Ren'Py School Game [v0.958 fix 11] [Sloths Command]

2.50 star(s) 52 Votes

Rafael Dillen

New Member
Aug 1, 2023
3
0
I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object ('character/npc/new/face/face_type.png') at 0x000000002388abe0>:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
error: Out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "J:\School-0.948-win\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "J:\School-0.948-win\renpy\main.py", line 674, in main
run(restart)
File "J:\School-0.948-win\renpy\main.py", line 146, in run
renpy.execution.run_context(True)
File "J:\School-0.948-win\renpy\execution.py", line 938, in run_context
context.run()
File "system/generator_randomized_npc.rpyc", line 2073, in script
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 444, in raise_
File "system/generator_randomized_npc.rpyc", line 2073, in script
File "J:\School-0.948-win\renpy\ast.py", line 2232, in execute
self.call("execute")
File "J:\School-0.948-win\renpy\ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "J:\School-0.948-win\renpy\statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "J:\School-0.948-win\renpy\exports.py", line 3181, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "J:\School-0.948-win\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "J:\School-0.948-win\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "J:\School-0.948-win\renpy\display\core.py", line 3912, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "J:\School-0.948-win\renpy\display\core.py", line 2602, in draw_screen
surftree = renpy.display.render.render_screen(
File "render.pyx", line 495, in renpy.display.render.render_screen
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\screen.py", line 704, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\transform.py", line 747, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\behavior.py", line 885, in render
rv = super(Button, self).render(width, height, st, at)
File "J:\School-0.948-win\renpy\display\layout.py", line 1334, in render
surf = render(child,
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\layout.py", line 884, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\transform.py", line 747, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render
File "render.pyx", line 266, in renpy.display.render.render
File "J:\School-0.948-win\renpy\display\im.py", line 627, in render
return cache.get(self, render=True)
File "J:\School-0.948-win\renpy\display\im.py", line 295, in get
surf = image.load()
File "J:\School-0.948-win\renpy\display\im.py", line 720, in load
raise e
File "J:\School-0.948-win\renpy\display\im.py", line 699, in load
surf = renpy.display.pgrender.load_image(f, filename)
File "J:\School-0.948-win\renpy\display\pgrender.py", line 162, in load_image
rv = copy_surface_unscaled(surf)
File "J:\School-0.948-win\renpy\display\pgrender.py", line 128, in copy_surface
rv = surface_unscaled(surf.get_size(), alpha)
File "J:\School-0.948-win\renpy\display\pgrender.py", line 116, in surface
surf = Surface((width + 4, height + 4), 0, sample) # type:ignore
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__
error: Out of memory
 

Enkel

Newbie
Nov 13, 2023
51
41
Try´d to make some Chars now and it allways Crashes in the creation Process. A lot of Options who causes Crashes and i refuse to use a random generated Char so thats it for me.
 

Virulenz

Engaged Member
Sep 27, 2017
2,891
3,652
Maybe because the dev removed content without fixing the scripts looking for that content?
Dunno...however, i will wait for some friendly pirate to sail by.

I'm against pirating games with delayed full public releases, but if a dev cripples his games just to lure idiots to pay for such a behavior, i support every raid, theft and destruction...
 

shmurfer

Well-Known Member
Dec 29, 2019
1,213
1,024
It's become more fun to read this thread getting ratings, and whether it's a 5 star review that's liked by ruzzouski perplinksi, or a 1 star review talking about can't you pick gender without paying $10
 
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Gojii

Well-Known Member
Oct 29, 2019
1,052
1,598
This game has been broken since like v935 or longer like a year or two ago now because the dev is more interested in fighting piracy for imaginary money that may as well not exist (especially given the time spent + people dropping his broken ass game) vs making good game.

Allegedly stealing art to boot and crying about us? I wouldn't be shocked things are broken because he stole/paid for the initial coding and doesn't know how it even works. Evidence with the game still being a broken mess since he borked it back then says something anyhow.

Rooskies not sending their best here. I would have assumed he's from planet reddit given how they get more distracted by piracy than product. :WutFace:
 
Last edited:

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,197
5,634
SchoolGame-0.948
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Snogardragons

Member
Apr 27, 2017
113
107
This game seems incredibly predatory with its practices. Like it literally says, in the game that the game just doesn't work correctly without the Patreon code. Which...why give free players a broken shitty version of the game? That's just terrible business practices. "Dude, my game is broken." Yeah, if you want the less broken version, you need to pay $10 a month."

It's also the laggiest Renpy game I've ever played. AND if you want to play as a girl or futa, you need to pay money. Which I'm slightly less annoyed about. I also understand the need to protect their intellectual properties, but...release something that works...and if you're gonna make the free version broken...DON'T RELEASE A FREE VERSION. No one wants to play your laggy broken POS.
 

Ylli

Newbie
May 29, 2021
15
9
...the game just doesn't work correctly without the Patreon code...
Are you talking about the latest version releasing for patreons first? I don't see an issue there, since it eventually goes public anyway. Or are you saying that by locking some features behind the code, it bugs out the public release that tries to access those features? If that's the case, then you're right and they should either release it once it works or not at all.
 

Snogardragons

Member
Apr 27, 2017
113
107
Are you talking about the latest version releasing for patreons first? I don't see an issue there, since it eventually goes public anyway. Or are you saying that by locking some features behind the code, it bugs out the public release that tries to access those features? If that's the case, then you're right and they should either release it once it works or not at all.
No, I tried to start a game without the code and there is literally a message that comes up and says the game won't work correctly without the code.
 

Ylli

Newbie
May 29, 2021
15
9
No, I tried to start a game...
Hmm, that's weird. I haven't seen any such message when I played. Was that on PC? I played the Android version. Or have you perhaps played a pirated Patreon build? Mine was an official public one, so maybe it's an anti-piracy measure?
 

Snogardragons

Member
Apr 27, 2017
113
107
Hmm, that's weird. I haven't seen any such message when I played. Was that on PC? I played the Android version. Or have you perhaps played a pirated Patreon build? Mine was an official public one, so maybe it's an anti-piracy measure?
PC, unpirated build downloaded FROM the Patreon
 
2.50 star(s) 52 Votes