I hate this game so. Fucking. Much. I get back to it every once in a while, thinking "it was very buggy and far from being finished, but it had great visuals and seemed promising as a sandbox". Surely things are better five or seven releases later? Lol.
The most recent version is 0.950_bugfix_8, and it's telling. Yeah, they needed eight iterations of bugfixing after the latest release, and still you're more or less guaranteed to get a renpy error in some scene because devs misspelled 'length' as 'lenght' or something. Even if you don't, the game is very hollow. I never delved deep in the plot quest, so maybe I'm missing on some hidden gem, but sandbox part is as boring and one-dimensional as it was a full year ago in 0.939. All girls are essentially the same, differing in lewdness (e.g. readiness to fuck) and having two subtypes, 'regular' and 'shy'. They may have a lot of traits, like 'nerd' or 'jock' or 'hooligan' or 'social' but these don't do shit, they just increase or decrease some modifiers by some negligible amount. You can either make a lot of compliments and then fuck them, or beat the shit out of them repeatedly and then fuck them not-so-consensually. That's it.
Okay, every sandbox game more or less boils down to that, right? But this game fails to use even mechanics that it already has. As I said, girl traits are basically irrelevant. Girl stats also have little use, you'll never see any point in the fact that some girl has high 'criminality' score and another one has low stamina. A few places where stats matter are fucked up; for example, the condition for raw-dogging someone is flipped and you need a girl to have LOW bravery, HIGH responsibility and LOW lewdness to agree to that. 'Fear' stat keeps falling into negatives inexplicably, you can't really bully a girl into submission by groping her or by verbal aggression, you'll need to literally beat her up repeatedly to have her fear to sustainably increase.
There are maybe ten lewd scenes with RNPCs in the entire game - after years of development. Events are often railroaded. Decided to defend a victim of bullying? You'll brutally beat up a bully because that's how this event is written. No matter if you're a skinny nerd who is afraid of people. By the way, the victim will get something like +6 to relationship with you (for reference: a single compliment is +10). A girl might offer you a guessing game at the beach, but you'll lose EVERY TIME if your luck is below threshold (and vice versa). You might see a kissing pair and think 'they are probably dating', but the dude will say 'never heard of her' if you tell him the girl's name. NPCs will say 'I gotta go, sorry' and then stay in the same location for an hour. It's not even a simulation game because nothing is really simulated. Just a poorly made false front which falls apart after ten minutes of playtime. Not even a day-night cycle is properly simulated, NPCs just wander around no matter the time (including in locations that are closed at night, because they are closed for YOU specifically).
And there's so much attention given to absolutely irrelevant shit. There's an elaborate set of cooking recipes which no one ever uses because it's too grindy. There are potions to raise your stats, complete with the alchemy system, but the stats are opaque and gameplay feels the same no matter what build you choose. There's a paperdoll of PC with bodyparts that get damaged during the day and heal during sleep (incredibly, your head gets damaged when you study).
Admittedly, the game got somewhat better with time. A year ago it wasn't even a game, just a long queue of renpy errors with some semblance of gameplay squeezed in between. Now it sometimes does NOT forget who is interacting with whom when clicking on fighting or cuddling NPCs. Interfaces got better, although you still need to scroll down relentlessly whenever you want to get to school stadium. Visuals are unironically great, and some real work has been done on map, character creation, sex interface and so on. But it's still a hollow piece of crap.
New sex system deserves a specific mention. It's like a metaphor for the game in general. Looks nice and promises a smooth experience. Interfaces are a little clunky but okay. But then you find out that every change of pose adds +60 to fatigue... and at 100 fatigue sex ends. So you initiated a bit of petting, switched to missionary, BAM! sex is over two seconds after you switched. Why? Just why? Why? And there's a single way to decrease fatigue gain: via sex experience. Every 100 points of sex experience (so, like 25-30 intercourses) decrease fatigue cost by ONE. I'm not even joking. Just go straight to the renpy console and set the sex experience to 10000, that's the only way to enjoy this.
However I must pay some respect to the ingenious monetization model. All the especially broken stuff (like the unplayable female protag) is hidden behind a paywall. Any poor fucker stupid enough to pay for that must suffer (all the premium content is unlockable for free after unpacking the game and changing two lines in .rpy files btw).
And then there's translation. At least I can read Russian. Can't imagine what you guys feel when trying to read that shit in English. I don't know why they didn't use autotranslate, it would've been way better.