Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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9-9-9-9-9

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Dec 4, 2025
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我搞明白了。第三天的任务需要你扮演扶她角色,但我没用扶她。所以我移除了这个条件才能继续。描述里应该写明需要扶她角色,我知道上面写的是所有玩具,但如果你没启用扶她角色,那个活塞就不会显示,所以你根本买不到。

我还要指出,启动该事件的子条件不会检查你是否拥有活塞,只会检查你是否拥有成人玩具部分。
[/引用]
这的确是问题所在。

我最初打算让第三章以扶她角色扮演,但考虑到可能有人不喜欢,所以我在开头移除了检测条件。然而,我却忘了在这个过程中移除扶她活塞的条件……orz……

我尝试修复这个问题,但我没有不带扶她活塞的存档文件,所以无法测试。希望现在一切正常。
 

SkyRS

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Feb 9, 2019
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Currently playing Seki's mission pack and absolutely loving it. Is there a way to get completion marks and times cleared count on custom missions? like on screenshot. Thanks
mspaint_yYfOETCMcd.png
 
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SekiYuri

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Apr 14, 2023
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Currently playing Seki's mission pack and absolutely loving it. Is there a way to get completion marks and times cleared count on custom missions? like on screenshot. Thanks
View attachment 5614851
Based on other v1 Mission Packs I've played (ie. Greatest Adventures), it doesn't seem to be doable. It might be for v2 though, I'm not sure. If it is doable for v1 and someone lets me know how, I'll get to work on updating my pack!
 
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HallumiFriend

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May 12, 2025
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Does anyone know if there is a method to read/write the Stamina value or the walking speed (adjusted with the scroll wheel in-game) with the current CustomMissions v2? Thanks
 
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Jun 24, 2018
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Version 2 Build Beta 2.1 (0.5.1)

- fixed animation not turning on again after stopping an NPC
- fixed NPC respawn when they were destroyed by the game
- fixed a bug with caching the waypoints for NPCs that caused them to be invalid after stage change
- fixed math functions Max and Min
- fixed graphic glitches and animation for custom NPCs in conjunction with the sex system
- fixed Size function for NPC objects
- added Vector3Distance function
- added functions for NPC object to check more of the values that were only in _state.NPCs (like position)
- added a constructor for the NPC object that lets you link to an existing NPC
- added a functions for NPCs to initiate sex, change position and end sex
- added a function for NPCs to toggle the follow mode that is also used by the seduction skill

Lots of necessary fixes, because I didn't test it extensively before Christmas.
I also tried the previous version with the seduction skill and noticed several problems, that should be fixed now.
I've also added function to trigger sex by script, which also works when the Seduction skill is turned off. You can than still be caught by other NPCs, which could make for some interesting missions involving discreet sex.
You can now also link an NPC object to NPCs created by the game, but I've deactivated the functions for waypoints and respawning, because I fear that this could break the game if NPCs don't behave as the game expects.

I've also changed how the _state variable functions internally, so that it only updates the mission, cosplay and NPC states when they are queried. That should improve best-case performance.
More awesome changes thank you. im having a bug where once i have ever set TracePlayer(true) the npc never follows a waypoint ever again.

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The npc will follow the player if npc.TracePlayer(true) is ever set again.
 

AtomicSpazz

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Jan 20, 2023
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Just make the folder (and make sure you have the main mod installed, of course).
I made the CustomMissions folder, and put all the files into it and nothing. Whats the main mod? i might be missing that, unless you just mean the one this threads about. appreciate the help!

EDIT: added screenshots
 

SekiYuri

Newbie
Apr 14, 2023
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I made the CustomMissions folder, and put all the files into it and nothing. Whats the main mod? i might be missing that, unless you just mean the one this threads about. appreciate the help!

EDIT: added screenshots
Yes! The ones uploaded by Crisp on the first page on this thread, or in updates throughout the thread. There should be install instructions on Crisp's original post as well.

EDIT:
If everything is installed correctly (Main Mod and all of my missions in CustomMissions folder), then the only other thing I can think of is maybe them getting hidden or overwritten by another mod. In that case, try taking other mods/ mission packs out of their respective folders until my missions show up and you'll know the culprit at the very least and can always switch between them.
 
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Crisp2002

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Jun 30, 2025
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Hi everyone, I have a question about the branching choice buttons shown in this image. Is it possible to do this? If it is possible , how should I go about doing it? Thank you!
(Translated by AI)


View attachment 5613883
With the current version (0.5.1) that isn't possible. But I'll add it in the next.
More awesome changes thank you. im having a bug where once i have ever set TracePlayer(true) the npc never follows a waypoint ever again.
I'll look into it. Also thanks for the example. That saves me some time to write my own.
 

|||Byo|||

Newbie
Mar 29, 2021
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This V2 version is amazing, thank you for the good work! If you don't mind, I added some code to yours for a new feature I thought would be pretty cool :


Exposure Ecstasy

I have experimented with a new idea of having Manaka slowly build up ecstasy from prolonged exposure and used your moaning code as a starting point! I feel like it could be an interesting starting point if someone wants to expand on the idea :

Features :

- Manaka will gain some ecstasy with every moan (how big this effect is can be configured)
- Different amounts of exposure/factors affect how much ecstasy she will gain (ex. npc proximity, light, etc.)
- It introduces a mechanic of managing your ecstasy gain whenever it becomes too high :
* Crouching will reduce significantly the ecstasy gain, buying you some extra time, but it's a temporary measure that catches up to you
* Masturbating/Dildo and using the Edging plugin will also allow you to reduce the ecstasy gain slowly
- Vibrators and masturbating/dildos greatly reduce this effect to maintain normal gameplay but edging for too long will bring consequences whenever it's turned off/stopped ;)

It's not perfect but I feel it's good enough to enjoy!
Marvelous, of course I don't mind, I love the changes you made!, so much so that I snatched them back too, thanks for keeping the syntax the same, and not mixing the variable cases leaving a clean work after you!
Now if it was not for the fact that there is a new customs missions 2 version from Crisp2002, I would have postponed stealing it back from you, but I wanted to implement an alertness system still, and even if it's not 100% there yet, you can find the Moaning v2.3 on my OP, keeping your Exposure Ecstasy mechanic (with just a little more control over one more variable) and adding (limited) stakes to moaning near NPCs as that raises their suspicion.
 

simarui

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May 30, 2021
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Mistake

I tried creating a short mission using Custom Mission V2. This is one proposal. I treated the space in the lower-left corner of the screen, with all game UI elements visible, as a text box, and made it so that by executing an interaction, the subtitles can be advanced to the next page at any timing you choose. This may help reduce situations where players cannot keep up with reading subtitles as time passes.

Mission Overview:
At the starting point, there is a small circle in the corner of the room next to the bed. This time, as “part0,” the mission takes the form of reminiscing about Manaka’s past. For that reason, some forced, story-driven events occur as part of the presentation. Please forgive any seemingly unfair game overs. You may find the experience less stressful if you make use of cheat skills. A branching point is prepared near the end, which is triggered by a specific action. Please consider this as a kind of hard mode.

Notes:
There are scenes where specific commands are required, but the key bindings are based on the default settings (e.g., press R = View Switch).
Both English and Japanese versions are available. Please choose one to download. The English translation was done by AI, so please forgive any mistranslations.
I have confirmed that it works in my own environment, but as this is a beginner’s project, please forgive any lack of debugging.


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In what version of Custom Mission V2 should I play your mission? I tried 0.5.2, 0.4.2, and 0.4.0, but none of them work properly. When I select the mission on my phone, a few mission bars flash in the upper right corner and then disappear. Thanks!
 

SkyRS

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Feb 9, 2019
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So im trying to create my first simple mission with V2. Ive never coded anything before, so after a lot of looking at others missions and trying different things i got it mostly working. What i want to do is mission that works same as all standart game missions. Mission panel, conditions, zones are all seem to work fine. What i cant figure out:
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Im sure there a lot of weird and stupid things in my code. Again, its my first time coding anything. Any help or advice is very appreciated! Thanks
 
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ria.jamie

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Oct 23, 2024
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In what version of Custom Mission V2 should I play your mission? I tried 0.5.2, 0.4.2, and 0.4.0, but none of them work properly. When I select the mission on my phone, a few mission bars flash in the upper right corner and then disappear. Thanks!
If the mission panel appears even briefly, then the mod itself has likely been downloaded correctly.
As a starting point, I’ve placed a circular area next to the bed at the player’s home, in the corner of the room, so please check whether that appears first.
For reference, the version I’m using is v0.4.2.
 
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tyrrandae

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This was a really fun experience. I liked that you had some choice in the missions even if they were simple onnes for now. I hope you plan on making more missions using this style. Thanks for the story mod.
 

Ianmaru

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Jan 29, 2022
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Hi everyone,

I've created a converter for Custom Missions, from V1 to V2.

Yes, I know I posted one a few days ago. I thought it would work, but... let's just say I was lazy and put too much faith in AI. After more testing, I realized it was a complete mess.

This is the refactored version. I've handwritten all the code myself this time, and after multiple rounds of testing, it's much more stable. It should be free of any serious bugs... hopefully...

How to Use: Just unzip the file and read the readme.txt inside the folder.

====================================================================================================

Update:

I've released a new version that optimizes the code generation logic for travelCondition. In the process, I also managed to fix another bug that might have been present in the last build.

This update should be the final version. I've tested it with several large, complex missions, and it's running very stably.
this showed up when I tried to download. so is it not safe?
 

tgyg_yog

New Member
Oct 28, 2025
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I ran into an interesting mod conflict today, and the result was actually pretty funny.
There's an interesting glitch with 'NPCBehaviorModifier': When you have a created NPC following you and then you trigger a sexual interaction with another regular NPC, the models get stuck together, creating a 'Spider-Man' effect. Has anyone else experienced this?
(Translated by AI)






1768204402537.png
 
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NorbertUwU

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Jan 7, 2026
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So, I'm not usually into lewd games or much of a gamer, but I am admittedly a tiny bit of an exhibitionist and a friend who is well aware of that recommended me this game and ... the person who made it really understood what makes the whole kink exciting. I played it for much longer than I am willing to admit. :LOL:

I'm not much of a technical person and had a friend who works in IT help me out a lot (which was a bit of an embarrassing conversation), but I started getting the hang of it ... I think. A few of the scenarios people shared before are a little too over the top and don't really do it for me (maybe the one from the previous post from cactuar excluded, that one was really fun ...), but I am having fun making up more realistic fantasies that could work irl? Maybe it's not what everyone would be looking for but I was convinced to share them here either way.



Anyway, here they are:

First one was a little practice round for making missions. Just placing your panties in a spot and hoping for someone to pick them up.

Second one is a trip to the convenience store and back with a few house visits in between. Maybe the last step isn't the most realistic scenario, but ... it's safe to do in a game.

I put my save in there, too, In case someone wants to skip to having all things unlocked. Nearly everything completed.



Also I am not a fan of everyone looking at you grossed out when they catch you (with the exhibitionist skill toggle thing), is there a way to change that? It really kills the vibe if the person seeing you naked isn't happy about that.

I never posted here before so I hope I don't break any rules or anything. Thaaanks.
I dunno if this has happened to anyone else or if im just dumb, but in your second mission when i have to set the vibe to random infront of the friends house, i set it to random and the circle disappears and reappears infront of the doorbell. Once i start walking to it though and leave where the first circle was, it acts like i abandoned the mission and the first circle pops back up in red while the second one diseappears. besides that its a great mission though :0
 

simarui

New Member
May 30, 2021
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If the mission panel appears even briefly, then the mod itself has likely been downloaded correctly.
As a starting point, I’ve placed a circular area next to the bed at the player’s home, in the corner of the room, so please check whether that appears first.
For reference, the version I’m using is v0.4.2.
Thank you so much for your help! I didn’t notice that the starting point was right next to the bed — now everything works perfectly and I can play normally! Your imagination, technical skill, and writing have taken the fun of this game to a completely new level, and the immersion is absolutely unmatched!Also, there’s one thing I’m not sure counts as a real issue: several times during missions there have been scenes involving taking off bras and panties, but no corresponding actions actually happened. I’m wondering if this might be conflicting with the “drop bra and panties” mod, or if it’s something on my side? Just passing the feedback along.Thank you again for creating such an amazing quest — it’s truly wonderful!
 
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