I think this game has a huge potential, however, the recent updates had made me think about the uncertain future of the project.
The good:
Artwork is beautiful, the design of Saria is amazing although her proportions are ridiculous, not talking about ass or tits but her waist, is very thing in some pieces o artwork and somewhat inconsistent.
The worldbuilding is really good, has that Lisa the Painful / Joyful visual style and there is a big cast of enemies already despite being in somewhat early development.
The bad:
There are not enough dialogues mid combat and there is a lot of missing artwork for battlefuck. This might change in the future but for the development this game has already, the lack of variety for the main mechanic is worrying.
The worst:
The new combat really sucks because doesn't work, but even if it works card base combat is really bad for a battlefuck, making everything way more RNG and less organic, independently of personal taste, cards are objectively the worst decision for such content.
And here is where the worst part for the rest of development start: Changes instead of improvements. If the game started with turn base combat, someone might think this will improve over time, with something better, instead we receive something completely different which feels worst and even if improves over time we have no guaranties about other elements changing completely again.
Is like if the development has no focus and doesn't understand how to improve the game, with changes that apparently are irreversible like the before mention card combat. In a related note, each new build breaks save files, is full of bugs and is sometimes unplayable, there is a general lack of direction here.
I might change this review in the future if the card system gets removed, there is more content with good mechanics, the builds stop being so messy and the development improves in general.
For the time being, this are my thoughts and sadly, I have the feeling this might be the rest of development direction... but lets see.
The good:
Artwork is beautiful, the design of Saria is amazing although her proportions are ridiculous, not talking about ass or tits but her waist, is very thing in some pieces o artwork and somewhat inconsistent.
The worldbuilding is really good, has that Lisa the Painful / Joyful visual style and there is a big cast of enemies already despite being in somewhat early development.
The bad:
There are not enough dialogues mid combat and there is a lot of missing artwork for battlefuck. This might change in the future but for the development this game has already, the lack of variety for the main mechanic is worrying.
The worst:
The new combat really sucks because doesn't work, but even if it works card base combat is really bad for a battlefuck, making everything way more RNG and less organic, independently of personal taste, cards are objectively the worst decision for such content.
And here is where the worst part for the rest of development start: Changes instead of improvements. If the game started with turn base combat, someone might think this will improve over time, with something better, instead we receive something completely different which feels worst and even if improves over time we have no guaranties about other elements changing completely again.
Is like if the development has no focus and doesn't understand how to improve the game, with changes that apparently are irreversible like the before mention card combat. In a related note, each new build breaks save files, is full of bugs and is sometimes unplayable, there is a general lack of direction here.
I might change this review in the future if the card system gets removed, there is more content with good mechanics, the builds stop being so messy and the development improves in general.
For the time being, this are my thoughts and sadly, I have the feeling this might be the rest of development direction... but lets see.