Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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yoloahah95

Newbie
Mar 9, 2022
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I'm not sure if I can make them like that (disabling as you progress) with the v1 version of the mod. It might be possible, but there's also a chance it would completely break the missions, plus having to add that addition to every mission file that I've made (which... is a lot) would take forever, if it even does work.
But if you want to psuedo-emulate the idea of disabling missions as you progress, could also just move/delete the mission files once you've progressed passed them~
Crisp2002 already did that long time ago ! It is included in the big archive from my post, it is "SFM_disable_missions", and it is a DLL (no dependancy with CustomMissions)
 

SekiYuri

Newbie
Apr 14, 2023
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Disabling it is not 100% necessary. The Hardcore mode made by yoloahah95 currently makes the game playable only from the later stages. I really like both of your mission sets SFM_SekiMissions v4. and Hardcore Mode v2—and I think it would be great if they could be played together. (But I cant... 1 in V1, 1 in V2). Unfortunately, I can’t do that right now since one is in V1 and the other is in V2. I only know how V1 works and haven’t had the chance to look into V2 yet, so I don’t know how to translate your incredible mission set to V2. I’m just hoping someone amazing in the community can make this happen someday . (Or maybe I will… but likely not—V2 is much more complex than V1.)
Well that's a fun little side effect I've noticed: V1 and V2 are compatible. I made my missions with V2 installed, and they all work for me (just put them in CustomMissions rather than CustomMissions2 folder). I've ran my missions alongside the Mutli Stage Item Search Mod (V2) for a while. Don't even need to remake my missions into V2 unless you're after specific features that V2 has (and the V2 code hurts my brain when I tried to figure out how it works is why I haven't done them yet).

While I haven't played Hardcore Mode yet, they should work together as long as you install the V2 version of the mod and put the mods in their respective folders (Mine in CustomMissions, Hardcore in CustomMissions2).
 

SekiYuri

Newbie
Apr 14, 2023
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Crisp2002 already did that long time ago ! It is included in the big archive from my post, it is "SFM_disable_missions", and it is a DLL (no dependancy with CustomMissions)
Ah, okay! I was thinking it may need to be a system of checking for if a mission is completed, then hiding it from the list and taking other measures to prevent it from being completed after progressing passed it.
 
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tyrrandae

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Aug 7, 2017
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I enjoyed this one, but I have a problem where the 3rd mission that starts in the mall won't progress nno matter how many times she cum near a person, I've tried just about everything i can think of to get it to move past 0/5 but it never does. What am I missing?
 

tyrrandae

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Aug 7, 2017
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I tried this out and it's interesting, but affter using it I have an issue where my character is now equipped with the normal handcuffs and can't be removed. I can use timed and key but i never get an interaction to cuff to objects anymore.

If anyone knows how to fix it that would be great.

EDIT: Mannage to fix this issue byadding a force unequip action for them in another mod.
 
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warur

New Member
Sep 8, 2025
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Does anyone know how to install this mod? I've tried and tried but nothing works, and the tutorials I've seen aren't helping.
 

StephenLana13

Member
Nov 16, 2018
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Does anyone know how to install this mod? I've tried and tried but nothing works, and the tutorials I've seen aren't helping.
Extract the BepInEx and CustomMissions/CustomMissions2 (depending on version) folders directly into the base folder with the .EXE.

To install missions extract the files and place them in the appropriate folder and launch the game using the BepInEx pop-up window to see the files loading. v1 missions use .JSON files directly placed in the CustomMissions folder, v2 missions use folders containing .CODE files (this allows multiple files and subfolders bundled together unlike v1), you can check the included examples for how each should look.

I don't know how to set up BepInEx since I just used the pre-patched/uncensored version here: https://f95zone.to/threads/secret-flasher-manaka-v1-1-3-sheablesoft.256682/post-17108348
 
Jun 24, 2018
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Hey Crisp2002 are there any fixes coming to npc paths in the next version? im trying to write a mod where the npc chases the player but the waypoints go crazy and often when you ClearWaypoints the npc warps back to where they started. i can work around the last part by warping them to where they were when i clear waypoints but the next addwaypoint then acts really weirdly and sends the npc all over the place.

Code:
testmission = CreateThread("testmission")

timer_length = 4
timer = timer_length

testmission:
    thread = _this

    thread.Goto("cp1")

    npc = CreateNPC("NewFemale", position=Vector(-26.42, -0.11, -102.02))

    cp1:
        if _state.Position.stage == "Residence"
            l = CreateListenerLocal("chaser")
            
    cp2:
        npc.AddWaypoint(_state.Position)
        timer = timer_length
        thread.Goto("cp1")
        
    chaser:
        if timer < 0
            npc.ClearWaypoints()
            thread.Goto("cp2")
            
        timer = timer - _timediff
 
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HallumiFriend

New Member
May 12, 2025
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Hi there fellow thread lurkers!

Some of you may be familiar with the SecretFlasherVoicepack mod made by hexecho.
Well I took the liberty and snatched the sound files from it, rearranged them a bit and made some (hopefully decent) moaning system to Manaka.
Of course if you're following this thread, you know I couldn't make this script without the awesome work of Crisp2002
So thank you Crisp2002 for the great contribution, expanding this great game!
And thanks to all fellow contributors, for the cool missions and amazing custom stuff you made! (y)

Copy the Moaning folder in the CustomMission2 folder as usual.
Tested it under game version 1.1.3 using SFM_custom_mission_v2_0.4.2
Tell me if you find any bugs/error messages, if you have some better or different moaning sounds I could probably implement them, or any other suggestion is greatly appreciated!

Also, you can customize some settings on the phone in game, play around with them, the settings save under BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning but only if the game saves too (manually at the laptop or returning home with points I think).
If you want the default values back you can open the Moaning.code file (they are at the top), or better just delete the save file and they should revert.

Have fun moaning!

[Edit1] Thanks eltiachan for the tip, I downloaded the sound files from and made a Moaning2 script. I like it better than the first version! Hope it works for everybody, didn't test it too much so if you get some errors let me know.

[Edit2] I was a bit tired and forgot to mention that V2 modifies the animation length to match the orgasm sounds.
Now I adjusted some stuff in 2.1 so you can configure this behavior from the phone in the orgasm setting.
Also made some modifications to work with Aftermath and NPC Behaviour Mod.
Since there is a new version of custom missions I tested everything in SFM_custom_mission_v2_0.5.0, but I didn't use any new functions from it so it should work with older ones too.
Maybe some of the parameters won't get updated, for good measure you could delete the files from BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning2 and check if it makes a difference.
This time I uploaded only the code file for 2.1 so you will need the sound files from before.
As always, if you get any errors or have some questions let me know.

[Edit3]Added v2.2 (code only), you need SFM_custom_mission_v2_0.5.0 or above for this version, moved the settings from the phones chat messages to the gear icon, and added an option to get some RP when you moan. Let me know if something is not working as intended.
PS. Don't forget to delete the saves from previous versions!
This V2 version is amazing, thank you for the good work! If you don't mind, I added some code to yours for a new feature I thought would be pretty cool :


Exposure Ecstasy

I have experimented with a new idea of having Manaka slowly build up ecstasy from prolonged exposure and used your moaning code as a starting point! I feel like it could be an interesting starting point if someone wants to expand on the idea :

Features :

- Manaka will gain some ecstasy with every moan (how big this effect is can be configured)
- Different amounts of exposure/factors affect how much ecstasy she will gain (ex. npc proximity, light, etc.)
- It introduces a mechanic of managing your ecstasy gain whenever it becomes too high :
* Crouching will reduce significantly the ecstasy gain, buying you some extra time
* Masturbating/Dildo and using the Edging plugin will also allow you to reduce the ecstasy gain slowly
- Vibrators greatly reduce this effect to maintain normal gameplay but edging for too long will bring consequences whenever it's turned off ;)

It's not perfect but I feel it's good enough to enjoy!
 
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