A game with positives and yet massive negatives too, where the foundation makes you think there is something great, but the execution for some things makes you want to tear your eyes out and wish you had the technical aptitude to take the basics and make everything else much better.
Positives:
- Animations, especially for sexual scenes (once you get to them) are really good
- POV view in sexual scenes gives an interesting perspective compared to other games
- Interesting camera options and functionality in sex scenes
- Nice details for general graphics, makes it feel more game like
- The look of the UI has a really polished feel
- Nice level of customisations and outfit options for the characters
- Some level of range with characters personality not being an immediate stereotype
Negatives:
- The game seems to have a story of some sort, but you don't really get to find out as the pace of the story runs slower than an overloaded coal train
- The game progress also runs at the pace of that same coal train with minute little crumbs being given each time and progress jumping around from sometimes being multiple things, and yet sometimes super linear and inane to get little crumbs
and other fun stuff, like getting a whole clusterfuck of abxyzxcv combination of different conditions that need to be fulfilled where its not only time and place that matter, but people present, where said people are in said location, and its not fixed day to day or during the weekend, which results in progress that feels extremely mind numbing.
- Further to this point about game progress, some of the tasks don't describe prerequisites well, involve dumb stuff like taking another path for a once a week task meaning a whole cycle just to get a little thing done and going through old content that you have seen before.
- Speaking of old content, the game is quite inflexible and linear (somehow like a VN even though it is a free action game) and many things you do later will not reflect changed relationships, past events etc., not even in text (fair enough for not redoing scenes for sake of development time, but at least change the damn text....)
- Models, in contrast to the rest of the graphics, do not feel good, with a lot of feeling of cookie cutter swaps, usual "smooth like wallpaper" skin texture, not enough variation in facial features or body types (while some of the parts look good, its still not great), I understand some things like the plastic looking hair are mainly an issue of game engines etc. and you want to keep the game able to run for a lot of people and not cause major performance issues just for nice hair, but even the basics of just pure character design are very ehh
- The movement is extremely dumb considering its a 3d game, just let the MC walk already and not make it some weird "click here to walk here" system, which, surprise, surprise, works awfully when you have to click to go into other rooms, with lots of misclicks, annoying hotspots for clicks and so on
- While its nice to move the camera during scenes etc., its movement is jerky and all over the place
- The MC seems ok at first, but in later scenes, you want to slap him, hard
- Continuing from this, the character design is also dumb
- it doesn't need to be realistic as that would be boring, but make it about good temptation, coercion and corruption along with actual romanticism, not just magical "poof, now you like", and that can be done with good content flow and not drabby little content updates as well, so that is not an excuse
- If you are making a 3D sandbox game, why make it so predominantly linear and "do y to get x", and not have any side content or actual gameplay like challenges, puzzles etc. if that allows you to do it, rather than just "I've given you choices, but it's basically a VN and a do x to get y simulator!", makes no sense...
Overall, the core seems to harbour some good things, but the execution does want to make you slam your head through your desk - I'd say play it once armed with a Unity save editor for when you hit those points that you haven't exactly followed the dev's super clear (sarcasm) way of playing the game and see it for yourself, as currently it feels like a game that could be saved if you cut out all the proverbial rot and built on what is a good base, but knowing life, "content" will be trundled out on a repeating pattern with classic updates like "ooh, I get to see x's boobs now!" or adding a character you won't interact with until like 12 updates later, because that is what gets the pledge bucks from the sites of course.....