Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote

huangjinyeniu

New Member
Jan 13, 2026
3
1
3
I think that the first mission is stucked in the middle while it asked me to use dilldo near the GONZALE store on a chair(i dont know did i pronounced in the right way),it's impossible to use a diodo while sitting .By checking the original file i did not found any error.I don't know where's going wrong.
yup same problem for me too
 

Lolazojajas

Newbie
Oct 1, 2022
22
7
13
does someone know how to install the phone mod? Im currently in version 1.1.3 of the game but have some missions of v2 0.5.1, but cant sem to find the phone thing and where do I put it. Plugins? CustomMission? thx
 
Aug 4, 2024
10
7
38
does someone know how to install the phone mod? Im currently in version 1.1.3 of the game but have some missions of v2 0.5.1, but cant sem to find the phone thing and where do I put it. Plugins? CustomMission? thx

You mean how to open the phone? Its the mod version 2, you can extract the mod to the BepInEx File > plugin file(The mod name is SFM_Custom_mission_v2.dll and file).
1768309649580.png

Then add CustomMission2 to game main file, you can insert the mission mod to this file location. (Note : Ignore thee CustomMissions file in my screenshot, its where I place unused missions and missions that has successfully converted from V1 to V2)
1768309780183.png

After entering the game, you can access the phone by opening tab and it should be in middle bottom of your screen.
 

huangjinyeniu

New Member
Jan 13, 2026
3
1
3
Sorry this maybe a silly question. But I found alot of custom missions requires you to use dildo while sitting on a chair, can someone tell me how to do that? I tried several times but couldn't mange to set the dildo on the chair.
 
Oct 15, 2025
17
30
64
Sorry this maybe a silly question. But I found alot of custom missions requires you to use dildo while sitting on a chair, can someone tell me how to do that? I tried several times but couldn't mange to set the dildo on the chair.
Just sit on a chair, the ring menu will change and allow you to use one.
 

Suzutsuki117

Newbie
Oct 23, 2025
16
69
39
Version 2 Build Beta 2.1 (0.5.1)

- fixed animation not turning on again after stopping an NPC
- fixed NPC respawn when they were destroyed by the game
- fixed a bug with caching the waypoints for NPCs that caused them to be invalid after stage change
- fixed math functions Max and Min
- fixed graphic glitches and animation for custom NPCs in conjunction with the sex system
- fixed Size function for NPC objects
- added Vector3Distance function
- added functions for NPC object to check more of the values that were only in _state.NPCs (like position)
- added a constructor for the NPC object that lets you link to an existing NPC
- added a functions for NPCs to initiate sex, change position and end sex
- added a function for NPCs to toggle the follow mode that is also used by the seduction skill

Lots of necessary fixes, because I didn't test it extensively before Christmas.
I also tried the previous version with the seduction skill and noticed several problems, that should be fixed now.
I've also added function to trigger sex by script, which also works when the Seduction skill is turned off. You can than still be caught by other NPCs, which could make for some interesting missions involving discreet sex.
You can now also link an NPC object to NPCs created by the game, but I've deactivated the functions for waypoints and respawning, because I fear that this could break the game if NPCs don't behave as the game expects.

I've also changed how the _state variable functions internally, so that it only updates the mission, cosplay and NPC states when they are queried. That should improve best-case performance.
Reporting issues.

Executing SetStageRankLimit(“Apart”, 8) disables portals to home, but fast travel to home remains available.

When only the En value is set in the title field of meta.json while the game language is set to Ja, the En value is ignored and the title becomes empty.
 

|||Byo|||

Newbie
Mar 29, 2021
18
41
187
Here's a new toy to everyone! Custom Ecstasy 1.1
Managed to make a script to modify how much ecstasy you get from A LOT of things. Pretty much anything.
Just put the Custom Ecstasy folder in CustomMissions2 as usual

There are two versions, I recommend the Cosplay one, but if you find the settings in the phone overwhelming (301 sliders), you can use the Simple instead (108 sliders)

I tried to make it as user friendly and compact as possible, you will find all the settings and a brief explanation on the phone.
But here's how it works anyway:
Since there is only one slider for each state, some values will tell the script what to do.
By default all the values are set (to -51) to not interfere with the games original mechanic

There are 5 types of special values:
-51 = Default game behaviour for that state
51 = Allow only lowering of ecstasy
52 = Allow only raising of ecstasy
53 = Freeze the ecstasy meter
54 to 59 = Group numbers
(this allow you to combine multiple states by assigning them to the same group number)

And there's the range from -50 to +50 = set the amount of ecstasy you want, just an arbitrary number, the negative values remove ecstasy.
There is also a multiplier at the start if you want even more control over the rates.

For example:
  • If you want to make Manaka to get ecstasy only when she's being watched and lower it if she's not walking, while also getting ecstasy if she does the Butt Wigle, you need to set these values: Not Seen = 51 , Walking = 52, Butt Wigle = 7
  • If you want to get ecstasy only when wearing the Shibari Rope AND moving around, set these values: Kikkou Shibari = 54, Walking = 54, (Group 54) Nr. of conditions = 2 and Ecstasy setting = 10
The group settings are at the end in the phone, Nr. of conditions is the minimum nr. of states that must be active at the same time, Ecstasy settings works the same as for any other state.
Modifying ecstasy gain from masturbating, riding dildo ... you name it, is also possible, the script just overwrites the games default mechanic. So if you want to make Manaka suffer, you can set for example her Anal Piston to lower her ecstasy. :HideThePain:

Not every imaginable combination of mechanic is possible this way, but if you thought about some fun thing you would like and couldn't do it with this mod, let me know, maybe there is a way.

Also while working on this, I found some insert and remove anal plug animations, so that's implemented too, you can enable/disable it from the phone.

For now I put in there only 6 different groups you can use (54-59) purely because the slider gets so many steps, it gets harder and harder to get the value you want.
Any feedback is much appreciated and let me know if you find any bugs!

Edit1: Updated to v1.1 and changed text above to reflect it.
 
Last edited:
Jun 24, 2018
116
237
170
Hunted

Note: This is a testing release, bugs may exist. Any and all feedback appreciated.

Requires the latest version of CustomMissionsV2

For years, you've danced on the edge of discovery. The thrill of the fleeting moment, the adrenaline rush of pushing boundaries – it’s been your game. You are Manaka, and the night is your canvas. But every masterpiece has its dark side. Every risk carries a price.

A single mistake. A careless dash across a moonlit park. A stranger's camera flash. Now, that moment lives online, a digital echo rippling through the city. The location is known. The silhouette is familiar to those who know her. And now… they’re looking.

They are the Hunters.

This mod isn't just about streaks and close calls anymore. It’s about survival. A new layer of tension has descended upon your world, a constant threat lurking in the shadows. These aren't ordinary NPCs; these are individuals driven by what they saw – fueled by curiosity, perhaps even something darker. They won't simply scatter when you appear. They will hunt. The stakes have never been higher. A single misstep means more than just lost points; it means facing consequences that could change everything.

What Changed? The Hunt Begins.

The Hunters are a new addition to the game world. They patrol familiar routes, blending into the regular hustle and bustle, their eyes scanning for any sign of the woman they've seen in those images. Each encounter is a gamble – a test of your skill and cunning. Successfully skirting detection earns you points as before, but now the stakes are far higher.

Your Fate, Your Rules: Punishment Mods.

The power to define those consequences is in your hands. This mod introduces a revolutionary system: Punishment Mods. Want to explore what happens when a Hunter finally corners you? Download and install custom modules that dictate the outcome – from minor inconveniences to… well, let your imagination run wild. The possibilities are endless.

To kick things off, I've included my own punishment mod, offering a glimpse into the potential for escalating consequences:

The First Encounter: Should a Hunter catch you, they’ll swiftly remove your coat (and reveal any clothing beneath!). They will then vanish to another location on the map before discarding the coat. Chase them and your coat is yours again, lose them and hunt for where they've hidden it.

Escalation: Subsequent captures become increasingly… complicated. The second time, you'll be handcuffed in addition to losing your coat. Expect a chase for both the key and the discarded garment. The third encounter leads to something far more unsettling: more material for the online hoards. Any further captures will simply replay this final, harrowing scene.

Installing Punishment Mods is Simple:

Download: Find a punishment mod you want to try
Place: Copy the downloaded file into the same folder as your game files.
Restart: Launch the game and let it load the new module.
Activate: Open your Phone menu in-game, tap the Options Cog (⚙), then select "Hunted." One option is called "Hunter Mod Name" Enter the mod’s name exactly as it appears (case-sensitive) to activate it.

Creating Punishments Mods
is also Simple:

Open: punishment_template.code to see a simple template.
Expand: Alter it to do whatever you want to
Read: More detail is available in modding_documentation.md
Compare: punishments.code is the code used by the mod – see how it works for some advanced usage tips

Surviving the Night: Tactics for Evasion.

Your instincts are your greatest weapon. Break line of sight – duck into narrow alleys, disappear behind buildings, and use the environment to your advantage. If the pressure becomes too intense, you can adjust the number of Hunters patrolling or give yourself a little more breathing room by using the mod's in-game options for adjusting difficulty.

Embrace the shadows. Outwit the hunters. And remember… they’re always watching.

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useruser9527

Newbie
Dec 2, 2025
16
34
64
Here's a new toy to everyone! Custom Ecstasy 1.0
Managed to make a script to modify how much ecstasy you get from A LOT of things. Pretty much anything but the cosplay items.
Just put the Custom Ecstasy folder in CustomMissions2 as usual

I tried to make it as user friendly and compact as possible, you will find all the settings and a brief explanation on the phone.
But here's how it works anyway:
Since there is only one slider for each state, some values will tell the script what to do.
By default all the values are set (to -51) to not interfere with the games original mechanic

For example, if you want to make Manaka to get ecstasy only when she's being watched and lower it if she's not walking, while also getting ecstasy if she does the Butt Wigle, you need to set these values:
Not Seen = 51 , Walking = 52, Butt Wigle = 7

There are four special values:
-51 = Default game behaviour for that state
51 = Allow only lowering of ecstasy
52 = Allow only raising of ecstasy
53 = Freeze the ecstasy meter

And there's the range from -50 to +50 = set the amount of ecstasy you want, just an arbitrary number, the negative values remove ecstasy.
There is also a multiplier at the start if you want even more control over the rates.
Modifying ecstasy gain from masturbating, riding dildo ... you name it, is also possible, the script just overwrites the games default mechanic. So if you want to make Manaka suffer, you can set for example her Anal Piston to lower her ecstasy. :HideThePain:

Not every imaginable combination of mechanic is possible this way, but if you thought about some fun thing you would like and couldn't do it with this mod, let me know, maybe there is a way.

Also while working on this, I found some insert and remove anal plug animations, so that's implemented too, you can enable/disable it from the phone.

It took some time to make sense from all this states/actions and how they should interact with each other, I didn't even glance toward the cosplay stuff yet, just look at the code ... tried to double check everything ... but there may be bugs somewhere so, I'm counting on you to let me know.
Edit1: Just out of curiosity, counted all the different states/actions that got a modifiable slider, all 95 of them ... now no one will believe me if I tell, it was not intentional.
This is really fantastic
 

tkpj8pn2

Newbie
Jun 11, 2025
15
34
83
NPCs Pickup Items
A simple v2 "mission" that lets NPCs pickup your dropped items as they walk by.
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Found a nasty game-freezing bug that would trigger when other custom missions spawned NPCs. Definitely update if you're on an older version!

btw Maorate I stole your enhancedDict.code. Big thanks.
 
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Lolazojajas

Newbie
Oct 1, 2022
22
7
13
You mean how to open the phone? Its the mod version 2, you can extract the mod to the BepInEx File > plugin file(The mod name is SFM_Custom_mission_v2.dll and file).
View attachment 5623192

Then add CustomMission2 to game main file, you can insert the mission mod to this file location. (Note : Ignore thee CustomMissions file in my screenshot, its where I place unused missions and missions that has successfully converted from V1 to V2)
View attachment 5623199

After entering the game, you can access the phone by opening tab and it should be in middle bottom of your screen.
but where is the file to the phone mod? thanks btw
 

Bun5643

Member
Dec 4, 2021
142
549
267
Here's a new toy to everyone! Custom Ecstasy 1.0
I'm using this with Moaning 2.3 and I think there's a weird interaction where just using a pose, say Supine Leg Raise, even at negative numbers (aside from default), will constantly make Manaka moan.

The max interval I have is 1.6 and posing seems to be causing her to moan every interval.

It doesn't do it immediately, but while in the pose if Manaka moans, she will then keep moaning until orgasm.

Thank you so much for the great mods!
 

krispivo

New Member
Oct 14, 2025
2
1
64
Hunted

Note: This is a testing release, bugs may exist. Any and all feedback appreciated.

Requires the latest version of CustomMissionsV2

For years, you've danced on the edge of discovery. The thrill of the fleeting moment, the adrenaline rush of pushing boundaries – it’s been your game. You are Manaka, and the night is your canvas. But every masterpiece has its dark side. Every risk carries a price.

A single mistake. A careless dash across a moonlit park. A stranger's camera flash. Now, that moment lives online, a digital echo rippling through the city. The location is known. The silhouette is familiar to those who know her. And now… they’re looking.

They are the Hunters.

This mod isn't just about streaks and close calls anymore. It’s about survival. A new layer of tension has descended upon your world, a constant threat lurking in the shadows. These aren't ordinary NPCs; these are individuals driven by what they saw – fueled by curiosity, perhaps even something darker. They won't simply scatter when you appear. They will hunt. The stakes have never been higher. A single misstep means more than just lost points; it means facing consequences that could change everything.

What Changed? The Hunt Begins.

The Hunters are a new addition to the game world. They patrol familiar routes, blending into the regular hustle and bustle, their eyes scanning for any sign of the woman they've seen in those images. Each encounter is a gamble – a test of your skill and cunning. Successfully skirting detection earns you points as before, but now the stakes are far higher.

Your Fate, Your Rules: Punishment Mods.

The power to define those consequences is in your hands. This mod introduces a revolutionary system: Punishment Mods. Want to explore what happens when a Hunter finally corners you? Download and install custom modules that dictate the outcome – from minor inconveniences to… well, let your imagination run wild. The possibilities are endless.

To kick things off, I've included my own punishment mod, offering a glimpse into the potential for escalating consequences:

The First Encounter: Should a Hunter catch you, they’ll swiftly remove your coat (and reveal any clothing beneath!). They will then vanish to another location on the map before discarding the coat. Chase them and your coat is yours again, lose them and hunt for where they've hidden it.

Escalation: Subsequent captures become increasingly… complicated. The second time, you'll be handcuffed in addition to losing your coat. Expect a chase for both the key and the discarded garment. The third encounter leads to something far more unsettling: more material for the online hoards. Any further captures will simply replay this final, harrowing scene.

Installing Punishment Mods is Simple:

Download: Find a punishment mod you want to try
Place: Copy the downloaded file into the same folder as your game files.
Restart: Launch the game and let it load the new module.
Activate: Open your Phone menu in-game, tap the Options Cog (⚙), then select "Hunted." One option is called "Hunter Mod Name" Enter the mod’s name exactly as it appears (case-sensitive) to activate it.

Creating Punishments Mods
is also Simple:

Open: punishment_template.code to see a simple template.
Expand: Alter it to do whatever you want to
Read: More detail is available in modding_documentation.md
Compare: punishments.code is the code used by the mod – see how it works for some advanced usage tips

Surviving the Night: Tactics for Evasion.

Your instincts are your greatest weapon. Break line of sight – duck into narrow alleys, disappear behind buildings, and use the environment to your advantage. If the pressure becomes too intense, you can adjust the number of Hunters patrolling or give yourself a little more breathing room by using the mod's in-game options for adjusting difficulty.

Embrace the shadows. Outwit the hunters. And remember… they’re always watching.

You don't have permission to view the spoiler content. Log in or register now.

Great mod! But I think u should add a feature where the third time you're caught, you'll be chained to the location you're in, and in random places.
And when you pick up your jacket after the third catch, the third capture script will trigger when you get caught again.
 
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Suzutsuki117

Newbie
Oct 23, 2025
16
69
39
Version 2 Build Beta 2.1 (0.5.1)

- fixed animation not turning on again after stopping an NPC
- fixed NPC respawn when they were destroyed by the game
- fixed a bug with caching the waypoints for NPCs that caused them to be invalid after stage change
- fixed math functions Max and Min
- fixed graphic glitches and animation for custom NPCs in conjunction with the sex system
- fixed Size function for NPC objects
- added Vector3Distance function
- added functions for NPC object to check more of the values that were only in _state.NPCs (like position)
- added a constructor for the NPC object that lets you link to an existing NPC
- added a functions for NPCs to initiate sex, change position and end sex
- added a function for NPCs to toggle the follow mode that is also used by the seduction skill

Lots of necessary fixes, because I didn't test it extensively before Christmas.
I also tried the previous version with the seduction skill and noticed several problems, that should be fixed now.
I've also added function to trigger sex by script, which also works when the Seduction skill is turned off. You can than still be caught by other NPCs, which could make for some interesting missions involving discreet sex.
You can now also link an NPC object to NPCs created by the game, but I've deactivated the functions for waypoints and respawning, because I fear that this could break the game if NPCs don't behave as the game expects.

I've also changed how the _state variable functions internally, so that it only updates the mission, cosplay and NPC states when they are queried. That should improve best-case performance.
While writing code, a strange freeze occurred.
Comparing a variable initialized with null to a negative integer causes a freeze.
I wrote a small piece of code to reproduce the problem.
Code:
freeze = CreateThread("freeze")
freeze:
    a = null
    thread = _this
    thread.Goto("main")
    main:
        Log("freeze: a")
        if a == -2
            Log("freeze: b")
        else
            Log("freeze: c")
        Log("freeze: d")
The console only outputs up to “freeze: a”, and it appears to freeze at the line “if a == -2”.
 
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Rat-attack

Active Member
Aug 18, 2020
964
1,168
261
Here's a new toy to everyone! Custom Ecstasy 1.0
Managed to make a script to modify how much ecstasy you get from A LOT of things. Pretty much anything but the cosplay items.
Just put the Custom Ecstasy folder in CustomMissions2 as usual

I tried to make it as user friendly and compact as possible, you will find all the settings and a brief explanation on the phone.
But here's how it works anyway:
Since there is only one slider for each state, some values will tell the script what to do.
By default all the values are set (to -51) to not interfere with the games original mechanic

For example, if you want to make Manaka to get ecstasy only when she's being watched and lower it if she's not walking, while also getting ecstasy if she does the Butt Wigle, you need to set these values:
Not Seen = 51 , Walking = 52, Butt Wigle = 7

There are four special values:
-51 = Default game behaviour for that state
51 = Allow only lowering of ecstasy
52 = Allow only raising of ecstasy
53 = Freeze the ecstasy meter

And there's the range from -50 to +50 = set the amount of ecstasy you want, just an arbitrary number, the negative values remove ecstasy.
There is also a multiplier at the start if you want even more control over the rates.
Modifying ecstasy gain from masturbating, riding dildo ... you name it, is also possible, the script just overwrites the games default mechanic. So if you want to make Manaka suffer, you can set for example her Anal Piston to lower her ecstasy. :HideThePain:

Not every imaginable combination of mechanic is possible this way, but if you thought about some fun thing you would like and couldn't do it with this mod, let me know, maybe there is a way.

Also while working on this, I found some insert and remove anal plug animations, so that's implemented too, you can enable/disable it from the phone.

It took some time to make sense from all this states/actions and how they should interact with each other, I didn't even glance toward the cosplay stuff yet, just look at the code ... tried to double check everything ... but there may be bugs somewhere so, I'm counting on you to let me know.
Edit1: Just out of curiosity, counted all the different states/actions that got a modifiable slider, all 95 of them ... now no one will believe me if I tell, it was not intentional.
Is it possible to use this in a custom mission? Say if once a mission is completed it gives ecstasy? However it isn't possible to have it increase ecstasy specifically if you move around while wearing shibari rope or a buttplug?
 

SkyRS

New Member
Feb 9, 2019
3
2
75
So im trying to create my first simple mission with V2. Ive never coded anything before, so after a lot of looking at others missions and trying different things i got it mostly working. What i want to do is mission that works same as all standart game missions. Mission panel, conditions, zones are all seem to work fine. What i cant figure out:
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Im sure there a lot of weird and stupid things in my code. Again, its my first time coding anything. Any help or advice is very appreciated! Thanks
Spent some more time figuring things out, managed to get more stuff working. The only 2 remaining issues are
1. how to get rp multiplier column working
2. how to get my mission to show up in the flash results / missions completed menu after returning home
Any help appreciated

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yoloahah95

Newbie
Mar 9, 2022
39
47
159
Hunted

Note: This is a testing release, bugs may exist. Any and all feedback appreciated.

Requires the latest version of CustomMissionsV2

For years, you've danced on the edge of discovery. The thrill of the fleeting moment, the adrenaline rush of pushing boundaries – it’s been your game. You are Manaka, and the night is your canvas. But every masterpiece has its dark side. Every risk carries a price.

A single mistake. A careless dash across a moonlit park. A stranger's camera flash. Now, that moment lives online, a digital echo rippling through the city. The location is known. The silhouette is familiar to those who know her. And now… they’re looking.

They are the Hunters.

This mod isn't just about streaks and close calls anymore. It’s about survival. A new layer of tension has descended upon your world, a constant threat lurking in the shadows. These aren't ordinary NPCs; these are individuals driven by what they saw – fueled by curiosity, perhaps even something darker. They won't simply scatter when you appear. They will hunt. The stakes have never been higher. A single misstep means more than just lost points; it means facing consequences that could change everything.

What Changed? The Hunt Begins.

The Hunters are a new addition to the game world. They patrol familiar routes, blending into the regular hustle and bustle, their eyes scanning for any sign of the woman they've seen in those images. Each encounter is a gamble – a test of your skill and cunning. Successfully skirting detection earns you points as before, but now the stakes are far higher.

Your Fate, Your Rules: Punishment Mods.

The power to define those consequences is in your hands. This mod introduces a revolutionary system: Punishment Mods. Want to explore what happens when a Hunter finally corners you? Download and install custom modules that dictate the outcome – from minor inconveniences to… well, let your imagination run wild. The possibilities are endless.

To kick things off, I've included my own punishment mod, offering a glimpse into the potential for escalating consequences:

The First Encounter: Should a Hunter catch you, they’ll swiftly remove your coat (and reveal any clothing beneath!). They will then vanish to another location on the map before discarding the coat. Chase them and your coat is yours again, lose them and hunt for where they've hidden it.

Escalation: Subsequent captures become increasingly… complicated. The second time, you'll be handcuffed in addition to losing your coat. Expect a chase for both the key and the discarded garment. The third encounter leads to something far more unsettling: more material for the online hoards. Any further captures will simply replay this final, harrowing scene.

Installing Punishment Mods is Simple:

Download: Find a punishment mod you want to try
Place: Copy the downloaded file into the same folder as your game files.
Restart: Launch the game and let it load the new module.
Activate: Open your Phone menu in-game, tap the Options Cog (⚙), then select "Hunted." One option is called "Hunter Mod Name" Enter the mod’s name exactly as it appears (case-sensitive) to activate it.

Creating Punishments Mods
is also Simple:

Open: punishment_template.code to see a simple template.
Expand: Alter it to do whatever you want to
Read: More detail is available in modding_documentation.md
Compare: punishments.code is the code used by the mod – see how it works for some advanced usage tips

Surviving the Night: Tactics for Evasion.

Your instincts are your greatest weapon. Break line of sight – duck into narrow alleys, disappear behind buildings, and use the environment to your advantage. If the pressure becomes too intense, you can adjust the number of Hunters patrolling or give yourself a little more breathing room by using the mod's in-game options for adjusting difficulty.

Embrace the shadows. Outwit the hunters. And remember… they’re always watching.

You don't have permission to view the spoiler content. Log in or register now.
Wow what a project, thank you a lot for creating this, I will definitely check how to make punishments

I have an issue dealing with this mod : spawning of a map totally freezes the game ! Enabling "Hunted" while already in a map does not freeze the game. I did not find why this is happening. My game is a lot modded currently, but I did not have any resources issue, I don't have any lag, and I don't see any log looping while Hunted is enabled. Maybe CustomMissionsv2 does not handle correctly something ? I've installed the last version (0.5.1)
 
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5.00 star(s) 1 Vote