Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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cherry_sigma

Newbie
Dec 29, 2022
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This mod dosent seems to work on my end, i have no issue with other mod though("MultiStageItemSearch" runs smoothly). Am i lacking any supporting mod or plugins?
Further more, "Aftermath" seems to teleport items outside of map, i cant reach them by anymeans.
The first problem, I don't have any idea. But the second one really reminds me that some stages like shops simply don't have starting points. I'll fix this immediately.

EDIT: Fixed.
 
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nezumitori

Active Member
Nov 19, 2021
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Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.

It's a main.code file, but how do I import this into my game? Just put it in BepInEx/plugins ?
 

nezumitori

Active Member
Nov 19, 2021
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You need to add it's folder to the CustomMissions2 folder (make sure you've installed custom missions V2, its on page 18 of this thread!)
Hmm I noticed there's some incompatibilities with certain mods. I could trigger the CustomMissions2 mod and the Aftermath modifying user interface works, but it doesn't seem to do much if I get caught. Am I misunderstanding the purpose of the Aftermath custom mission?
 

Suzutsuki117

New Member
Oct 23, 2025
13
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Penalty Vibrator

This mod automatically changes the vibrator's level when you don't have the remote.
It sets the vibrator to High when you're in places where people don't come, sets it to Low when you're dashing, and turns it off otherwise.

---

I'm playing Multi Stage Item Search with the NPC Mod Behavior, where getting captured means game over.
However, the vibrator's random mechanic is so obstructive that I can't beat the mission, so I made this mod to make the vibrator easier.

I use equipment effects that boost stamina-related and dash speed.
I don't use effects that lower detection risk.
Lowering it to 10% makes you much harder to notice, but it feels too unnatural.
 
Aug 4, 2024
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Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
Is it possible to have only one or two toys on instead of all? its really difficult to move if its all on, basically soft locked yourself if you chose that, blindfold, and kidnapped somewhere else.
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
Hmm I noticed there's some incompatibilities with certain mods. I could trigger the CustomMissions2 mod and the Aftermath modifying user interface works, but it doesn't seem to do much if I get caught. Am I misunderstanding the purpose of the Aftermath custom mission?
Yes, that script is used as a combination with another BepInEx mod, the NPC behavior Mod.
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
Is it possible to have only one or two toys on instead of all? its really difficult to move if its all on, basically soft locked yourself if you chose that, blindfold, and kidnapped somewhere else.
There is an option that can be switched to [+1] or [all], the former adds one toy per time, the later just adds all toys.
 
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ailecon

New Member
Oct 7, 2020
12
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Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
I really like the mod you made.
Would it be possible to add another trigger option—so that when Manaka is discovered by an NPC during normal gameplay, she would be randomly teleported according to the player’s preset configuration?
I usually play the game with the sex option turned off.
I’m looking forward to your reply.
 
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cherry_sigma

Newbie
Dec 29, 2022
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163
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I really like the mod you made.
Would it be possible to add another trigger option—so that when Manaka is discovered by an NPC during normal gameplay, she would be randomly teleported according to the player’s preset configuration?
I usually play the game with the sex option turned off.
I’m looking forward to your reply.
It is possible, but I don't have so much time maintaining all the scripts now. I might come back for further modding once I gained a better understanding on this game, and the mainstream practices of modding. This may take a month or longer. So sorry for not helping you.
 

Kiet0102

New Member
Jan 2, 2024
1
0
52
Where can I paste the code.... I pasted it in "CustomMissions" folder but I think it didn't work :(
 

axelaen

Newbie
Jun 19, 2018
83
41
188
Plugin_IncuffableManaka - v1.0.1

Version 1.0.1

Now can stand up when crouching and handcuffed by holding the ring menu.
I have v1.01 and she doesn't stand back up when I hold the ring menu when crouching and cuffed. Is there anything else I need to do?
I had previously installed a mod to make more actions available from crouching (https://f95zone.to/threads/secret-flasher-manaka-v1-1-3-sheablesoft.256682/post-18179356), but even after removing that file I still can't get her to stand up.
 
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axelaen

Newbie
Jun 19, 2018
83
41
188
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

But I haven't tested what amount should be reasonable, so I will leave it here.
...
If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
I'm trying to change the condition so that it skips the r*pe and go straight from caught to consequences. Sadly I can't figure out how to do this. If I change it to activate on "Action_Sad, Action_SadHandcuffAtMap, Action_CrouchCry", then the game over overlay displays, even though the teleport and other stuff works. Do you have any ideas to bypass the game over screen?
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
I'm trying to change the condition so that it skips the r*pe and go straight from caught to consequences. Sadly I can't figure out how to do this. If I change it to activate on "Action_Sad, Action_SadHandcuffAtMap, Action_CrouchCry", then the game over overlay displays, even though the teleport and other stuff works. Do you have any ideas to bypass the game over screen?
Other actions just lost control, except Sad also triggers some teleportation and reset logic. To bypass game over, it is possible to write a BepInEx plugin to alter the logics. I will try.
 

cherry_sigma

Newbie
Dec 29, 2022
74
163
43
I'm trying to change the condition so that it skips the r*pe and go straight from caught to consequences. Sadly I can't figure out how to do this. If I change it to activate on "Action_Sad, Action_SadHandcuffAtMap, Action_CrouchCry", then the game over overlay displays, even though the teleport and other stuff works. Do you have any ideas to bypass the game over screen?
A minor victory. View attachment NpcGotUsedToIt.rar Now in normal mode GG (Game Over) will never be triggered, and when GG should be triggered, Manaka will CrouchCry for 3 seconds instead. You can use this action for detection. This is an BepInEx plugin, and might be conflict with NpcBehaviourMod, since both mod interfares GG mechanism.

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5.00 star(s) 1 Vote