.
Meh:
1. The level design is spaghetti-liked, reminiscent of Dark Souls, it's even hinted at with the "bonfires" you rest and teleport at. It's ambitious but didn't feel great in this game format.
2. The level exploration is simplistic, with no way to avoid enemies, unlike Dark Souls. Moving through levels feel slow because of all these forced fights.
3. The game actively tries to get the player fucked: Stamina resets between fights, but not arousal.
Good:
The art direction is the strongest point, the art design is like half fantasy, half bleak sci-fi remniscient of Dune.
Meh:
1. The level design is spaghetti-liked, reminiscent of Dark Souls, it's even hinted at with the "bonfires" you rest and teleport at. It's ambitious but didn't feel great in this game format.
2. The level exploration is simplistic, with no way to avoid enemies, unlike Dark Souls. Moving through levels feel slow because of all these forced fights.
3. The game actively tries to get the player fucked: Stamina resets between fights, but not arousal.