for the animations, are you planning to make them 60 fps or 24 like animated shows are? i mean since you might animate in maya.
been wanting to see what smooth and not clunky animation with daz characters looks like
Frame-rate has actually other considerations than what software you use. Any SW can deliver any frame rate, since you render frames, not movies, and then edit them.
In this case, my two most important considerations will be the size of the resulting file (people have to download the game, after all), and render times.
To answer you in detail, I'm about to go technical on you, so I hope you won't get board
Here goes: in a film or a clip, 24 FPS is enough. That's what you see in (most) movie theatres. On TV you see 30 (29.97...) FPS if you're in the US, and 25 if you're in the rest of the world.
Before anyone shouts about 48 FPS movies, or 50-100 FPS clips - I know. But they're relatively new, and definitely not the standard.
Until not so long ago we were watching 12 FPS (and sometimes less) animation movies in the cinema and on TV.
By the way, as I play quite a few VN games here, myself, I seriously doubt that most of them even do 24 FPS.
In
action games, though, it's completely different.
There, 60 FPS is a baseline, and you can seriously benefit from higher frame-rates. But that's because how our mind works when we're actually navigating inside an environment and making decisions, as opposed to watching a film.
That's all my lecture for now, so I hope you're still reading
Bottom line is that for a game like this, where the animations are actually movie clips that don't let you lively interact with them, anything above 24 FPS is really unnecessary. A bit nicer to see (
maybe), but not worth the multiplication of render-times on my part, and the much longer wait for the updates on yours.
But I promise they will look
fucking good!