This one's a bit more linear compared to the last update, but I've freshened up the mission mechanics to keep things engaging. There's plenty of key narrative content here, along with substantial updates to the maps and mechanics. Narratively, we're in a bit of a 'calm before the storm' phase, but Jon's perspective has been overdue for some attention, so this update helps balance things out. It's a deliberate pacing choice, and trust me, it'll pay off for Eva's side as well in the next couple of updates.
As promised in the progress report, I've included a changelog for those who don't mind some light spoilers or want to double-check that they've experienced all the new content. I may have missed a couple of smaller additions, but the main highlights are all there.
I've worked hard on it, but given the monthly schedule, I can't spend more than a few days on testing before release. As usual, if you find any game-breaking issues, please let me know, and I'll fix as soon as possible. Thanks for your understanding. I'll update this post (as well as the links below) to point to the latest version.
Changes to version 0.8.1:
(Eva Alpha 3) Improved ball motion sensor explanation
(Eva Alpha 3) Increased ball motion sensor time, allowing more player movement
(Jon Beta) Increased paddle responsiveness
(Lounge party) Adjusted cutscene event ranges to address potential freeze
(Jon after Beta 3) Fixed bug causing Marion to potentially remain invisible
(Neural Chip 1) Fixed bug preventing the Beta 1 neural chip from from working