Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote

9-9-9-9-9

New Member
Dec 4, 2025
7
19
3
我搞明白了。第三天的任务需要你扮演扶她角色,但我没用扶她。所以我移除了这个条件才能继续。描述里应该写明需要扶她角色,我知道上面写的是所有玩具,但如果你没启用扶她角色,那个活塞就不会显示,所以你根本买不到。

我还要指出,启动该事件的子条件不会检查你是否拥有活塞,只会检查你是否拥有成人玩具部分。
[/引用]
这的确是问题所在。

我最初打算让第三章以扶她角色扮演,但考虑到可能有人不喜欢,所以我在开头移除了检测条件。然而,我却忘了在这个过程中移除扶她活塞的条件……orz……

我尝试修复这个问题,但我没有不带扶她活塞的存档文件,所以无法测试。希望现在一切正常。
 

SkyRS

New Member
Feb 9, 2019
1
0
72
Currently playing Seki's mission pack and absolutely loving it. Is there a way to get completion marks and times cleared count on custom missions? like on screenshot. Thanks
mspaint_yYfOETCMcd.png
 

SekiYuri

Newbie
Apr 14, 2023
23
56
174
Currently playing Seki's mission pack and absolutely loving it. Is there a way to get completion marks and times cleared count on custom missions? like on screenshot. Thanks
View attachment 5614851
Based on other v1 Mission Packs I've played (ie. Greatest Adventures), it doesn't seem to be doable. It might be for v2 though, I'm not sure. If it is doable for v1 and someone lets me know how, I'll get to work on updating my pack!
 
  • Heart
Reactions: SkyRS

HallumiFriend

New Member
May 12, 2025
3
13
3
Does anyone know if there is a method to read/write the Stamina value or the walking speed (adjusted with the scroll wheel in-game) with the current CustomMissions v2? Thanks
 
  • Like
Reactions: twoer
Jun 24, 2018
115
224
170
Version 2 Build Beta 2.1 (0.5.1)

- fixed animation not turning on again after stopping an NPC
- fixed NPC respawn when they were destroyed by the game
- fixed a bug with caching the waypoints for NPCs that caused them to be invalid after stage change
- fixed math functions Max and Min
- fixed graphic glitches and animation for custom NPCs in conjunction with the sex system
- fixed Size function for NPC objects
- added Vector3Distance function
- added functions for NPC object to check more of the values that were only in _state.NPCs (like position)
- added a constructor for the NPC object that lets you link to an existing NPC
- added a functions for NPCs to initiate sex, change position and end sex
- added a function for NPCs to toggle the follow mode that is also used by the seduction skill

Lots of necessary fixes, because I didn't test it extensively before Christmas.
I also tried the previous version with the seduction skill and noticed several problems, that should be fixed now.
I've also added function to trigger sex by script, which also works when the Seduction skill is turned off. You can than still be caught by other NPCs, which could make for some interesting missions involving discreet sex.
You can now also link an NPC object to NPCs created by the game, but I've deactivated the functions for waypoints and respawning, because I fear that this could break the game if NPCs don't behave as the game expects.

I've also changed how the _state variable functions internally, so that it only updates the mission, cosplay and NPC states when they are queried. That should improve best-case performance.
More awesome changes thank you. im having a bug where once i have ever set TracePlayer(true) the npc never follows a waypoint ever again.

You don't have permission to view the spoiler content. Log in or register now.

The npc will follow the player if npc.TracePlayer(true) is ever set again.
 
  • Like
Reactions: twoer

AtomicSpazz

New Member
Jan 20, 2023
8
0
62
Just make the folder (and make sure you have the main mod installed, of course).
I made the CustomMissions folder, and put all the files into it and nothing. Whats the main mod? i might be missing that, unless you just mean the one this threads about. appreciate the help!

EDIT: added screenshots
 

SekiYuri

Newbie
Apr 14, 2023
23
56
174
I made the CustomMissions folder, and put all the files into it and nothing. Whats the main mod? i might be missing that, unless you just mean the one this threads about. appreciate the help!

EDIT: added screenshots
Yes! The ones uploaded by Crisp on the first page on this thread, or in updates throughout the thread. There should be install instructions on Crisp's original post as well.

EDIT:
If everything is installed correctly (Main Mod and all of my missions in CustomMissions folder), then the only other thing I can think of is maybe them getting hidden or overwritten by another mod. In that case, try taking other mods/ mission packs out of their respective folders until my missions show up and you'll know the culprit at the very least and can always switch between them.
 
Last edited:

Crisp2002

Newbie
Jun 30, 2025
92
421
123
Hi everyone, I have a question about the branching choice buttons shown in this image. Is it possible to do this? If it is possible , how should I go about doing it? Thank you!
(Translated by AI)


View attachment 5613883
With the current version (0.5.1) that isn't possible. But I'll add it in the next.
More awesome changes thank you. im having a bug where once i have ever set TracePlayer(true) the npc never follows a waypoint ever again.
I'll look into it. Also thanks for the example. That saves me some time to write my own.
 
5.00 star(s) 1 Vote