3.40 star(s) 50 Votes

NTR-Lord

Newbie
May 24, 2023
22
82
look man i get people wanna support him but the replies to this image on twitter are so stupid, "oh lust voyage was amazing" "oh lust voyage was great cant wiat for the next one" unless he updated the game people need to be honest with him about the quality of his work, one can only hope this one will be better.
You should tell by some of the responses online. Some people are just fucking retarded. I mean just look at the people online thinking this is somehow Season of Loss Spring. On the other side some people may be giving him nothing but simp-like messages on the off chance he does not quit, because he has the potential to be so much better.
 
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LordFrz

Engaged Member
Oct 21, 2022
2,213
3,216
look man i get people wanna support him but the replies to this image on twitter are so stupid, "oh lust voyage was amazing" "oh lust voyage was great cant wiat for the next one" unless he updated the game people need to be honest with him about the quality of his work, one can only hope this one will be better.
So people like things that you hate? WTF, HOW FUCKING DARE THEY!!!!!!!!!!!
 

Bandi255

Newbie
Jun 9, 2018
23
31
All of his works are lacking, BUT he got improvements from each passing works so there's room for more. He is not the best NTR maker there is; the only thing attractive is his art style and maybe thirst for visual novel and game of "that" genre
I agree, in terms of plot and originality, it lags very far behind other developers.
 

NTR-Lord

Newbie
May 24, 2023
22
82
I agree, in terms of plot and originality, it lags very far behind other developers.
I personally disagree with this. In my opinion, his plots and originality are unique and original enough. At least compared to his Japanese contemporaries. The problem he has is that everything is half-baked. A skeleton of a game/vision, it has no meat so to say. To paint a picture. It is missing the muscles, the meat, the nerves, the vessels, skin, etc... The rough draft concept is good but the execution is shit. With RH1 being probably his best and least compromised game.
 

Admiral Wanker

Active Member
Jul 1, 2019
768
775
Fast phasing that doesnt let people taste the drama, heroine falling slowly and fighting back a lost battle or mc getting to learn the truth at bits while having the truth being hidden from him due to heroine's shame and/or villain being smart and not because MC is a dense idiot, writing 3 months later after the heroine gets fucked doesnt count as a good excuse for her corruption.

Lack of H scenes and choices that leans to more exclusive H scenes and different endings

Characters performing actions that most people find not that believable like most NTRman girls falling at the first cock, tho their inner monologue is something very exciting to read, i just wish it was separated across a more well phased falling.

I think Adeliade Inn was succesfull because doesnt fall on those errors, and AoG as an Artist CG collection it actually has magic in it which somehow mades up for the whole falling after getting fuck a couple of times while she was drugged tho that last scene with her having both different eyes colors after getting the time of her life implies that half of her conscious self ended up being ok with that which is classic NTRman bullshit of heroine falling too quickly at least imo.

Maybe NTRman needs to go back to fantasy settings if he doesnt want to give us some room to breath and taste properly the plot of his stories, well seems like these two last projects imply having something related to that.

Im actually getting nervous for the whole new toolkit game engine thing, if that is going to give him an excuse to keep going with all of this, you just need to go from A to B in this types of top down perspective games and that isnt fun unless the zones and the interactions we have alomg the way are worth the travel and thats more work for him.
 

Kaiki-tan

Member
Nov 3, 2022
148
326
I personally disagree with this. In my opinion, his plots and originality are unique and original enough. At least compared to his Japanese contemporaries. The problem he has is that everything is half-baked. A skeleton of a game/vision, it has no meat so to say. To paint a picture. It is missing the muscles, the meat, the nerves, the vessels, skin, etc... The rough draft concept is good but the execution is shit. With RH1 being probably his best and least compromised game.
That's true, there's another as well being that he is focusing on waaay too many projects at once. I like the dude's work though, he is clearly more than capable of making a complete vision of a game instead of the skeletons we often get, like you said RH and more obviously Adelaide Inn as well are good examples. Plus, I respect artist integrity and like that he's experimenting, however it just feels like he's pumping out content for the sake of doing so and keeping his followers engaged instead of going all out focusing on one big scale project with something behind it. Hopefully he is getting to something like that again someday, I'm interested in some stuff he teased so I hope there's more to it...
 
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NTR-Lord

Newbie
May 24, 2023
22
82
That's true, there's another as well being that he is focusing on waaay too many projects at once. I like the dude's work though, he is clearly more than capable of making a complete vision of a game instead of the skeletons we often get, like you said RH and more obviously Adelaide Inn as well are good examples. Plus, I respect artist integrity and like that he's experimenting, however it just feels like he's pumping out content for the sake of doing so and keeping his followers engaged instead of going all out focusing on one big scale project with something behind it. Hopefully he is getting to something like that again someday, I'm interested in some stuff he teased so I hope there's more to it...

I agree 98% and slightly disagree. I'll try my best to explain my thought in a way that makes sense. To me it looks like he is catering to the most cancerous part of his fanbase. the fan that just CONSUMES like a brain dead zombie and faps and moves on. Aka, the COOMSUMER. These people for a lack of a better word, and I hate using this word, are NPCs. It is self-sabotage and a waste to cater to them in the long run in my opinion. They are soulless husks that will just move on or fap to other things, not truly caring or putting any constructive feedback and comments into your work to want to see you get better. Granted that is mostly on him as it isn't our job, but nonetheless.

He takes 5 months + per game and that is with no delays. Usually it is longer. Imagine waiting a long time between each game, but for each to be anywhere from lacking to shit tier. I do get what you mean though at the same time. He focuses on quantity over quality and just releases game after game each being a 30min-1 hour long shallow husk.

I think the old NTRMAN broke early on. Probably after Adelaide Inn, or the first Mitsuko Mother's Lesson update, as the story and pacing in the final second update went to shit.

He seems to not take any criticism and feedback done in good faith. I think he might be just pumping out these low effort tier games till demand slowly wanes and he is done with this. Maximize low effort games till you sycophants are remaining to eat it up then slowly fade into obscurity and disappear.

Maybe I'm too pessimistic, but all his latest releases, coupled with the lack of acknowledging of errors, and not seeing improvement, only games getting worse and worse after each iteration makes one forced to come up with their own conclusions and this is mine. A shame truly. He really has the skill and potential to truly make something of himself in this category and carve his name in it forever.


sorry for the tldr.
 

LordFrz

Engaged Member
Oct 21, 2022
2,213
3,216
I think it's fair to say he is doing too many projects at once, but I don't think its anything too deep. I think its just that he gets burnt out on one project and starts on another one.
 

Kaiki-tan

Member
Nov 3, 2022
148
326
I think it's fair to say he is doing too many projects at once, but I don't think its anything too deep. I think its just that he gets burnt out on one project and starts on another one.
It's definitely nothing too deep or even serious, it just feels a little disappointing, like a waste of his talent/skill to make mostly forgettable short burst visual novels when lads know he's so much more capable... I hope his next projects pan out though.
 
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NTR-Lord

Newbie
May 24, 2023
22
82
I think it's fair to say he is doing too many projects at once, but I don't think its anything too deep. I think its just that he gets burnt out on one project and starts on another one.
He does it to himself. It is bizarre. It almost comes off as self-sabotage in a way. I can't explain it. He chooses to do too many projects. He is the boss. Why would you do this when you know you can't succeed with it?

To quote an old post of mine I made last month. He needs to go back to Patch releases.

Update-to-update, not only takes stress away from him and other involved. It allows for longer more fleshed out projects. Because it turns big projects and goals into small approachable tasks to finish on a monthly bases. The pros of this are the following:
1. Games can be longer and more fleshed out
2. User can give actionable feedback before the game is released
3. Breaks down projects into approachable goals (this is the biggest pro)
4. Takes crunch time off him and everyone else involved
5. Supporters are able to get gameplay updates every month or every other month thus more people are willing to stay subbed
6. He can work on multiple projects at once this way. To use an example, he can release, Drusilla0.2 and Awakening0.1 and add to each per month or do a bigger update release for one game.

The world is his oyster. He needs better planning. His games get worse and worse as the years go by, I don't get it. Art and animation can only take you so far as the foundation of NTR is all in the writing.
 
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LordFrz

Engaged Member
Oct 21, 2022
2,213
3,216
Because setting goals isnt for everybody. If I set goals of shit I need to do I never do it. If I have a game im having fun with but suddenly it makes me feel like I need to log in and do something, well I don't want to play it anymore. The feeling of obligation can cause you to not want to do it.

Yes that isnt good, and doesn't make sense to someone who is good at time management and the ability to set and complete goals. But people aren't always logical.

I can almost guarantee you, he works on a project and gets it a good way done, then wakes up and feels he needs to sit down and just finish it. Which then makes him feel burnt out working on it. It is what it is.
 
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NTR-Lord

Newbie
May 24, 2023
22
82
Because setting goals isnt for everybody. If I set goals of shit I need to do I never do it. If I have a game im having fun with but suddenly it makes me feel like I need to log in and do something, well I don't want to play it anymore. The feeling of obligation can cause you to not want to do it.

Yes that isnt good, and doesn't make sense to someone who is good at time management and the ability to set and complete goals. But people aren't always logical.

I can almost guarantee you, he works on a project and gets it a good way done, then wakes up and feels he needs to sit down and just finish it. Which then makes him feel burnt out working on it. It is what it is.
I think we talked past each other. He already sets goals to himself by putting a release date. If he is going to do this then it makes sense to then set much smaller goals during this time frame. I'm essentially talking about an Action Plan. Something like this, here is a random example

Main goal: Finish game in 5-6 months
Main monthly goal: Finish rough draft of script in one month.
- Do 30min-1hour of writing a day.

He takes on big goal, finish game in 6 months, then breaks it down to smaller goals. In this case the first month is the script, then he further breaks that down to something super easy. This will not only motivate him as he feels good about hitting tasks and finishing them, it makes them into digestible chunks. He can do this for multiple games so he can bounce back and forth without getting burnt out on one project. It makes a kind of positive feedback loop. It doesn't have to be a ridged thing where he HAS to finish by 6 months. If he hits the 6 months and sees it's not done then he has the information and content to delay accordingly. He does a patch-patch method while doing all of this.

Because the alternative is what we currently have. Like you said people aren't always logical which is fine, I get this method isn't for everyone, but we are already doing the current method and it is only getting worse. It is spiraling into chaos. Like you said, and I fully agree. He 100% sits down works on a project for a long duration, he then gets burnt out and stops, he then puts it on hold, and months go by then he feels obligated to finish it and just rushes and cobbles something together.

The feeling of being obligated will rear its heard regardless of method in my opinion. It's just a matter of trying a different approach to tackle it.
 
3.40 star(s) 50 Votes