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Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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Crisp2002

Newbie
Jun 30, 2025
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Another question
how do I get picture metadata after it is selected from the gallery? I tried using GetSnapshotData but I don't know what it gives back. the code I tried to use just complains that it isn't a list.
Code:
eyeball = GetSnapshotData(selection["0"])
Log(eyeball.data.Exposed_Hip == null)
Log(eyeball.Exposed_Hip == null)
It should be eyeball.Exposed.Hip
You can check all variables with DumpVariables(4) (the 4 is just to limit the number of recursions, because there is no check for self referencing lists, which would create an endless loop and crash)
I'll also add a function to check a single variable to make it easier for developers.
 
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mistersodacan

Newbie
Jul 29, 2017
49
83
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So uh...

I've come to the realization that most of these missions are essentially Simon Says with text. There have only been like...two or three that add actual objectives that make normal gameplay more interesting.


I stayed up all night creating my first mission: pet daytime dares.

Note: Requires animal ears and tail, futa pill, dog pee and masturbation poses. Make sure the skill that interrupts missions is OFF


Utilising cross communication between a billion files,you get an open set of missions and a very open and free yet very challenging mission. Start by going outside naked whilst wearing an animal tail and animal ears in the daytime, and tackle the missions in any order from any position you'd like to unlock the final challenge. Designed to be done without body kits, but because it is a very difficult mission they're allowed for those who arent as into stealth and patience.

I hope I could bring something interesting for you guys and I'd be happy to hear any feedback whether you liked it or hated it. You of course need all files to play

This one is definitely my favorite. My only real complaint is that it has additional content that was left unfinished. There is content that was started to be implemented in the convenience store, but was never finished. The objectives are there, but they don't work and most of them lack descriptions. The other technical issues it has aren't very significant.

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And yes, I did a 100% residential run with this and the Extreme mod active.

I should have made it a point to say "thank you" for this sooner, but thank you for this. I won't hold out hope that it gets finished, but I would love for that to happen. Either way, I like what's there.


I wish more of them would do things like this, instead of having lengthy text to get through and making you stand in specific spots doing specific things wearing specific clothes. You often have to stand still or move very slowly for extended uninterruptible periods.

It almost always forces you into a losing situation, which just causes frustration. So you're essentially required to use cheat skills to get through them.

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I dunno if any of this input will be helpful for anyone, but there it is I guess. Do whatever you want to do, obviously. I can't stop you, and you can't hear me swearing at my screen. :KEK:

I like to think I know what I'm talking about, at least.


Custom Missions Tools to make it easier to create Custom Missions v2

I am in the process of creating my own custom missions and I encountered several challenges on my path, that I had to resolve by creating certain tools to check for variables. These tools are simply missions I used to log any values i needed that the documentation on the code for custom missions v2 did not provide. (TO BE CLEAR, PUT THESE ON THE MISSIONS FOLDER TO USE THEM).

I dont know if someone made more useful stuff. I wont read 44 pages and i wont try searching for keywords. Making everything myself wasnt that hard. But if someone has the patience to try and finding the keywords and ends up here, then Im helping someone. The version i used is v2_0.4.2


So here they are

Action_tool: Adds a chat to the phone with a button that, when clicked, sends a message on the chat saying the string ID of the action the player is currently doing. E.g: the player is doing the dog peeing pose. Its going to send "PeeDog". Not all actions have such straightforward names so this is needed to figure out which is which. (theres actions like OnaniNormal or OnaniYotuashi. I have no ideia what those are lmao).

GPS_tool: Adds a chat to the phone with a button that, when clicked, sends a message on the chat saying the current position of the player (coordinates) as well as what stage (apartment, park, etc) the player is in. This is useful when you want to create a mission with certain areas on the ground the player has to go to. So if you have a route in mind for a mission, you can check all the checkpoint values beforehand.

List_items_tool: Adds a chat to the phone. When the player wear anything considered a "cosplay" (usually costumes you buy. yeah, the cosmetics) a message is sent to the chat saying the string ID related to the piece of cosplay the player equipped. This is necessary cause if you want to create any mission that uses these costumes they arent listed on the documentation. Theres also a button that sends all the IDs to the log file at once, so you can copy and past anywhere more easily (if you know what you are doing with the mod you can find this file).

RP_tool: Adds a chat to the phone with a button that, when clicked, adds 1000 RP to the players balance. I did that cause i didnt have all the costumes unlocked and i needed money and i didnt want to farm RP. So maybe thats useful to you as well.

DistanceAway_tool: Adds a chat to the phone with a button that, when clicked, creates a mission with the objective of going 30 meters away from the current position. This is just a code example if someone wants to create an area and check how to calculate the player position relative to it.

Fantastic Christmas gift.

A repository thread for modding may be in order soon to make the process and resources more accessible.


If you have any curiosity on what missions im creating im currently finishing a mission to drop clothes to the ground, walking away and getting them back after. Its a variation of the normal mission of walking away from the coat but using normal clothes instead (like skirts and shirts). I also intend on creating a mission that uses the photo/camera tool on the phone and makes the player go to several places taking pictures in specific poses (gives a reason to actually buy all the poses in the game). This one will have a story to follow.
Having repeatable objectives that require taking photos doing things in specific places sounds like a lot of fun. I hope this leads us closer to that.

Having fixed security cameras with objectives tied to them to get recorded doing things for certain lengths of time would be a great addition to the game as a whole. Not having them in the base game was a missed opportunity.
 

AkameVanish

Newbie
Jul 21, 2022
29
48
23
So uh...

I've come to the realization that most of these missions are essentially Simon Says with text. There have only been like...two or three that add actual objectives that make normal gameplay more interesting.





This one is definitely my favorite. My only real complaint is that it has additional content that was left unfinished. There is content that was started to be implemented in the convenience store, but was never finished. The objectives are there, but they don't work and most of them lack descriptions. The other technical issues it has aren't very significant.

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And yes, I did a 100% residential run with this and the Extreme mod active.

I should have made it a point to say "thank you" for this sooner, but thank you for this. I won't hold out hope that it gets finished, but I would love for that to happen. Either way, I like what's there.


I wish more of them would do things like this, instead of having lengthy text to get through and making you stand in specific spots doing specific things wearing specific clothes. You often have to stand still or move very slowly for extended uninterruptible periods.

It almost always forces you into a losing situation, which just causes frustration. So you're essentially required to use cheat skills to get through them.

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I dunno if any of this input will be helpful for anyone, but there it is I guess. Do whatever you want to do, obviously. I can't stop you, and you can't hear me swearing at my screen. :KEK:

I like to think I know what I'm talking about, at least.





Fantastic Christmas gift.

A repository thread for modding may be in order soon to make the process and resources more accessible.




Having repeatable objectives that require taking photos doing things in specific places sounds like a lot of fun. I hope this leads us closer to that.

Having fixed security cameras with objectives tied to them to get recorded doing things for certain lengths of time would be a great addition to the game as a whole. Not having them in the base game was a missed opportunity.
Hey. I just read your message. First things first, thank you for the complement. Second, all your complaints are valid. I played some of the mods (like 4 or 5) and yeah, most of them require you to just read a lot on the screen lmao. The "Adventure Time" mod made use of the phone chat inbox. Thats what i plan to do as well. (Btw I still dont get how i survived that mod first try. I was thrown naked in Downtown and was supposed to walk like that the entire map. I thought doing naked missions there without body paint was borderline impossible.)

What i actually REALLY dont like about the mods (but thats personal opinion, not everyone will agree) is how much randomness they add to the gameplay. "Liliths Fun" is one that fully focus on that and while the mod is intended to be like that, its not my type. Some mods did that but not on purpose and thats really frustrating. Like you said when we have to stay still and an npc appears and you just lose.

That said, i want my mods to have only the randomness the game already provide unless its an story element that intends you to lose.

Lastly, if you are interested in testing my dropping clothes mod, i can send here. It already works and i covered all the bugs i found (i didnt look much so theres may be more) but theres some things i want to address first before considering it complete.
 
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mcnv

Newbie
Jul 15, 2018
69
92
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Yo. I was looking at the Manaka Greatest Adventure and saw one about being naked while waiting for the cashier scans your item. How do you do that one without getting caught?
 

AkameVanish

Newbie
Jul 21, 2022
29
48
23
Yo. I was looking at the Manaka Greatest Adventure and saw one about being naked while waiting for the cashier scans your item. How do you do that one without getting caught?
You have to put the items for the cashier, leave them there and go hide lol. You can just walk. Coincidentally, the first time I tried this was yesterday.
 

eltiachan

Member
Sep 2, 2023
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I’ve added part 1 and part 2.
As before, each of them has branching points that are triggered by specific actions. Please give them a try.


Because there’s a lot of text, it may take some time to finish. When trying to make the story feel natural, the amount of text inevitably ends up increasing.
I tried both Parts 1 and 2 and they are what I would envision a Manaka story mode would be like. For best results, I recommend playing with (refer to this post for how to use the EFVP voice pack.)

Looking forward to more episodes!
 
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eltiachan

Member
Sep 2, 2023
169
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131
Hi there fellow thread lurkers!

Some of you may be familiar with the SecretFlasherVoicepack mod made by hexecho.
Well I took the liberty and snatched the sound files from it, rearranged them a bit and made some (hopefully decent) moaning system to Manaka.
Of course if you're following this thread, you know I couldn't make this script without the awesome work of Crisp2002
So thank you Crisp2002 for the great contribution, expanding this great game!
And thanks to all fellow contributors, for the cool missions and amazing custom stuff you made! (y)

Copy the Moaning folder in the CustomMission2 folder as usual.
Tested it under game version 1.1.3 using SFM_custom_mission_v2_0.4.2
Tell me if you find any bugs/error messages, if you have some better or different moaning sounds I could probably implement them, or any other suggestion is greatly appreciated!

Also, you can customize some settings on the phone in game, play around with them, the settings save under BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning but only if the game saves too (manually at the laptop or returning home with points I think).
If you want the default values back you can open the Moaning.code file (they are at the top), or better just delete the save file and they should revert.

Have fun moaning!
The author of Voice Pack Plus has included a customized voice pack ( ) which (IMO) is better than the stock voice pack. You may want to take a look.
 

smartest

New Member
Nov 10, 2025
7
7
3
I’ve added part 1 and part 2.
As before, each of them has branching points that are triggered by specific actions. Please give them a try.


Because there’s a lot of text, it may take some time to finish. When trying to make the story feel natural, the amount of text inevitably ends up increasing.
This is an amazing custom mission! It starts getting really exciting from Part 2. I can't wait for the next part!
 
Oct 15, 2025
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28
13
Custom missions make an already great game to be top tier.
I think there's already some excellent custom missions given the limitations the game has. If mods are fully able to open up the game and mechanics I imagine we'll seem some really impressive stuff over the next year or two.
 
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Oct 15, 2025
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Mistake

I tried creating a short mission using Custom Mission V2. This is one proposal. I treated the space in the lower-left corner of the screen, with all game UI elements visible, as a text box, and made it so that by executing an interaction, the subtitles can be advanced to the next page at any timing you choose. This may help reduce situations where players cannot keep up with reading subtitles as time passes.

Mission Overview:
At the starting point, there is a small circle in the corner of the room next to the bed. This time, as “part0,” the mission takes the form of reminiscing about Manaka’s past. For that reason, some forced, story-driven events occur as part of the presentation. Please forgive any seemingly unfair game overs. You may find the experience less stressful if you make use of cheat skills. A branching point is prepared near the end, which is triggered by a specific action. Please consider this as a kind of hard mode.

Notes:
There are scenes where specific commands are required, but the key bindings are based on the default settings (e.g., press R = View Switch).
Both English and Japanese versions are available. Please choose one to download. The English translation was done by AI, so please forgive any mistranslations.
I have confirmed that it works in my own environment, but as this is a beginner’s project, please forgive any lack of debugging.


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These are really well done. Looking forward to seeing where the story is headed.
 

mistersodacan

Newbie
Jul 29, 2017
49
83
28
Yo. I was looking at the Manaka Greatest Adventure and saw one about being naked while waiting for the cashier scans your item. How do you do that one without getting caught?
I've always done this by waiting for everyone else to line up at the cash register and following behind them. That, or waiting for the cashier to be at the near end of the store so they walk past me without looking at me. It's tricky and requires patience to do it safely during the day, however you go about it.

Don't worry about people walking in and seeing you. Their vision doesn't really activate until they've already walked past the checkout line. They do tend to turn around a bit after checking out, though. So if you don't have detection reduction, that can be a problem.

Hey. I just read your message. First things first, thank you for the complement. Second, all your complaints are valid. I played some of the mods (like 4 or 5) and yeah, most of them require you to just read a lot on the screen lmao. The "Adventure Time" mod made use of the phone chat inbox. Thats what i plan to do as well. (Btw I still dont get how i survived that mod first try. I was thrown naked in Downtown and was supposed to walk like that the entire map. I thought doing naked missions there without body paint was borderline impossible.)

What i actually REALLY dont like about the mods (but thats personal opinion, not everyone will agree) is how much randomness they add to the gameplay. "Liliths Fun" is one that fully focus on that and while the mod is intended to be like that, its not my type. Some mods did that but not on purpose and thats really frustrating. Like you said when we have to stay still and an npc appears and you just lose.

That said, i want my mods to have only the randomness the game already provide unless its an story element that intends you to lose.

Lastly, if you are interested in testing my dropping clothes mod, i can send here. It already works and i covered all the bugs i found (i didnt look much so theres may be more) but theres some things i want to address first before considering it complete.
I agree completely. It doesn't really feel fair, and the game itself tries very hard to make sure it's fair to the player. I feel like having to cheat in order to complete a mission means there's a problem with the mission. Time limits also don't really mesh well with the design. At least not time limits with direct punishment. Just having time-limited bonus objectives would be perfectly fine, just don't mess me up for not completing them. That's not really fair.

Whenever you feel like the mod is complete, I'm sure we'll all welcome it here. That sounds like it would give the casual outfit system more utility and flavor. I've never really used them.

I’ve added part 1 and part 2.
As before, each of them has branching points that are triggered by specific actions. Please give them a try.


Because there’s a lot of text, it may take some time to finish. When trying to make the story feel natural, the amount of text inevitably ends up increasing.
Oh geez, it's another blackmail story. :HideThePain:

Well, thank you regardless. It's made well, and the branching objectives are genuinely clever.
 

OWK34

New Member
Aug 20, 2023
3
0
36
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.

All items are dropped in same stage before teleportation if any, but the compass will be incorrect in stages like stores.
I'm sorry, but....
How can i install this mod? TwT
Please i need a tutorial
 

|||Byo|||

New Member
Mar 29, 2021
11
14
126
The author of Voice Pack Plus has included a customized voice pack ( ) which (IMO) is better than the stock voice pack. You may want to take a look.
Awesome, didn't knew about it, thanks!

You can download V2 from my OP
I tried adjusting some things, hope it's better than the first one.

It would be awesome if we could get some function from Crisp2002 to increase suspicion of people nearby (similar how the footsteps work) so moaning would have some consequences too.
 
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TESTmode1

New Member
Dec 22, 2025
2
0
1
Here are three story-based missions I made where somebody caught you flashing and is blackmailing you into following their instructions. They are interconnected and take place in the shopping mall with one mission per floor, split up as a sort of checkpoint system. As you go up the floors, the demands start getting more daring.

Make sure you own the whole office lady outfit, have all the adult toys and emotes unlocked, and own multiple dildos.

Mission 1 starts at the entrance to the shopping mall. Stand on the zone wearing anything and it will change your outfit and move you to the starting position.
Mission 2 starts at the second floor rear escalator, same deal as above.
Mission 3 starts at the third floor escalator, same deal as above.

There's a lot of cool things you can do with this mod which I wanted to try out, but I didn't want to inflate the mission length too much. Even splitting up the checkpoints, getting near the end of a mission and having to start over because you get caught kind of sucks (although I guess that adds to the risk factor). Was pretty fun putting them together, it's not too hard once you get the hang of it.
"I'm stuck in Chapter 1 at the part that says 'Put it down, slide it to your ass, and fuck it hard. After a long day at work, you need to relax.' I can't use the dildo while sitting on the chair. Requesting help."
 

kaba456

New Member
Aug 26, 2023
2
0
87
"I'm stuck in Chapter 1 at the part that says 'Put it down, slide it to your ass, and fuck it hard. After a long day at work, you need to relax.' I can't use the dildo while sitting on the chair. Requesting help."
Hold button "1", while sitting on the chair/toilet/bench
 

TheLenore

New Member
Dec 1, 2025
2
0
1
When I equip a preset, the game continuously performs the changing outfit action and throws an error:[Error : Unity] Exception: PartsRecords length mismatch? id:25 records.Length:25What should I do? I suspect it's because I'm using the Cosplay Loader Mod. QQ_1766590314368.png QQ_1766590326517.png
 

AkameVanish

Newbie
Jul 21, 2022
29
48
23
Custom Missions Tools to make it easier to create Custom Missions v2

I am in the process of creating my own custom missions and I encountered several challenges on my path, that I had to resolve by creating certain tools to check for variables. These tools are simply missions I used to log any values i needed that the documentation on the code for custom missions v2 did not provide. (TO BE CLEAR, PUT THESE ON THE MISSIONS FOLDER TO USE THEM).

I dont know if someone made more useful stuff. I wont read 44 pages and i wont try searching for keywords. Making everything myself wasnt that hard. But if someone has the patience to try and finding the keywords and ends up here, then Im helping someone. The version i used is v2_0.4.2


So here they are

Action_tool: Adds a chat to the phone with a button that, when clicked, sends a message on the chat saying the string ID of the action the player is currently doing. E.g: the player is doing the dog peeing pose. Its going to send "PeeDog". Not all actions have such straightforward names so this is needed to figure out which is which. (theres actions like OnaniNormal or OnaniYotuashi. I have no ideia what those are lmao).

GPS_tool: Adds a chat to the phone with a button that, when clicked, sends a message on the chat saying the current position of the player (coordinates) as well as what stage (apartment, park, etc) the player is in. This is useful when you want to create a mission with certain areas on the ground the player has to go to. So if you have a route in mind for a mission, you can check all the checkpoint values beforehand.

List_items_tool: Adds a chat to the phone. When the player wear anything considered a "cosplay" (usually costumes you buy. yeah, the cosmetics) a message is sent to the chat saying the string ID related to the piece of cosplay the player equipped. This is necessary cause if you want to create any mission that uses these costumes they arent listed on the documentation. Theres also a button that sends all the IDs to the log file at once, so you can copy and past anywhere more easily (if you know what you are doing with the mod you can find this file).

RP_tool: Adds a chat to the phone with a button that, when clicked, adds 1000 RP to the players balance. I did that cause i didnt have all the costumes unlocked and i needed money and i didnt want to farm RP. So maybe thats useful to you as well.

DistanceAway_tool: Adds a chat to the phone with a button that, when clicked, creates a mission with the objective of going 30 meters away from the current position. This is just a code example if someone wants to create an area and check how to calculate the player position relative to it.

If you have any curiosity on what missions im creating im currently finishing a mission to drop clothes to the ground, walking away and getting them back after. Its a variation of the normal mission of walking away from the coat but using normal clothes instead (like skirts and shirts). I also intend on creating a mission that uses the photo/camera tool on the phone and makes the player go to several places taking pictures in specific poses (gives a reason to actually buy all the poses in the game). This one will have a story to follow.
Dropping Casual Clothes On The Ground - Custom Mission v2 [awayFromClothes]

Finally made my first mission. It is a way to drop on the ground casual clothes (the ones that can hide your body parts just like the Coat). It was built on top of the "drop bra and panties" mission. I strongly recommend you read about the limitations.

Features:
- You can drop any casual clothing on the ground. They will persist there even after you close your game if you save the game with the clothes dropped.
- It can trigger a mission similar to getting away naked from your Coat if you are wearing 2 types (bottom and top) of Casual Clothing and drop one of them. The mission consists of 3 parts: drop first piece and walk away for some distance, drop the second piece and walk away another amount and go back picking it all up. If you are caught during the mission your clothes still stay on the ground.
- You are not allowed to buy a piece of clothing identical to one you dropped. If you do so and go outside, you lose them immediately (Youll lose your RP doing that).


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There was a lot of different ways to cheat on this mission or just breaking the game. I believe every one i found are fixed. But im sure more can be found. You are not supposed to actually lose the items under any circumstances. If that happen, disable the mod so you can buy the items again. You can also delete the save going to "BepInEx\plugins\SFM_custom_mission_v2\Save\awayFromClothes"


If you find any bug, please tell me how to reproduce so i can fix it.
 

eltiachan

Member
Sep 2, 2023
169
265
131
Awesome, didn't knew about it, thanks!

You can download V2 from my OP
I tried adjusting some things, hope it's better than the first one.

It would be awesome if we could get some function from Crisp2002 to increase suspicion of people nearby (similar how the footsteps work) so moaning would have some consequences too.
V2 is awesome! The duration of orgasm voice is locked. Is this by design? I also notice frequency of orgasm varies. How do I adjust this?

When using in conjunction with Aftermath, I'm getting multiple voices playing post-sex scene. Can you look into this please?
 
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5.00 star(s) 1 Vote