how do I feel about it? well, me mere player I am used to it in some ways, does not bother me too much.
Maybe also because I come from not expecting a game made by amateur/ semi-pro/ indie to look, behave and feel like some 500 million $$ AAA title.
So I am not sure you need to sweat too much over it, as long as your game has sufficient other quality to keep readers/ players interested.
because I think it would be extremely time-consuming building everything again that is already there but not in that very style/ level of definition/ etc. that you would want.
You know these anime that very noticeably combine(d) 3dcg for architecture, vehicles, and then some with 2dcg for characters ?
Initially these style/ technique clashes have an alienating effect, even repulsing sometimes. But whenever the story and characters and narration were interesting enough, audience would stick with it and soon (more or less) get used to the clash of styles/ techniques and then just enjoy the show. (eg. Vandread season1)
But if you enjoy building objects, architecture, scenery, ... well, then ofc. go for it.
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ps - might help with feedback if you posted example screenshots?