Well, I believe it is time to do a good review about this game, so let's get to it!.
-First let's talk about how the game works: Basically while playing and talking with characters we will unlock "storylines", following that storyline will end up advancing your relationship with the related character and basically it will end up in sexy times.
Overall the system lacks flexibility about how to do things, for example if you need to talk with a certain character, you can't go to their house and talk about what you need, or even call the character out in the school, but rather you need to wait to the moment the game designates, which can be once a week and if you miss it then you will need to wait until the next week.
This makes the game quite inflexible because it isn't prepared for you to interact with characters like a normal person would, even more it can be quite a big pain in the ass sometimes. It would be nice that in the future takes into account these things and let storylines advance more easily and natural this way.
-Second we have to talk about our objective: Basically this game pushes the MC to actually have sex with as many people as possible and trying to hide his relationships until at a future point everyone will be okay with you being a master player.
Acting like this feels kind of bad because overall the characters aren't one dimensional, some would be hurt to find out, others are okay with it, but the thing is that being a "player" in more than the usual sense is what the game uses for conflicts.
Overall in this point I may be weird but I don't need to have sex with everyone. But that's all I will say here.
-Now let's talk about conflicts and "rival" characters: Overall as rival characters we could talk about two characters, one is quite known and hated, with reason too because his implementation wasn't good, we talk about "Martin", basically he is a sexfriend of Mimi and he seems to like milfs, overall he is an useless character with no effect and quite easy to defeat.
As another rival I would say it's Ako, the lesbian girl. While it's debatable that I take her as a rival, she would prefer to have sex with girls without you, even more she has shown her hate towards your dick/cum and towards your guts when you create situations to push for a threesome. Overall she could be a good rival in the game and in fact in certain situations she has shown her ability. An easy example would be when you are having sex with Emily and Alice and she kind of blows it up partially during lunch, generating a conflict.
With that I believe it would be nice to talk about conflicts, these are used at certain points to push relationships forward, as I said before as an example, Ako blowing things up partially, or perhaps people suddenly discovering that you aren't exactly the paladin of loyalty towards a girl, or perhaps Mimi catching you and Alice having sex and blackmailing you both.
Many of the conflicts have just one tiny problem, mainly because they aren't appropiate based on what you did in the past. For example Ako and her bomb wouldn't make much sense when you helped her have sex with Alice, because first of all she shouldn't say that out of the debt she has with you, but second because Alice is actually cheating herself with Ako her reaction loses a lot of meaning.
Overall what I mean is, it doesn't make sense that some events activate based on your past actions, if you ignored Ako on her events while did enter into a relationship with Emily and Alice, I could understand her actions as a means to seduce Alice. Here is the main point that the game lacks, rather than creating interesting situations based on what you did and feeling like an unique experience, the game follows the format of "do all events and be happy". It wastes situations that could be interesting or, at least, more interesting that when it's generic.
Even more the main problem that the game has is that "characters forget what they have done", I mean, how can Alice have the same reaction when she only has sex with me compared to when she has had sex with Ako and the swingers. These details are what the game lacks and it affects how consistent the game is.
-To end I would say that the game overall is a good one, however I exposed all the bad points in this review because the good things are easier to see. Overall the bad points are:
1º Lack of flexibility when needing to talk to characters
2º Many times when you need to skip time because of lack of things to do
3º Useless rival (Martin), good potential rival (Ako) but she never becomes anything.
4º Generic conflicts and a lack of a gameplay with choices, it's a catch them all boys!.
-First let's talk about how the game works: Basically while playing and talking with characters we will unlock "storylines", following that storyline will end up advancing your relationship with the related character and basically it will end up in sexy times.
Overall the system lacks flexibility about how to do things, for example if you need to talk with a certain character, you can't go to their house and talk about what you need, or even call the character out in the school, but rather you need to wait to the moment the game designates, which can be once a week and if you miss it then you will need to wait until the next week.
This makes the game quite inflexible because it isn't prepared for you to interact with characters like a normal person would, even more it can be quite a big pain in the ass sometimes. It would be nice that in the future takes into account these things and let storylines advance more easily and natural this way.
-Second we have to talk about our objective: Basically this game pushes the MC to actually have sex with as many people as possible and trying to hide his relationships until at a future point everyone will be okay with you being a master player.
Acting like this feels kind of bad because overall the characters aren't one dimensional, some would be hurt to find out, others are okay with it, but the thing is that being a "player" in more than the usual sense is what the game uses for conflicts.
Overall in this point I may be weird but I don't need to have sex with everyone. But that's all I will say here.
-Now let's talk about conflicts and "rival" characters: Overall as rival characters we could talk about two characters, one is quite known and hated, with reason too because his implementation wasn't good, we talk about "Martin", basically he is a sexfriend of Mimi and he seems to like milfs, overall he is an useless character with no effect and quite easy to defeat.
As another rival I would say it's Ako, the lesbian girl. While it's debatable that I take her as a rival, she would prefer to have sex with girls without you, even more she has shown her hate towards your dick/cum and towards your guts when you create situations to push for a threesome. Overall she could be a good rival in the game and in fact in certain situations she has shown her ability. An easy example would be when you are having sex with Emily and Alice and she kind of blows it up partially during lunch, generating a conflict.
With that I believe it would be nice to talk about conflicts, these are used at certain points to push relationships forward, as I said before as an example, Ako blowing things up partially, or perhaps people suddenly discovering that you aren't exactly the paladin of loyalty towards a girl, or perhaps Mimi catching you and Alice having sex and blackmailing you both.
Many of the conflicts have just one tiny problem, mainly because they aren't appropiate based on what you did in the past. For example Ako and her bomb wouldn't make much sense when you helped her have sex with Alice, because first of all she shouldn't say that out of the debt she has with you, but second because Alice is actually cheating herself with Ako her reaction loses a lot of meaning.
Overall what I mean is, it doesn't make sense that some events activate based on your past actions, if you ignored Ako on her events while did enter into a relationship with Emily and Alice, I could understand her actions as a means to seduce Alice. Here is the main point that the game lacks, rather than creating interesting situations based on what you did and feeling like an unique experience, the game follows the format of "do all events and be happy". It wastes situations that could be interesting or, at least, more interesting that when it's generic.
Even more the main problem that the game has is that "characters forget what they have done", I mean, how can Alice have the same reaction when she only has sex with me compared to when she has had sex with Ako and the swingers. These details are what the game lacks and it affects how consistent the game is.
-To end I would say that the game overall is a good one, however I exposed all the bad points in this review because the good things are easier to see. Overall the bad points are:
1º Lack of flexibility when needing to talk to characters
2º Many times when you need to skip time because of lack of things to do
3º Useless rival (Martin), good potential rival (Ako) but she never becomes anything.
4º Generic conflicts and a lack of a gameplay with choices, it's a catch them all boys!.