Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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eltiachan

Member
Sep 2, 2023
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I have tried this mod. The sound transition is not very smooth. To be honest, perhaps both the code and the audio files need some updates.
It's like a proof of concept mod. I tried it and uninstalled it soon after. The quality of the audio files are not to my liking and I will wait until someone make a quality sound packs.
 

baigeijun

Newbie
Oct 27, 2025
48
17
59
The audio in this video flows very smoothly. I'm not sure if any code was actually used, or perhaps it was just voice-over editing.
I have tried this mod. The sound transition is not very smooth. To be honest, perhaps both the code and the audio files need some updates.
Yes, I have used the voice module before. But it seems to randomly loop normally, and it's impossible to distinguish the pleasure value from the climax sounds alone.
 

Crisp2002

Newbie
Jun 30, 2025
92
430
123
Translated from Google
Hello everyone
Please excuse my poor English,so I might not have expressed myself clearly.
I found the bug in v2_0.4.2
If Manaka has ever worn the eye mask,she would put on the eye mask while she is doing some action like "TakeOnOffBra", and"TakeOnOffPants"
Additionally, I would like to ask how to set up the footstep soundeffect.
I also had problems with that too and I did some tests about it. I think is a bug related to the four bra-panties animations, when you use them, the last adult toy equipped (or unequipped) change and it’s reverted to its previous state. If you have just load the savegame there’s no last item and everything is ok, but as soon as you change your equipped adult toys the problems begins.
Thanks for pointing out.
It is as you said and happens specifically for those animations and the last adult toy you put on or off. The eye mask is the most noticeable though. The actions aren't really used in the game (probably cut content), so they are not fully implemented. I've been using them because they appeared to work.
I still want to use them, so I'll write a workaround to fix it in the next version.
 

tgyg_yog

New Member
Oct 28, 2025
13
10
54
Thanks for pointing out.
It is as you said and happens specifically for those animations and the last adult toy you put on or off. The eye mask is the most noticeable though. The actions aren't really used in the game (probably cut content), so they are not fully implemented. I've been using them because they appeared to work.
I still want to use them, so I'll write a workaround to fix it in the next version.
That's wonderful, thank you!
 
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mcnv

Newbie
Jul 15, 2018
69
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227
...
Extra content: Tanline texture for the end of chapter 4 which requires the texture replacer plugin. Completely optional
...
for those who wants to install the tanlines. the texture replacer plugin was updated, so now you'll have to delete the _giberish at the end of the png file to get the tanline to replace the demon tattoo.

Thank you very much for the valuable update.
I have nothing but respect for your hard work.

From now on,
"signA_59fc8b3f7285138ff513aa39584e24d0.png"

"signA.png"
So that's what I should have done.
...
 

smartest

New Member
Nov 10, 2025
7
7
64
Thank you so much for your detailed feedback and for taking the time to test the English version!

You're absolutely right - these are critical bugs that needed to be fixed.

**Bug 1 - Park sitting scene:**
The prologue recently went through a complete refactoring, and during that process, I forgot to pass the `nextcheckpoint` parameter to the initial listener. This caused the story to get stuck after sitting in the park. I sincerely apologize for this oversight - it's fixed now.

**Bug 2 - Dogeza detection area:**
Initially, I thought the detection zone might be too small, so I made it quite large during the original design. When the issue persisted during testing, I even enlarged it to cover the entire living room area - but the detection errors STILL occurred!

I never expected this was actually caused by the **cuboid area's inherent instability**. After extensive testing, I've had to compromise and switch to a spherical detection zone, which is much more stable. I set it to be invisible for immersion purposes, though there seems to be a display bug with the mod where areas don't hide properly unless you change maps (hopefully the mod author will see this).

The spherical zone does sacrifice some narrative immersion since I had to make it large enough to be reliable (which extends beyond the intended carpet area), but this compromise was necessary for gameplay stability.

**I swear I'll never use that annoying cuboid detection again!**

Both issues have been fixed and will be included in the current update. Thanks again for your patience and excellent bug reporting!
I really enjoyed Chapter 1. When can I expect the next chapter to be released? I’m really looking forward to it.
 

smartest

New Member
Nov 10, 2025
7
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64
I really enjoyed playing the V2 custom missions like 'The Price of Losing Control', 'PrefectManaka', 'Kenji'. Are there any additional V2 custom missions besides these?
Well-made custom missions are far more thrilling than most adult games.
 

nephisto2040

New Member
Aug 27, 2025
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1
https://f95zone.to/threads/bepinex-plugin-texture-replacer-v1-0-8-2.118422/

The tl;dr from what I remember is that you download the 2 plugin files and put them in the plugin folder and create the folder named ModImages in the plugin folder then put the texture in it. Make sure to not change the texture file name or it won't work.
question maybe i messed up somewhere but i have both the plugins and the png in the mod image folder but it wont work any possible cause?
 

mcnv

Newbie
Jul 15, 2018
69
95
227
Excuse me. I've been enamoured with the photo and messaging of the 2.0 version and wanted to create something with it but I came to an issue with the dialog not showing up.


I don't know what I did wrong. I adapted the example message into an intro like thread and them made a second one. I'm trying to create several Message threads from one mod but had issues with the second thread not showing its next dialog.

Here is the mission in question.
 

cactuar

Member
Modder
Mar 31, 2018
199
3,011
518
Excuse me. I've been enamoured with the photo and messaging of the 2.0 version and wanted to create something with it but I came to an issue with the dialog not showing up.


I don't know what I did wrong. I adapted the example message into an intro like thread and them made a second one. I'm trying to create several Message threads from one mod but had issues with the second thread not showing its next dialog.

Here is the mission in question.
You made the chatdata list but didn't do anything with it. You forgot the "thread.Goto("chatoutput", etc)" part.
I've included what I've been playing with if you want to see some examples.
 

cactuar

Member
Modder
Mar 31, 2018
199
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518
I also wrote a camera helper to get the position and direction of a specific camera angle for taking photos automatically. It's based on the game's camera angle (not the phone camera). Plug in the numbers it gives you into the function below.
Code:
            position = Vector(Position here)
            direction = Vector3Rotate(Quaternion(Rotation here), Vector(0,0,1))
 

tgyg_yog

New Member
Oct 28, 2025
13
10
54
You made the chatdata list but didn't do anything with it. You forgot the "thread.Goto("chatoutput", etc)" part.
I've included what I've been playing with if you want to see some examples.
Thank you for sharing
As I have limited programming knowledge, reference examples are very helpful.
Thank you very much!
 

bergi

New Member
Jun 27, 2018
12
51
78
question maybe i messed up somewhere but i have both the plugins and the png in the mod image folder but it wont work any possible cause?
Did you try what Mcnv said a couple post before yours? You need the file hierarchy to be: installfolder/BepInEx/plugins/ModImages. To have downloaded the right plugins and put them in the plugins folder. To have the correctly named tanline image in the ModImages folder. The correct name for the .png is "Satanism (selestia)_1b28dda75a915c4ca1b6abb91ae65946" if you have the old plugins or "Satanism (selestia)" if you have the updated version.
 

notgold123

New Member
Nov 21, 2025
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1
I may have commented relatively late, but still pay tribute to the editor author crisp2002 and all custom task authors
 

tslove142857

New Member
Nov 26, 2025
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29
where can I find the list of actions, items, equipments (clothes) etc for designing a custom mission in form of json?
 

raptorr64

Newbie
Jul 9, 2017
31
51
162
where can I find the list of actions, items, equipments (clothes) etc for designing a custom mission in form of json?
Equip everything you want, press F9 and alt-tab to the BepInEx console window. The logs will display the name of every item or clothes you have on you (same thing to know the name of the various actions)
 
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smartest

New Member
Nov 10, 2025
7
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64
You made the chatdata list but didn't do anything with it. You forgot the "thread.Goto("chatoutput", etc)" part.
I've included what I've been playing with if you want to see some examples.
From the prologue, this custom mission seems to have a really well-structured story. However, looking at the text.code file, there's dialogue for main mission 4. Where does the second main mission start?
 

cactuar

Member
Modder
Mar 31, 2018
199
3,011
518
From the prologue, this custom mission seems to have a really well-structured story. However, looking at the text.code file, there's dialogue for main mission 4. Where does the second main mission start?
I wrote the outline of the mission but that's it. I haven't actually put it together yet.
 
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