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Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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zzz4200

Member
Nov 30, 2023
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446
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Dropping Casual Clothes On The Ground - Custom Mission v2 [awayFromClothes]

Finally made my first mission. It is a way to drop on the ground casual clothes (the ones that can hide your body parts just like the Coat). It was built on top of the "drop bra and panties" mission. I strongly recommend you read about the limitations.

Features:
- You can drop any casual clothing on the ground. They will persist there even after you close your game if you save the game with the clothes dropped.
- It can trigger a mission similar to getting away naked from your Coat if you are wearing 2 types (bottom and top) of Casual Clothing and drop one of them. The mission consists of 3 parts: drop first piece and walk away for some distance, drop the second piece and walk away another amount and go back picking it all up. If you are caught during the mission your clothes still stay on the ground.
- You are not allowed to buy a piece of clothing identical to one you dropped. If you do so and go outside, you lose them immediately (Youll lose your RP doing that).


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There was a lot of different ways to cheat on this mission or just breaking the game. I believe every one i found are fixed. But im sure more can be found. You are not supposed to actually lose the items under any circumstances. If that happen, disable the mod so you can buy the items again. You can also delete the save going to "BepInEx\plugins\SFM_custom_mission_v2\Save\awayFromClothes"

If you find any bug, please tell me how to reproduce so i can fix it.
This is a good start and finally felt like the function we supposed to get who devs decided to drop because of complexity.
When you finally find a way to actually drop only the "unequipped" cloth piece, this will be a game changing. Custom missions will just need to adjust to this mod behavior later

It's better if there is an actual Standalone Mod for this. but this is so far as we can get for removing pieces of clothing.
 
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|||Byo|||

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Mar 29, 2021
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V2 is awesome! The duration of orgasm voice is locked. Is this by design? I also notice frequency of orgasm varies. How do I adjust this?

When using in conjunction with Aftermath, I'm getting multiple voices playing post-sex scene. Can you look into this please?
Yeah, I was a little tired and forgot to mention some key differences.
The orgasm animation replays as long as the moan is being played. Once you play a sound file you can't stop it, you can play others on top but can't trim them, only using a sound editing software outside the game. So I did it this way, however you can change the length of the animation for each orgasm sound (from line 41 to 54), by assigning them to 3 they will last only one cycle.
I found out that any orgasm animation lasts between 2.6 to 3 seconds, so to match as much as possible the moaning, I needed to substract the smaller one from the total duration (line 296).

I will check what's happening with Aftermath, I'm guessing it's messing with the ecstasy/orgasm variables somehow, will try to figure it out.
 
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SekiYuri

Newbie
Apr 14, 2023
16
41
123
Seeking help if possible:
I'm trying to make some missions that give initial RP, then RP over time after that like the base game missions. I've set the checkpoints up in a way that look like they should work, but it only ever gives the initial RP then ends after that. Entire code is pasted below, if anyone is able to tell where I'm going wrong with it (the 3s duration and 50 RP per Second are just for testing and are how I know it doesn't work, not what I actually intend).

{
"title":"Masturbate NearNPC Flashing Downtown",
"listmission":true,
"addtitleinlist":false,
"addtitleinpanel":false,
"zones":[
{
"id":"everywhere",
"areas":[
{"type":"sphere", "stage":"StationFront", "x":0, "y":0, "z":0, "r":5000, "outlinehidden":true, "compasshidden":true}
]
}
],
"subconditions":[
{
"id":"c",
"condition":"[(FrontOpen1,FrontOpen2,BackOpen),(Action_MituasiOnani,Action_OnaniNormal,Action_OnaniNeGanimata,Action_OnaniSikoru,Action_OnaniYotuashi,Action_OnaniArmKuri),NearNPC,!Watched,!ShowingOff]"
}
],
"checkpoints":
[
{
"id":"InitialRP",
"zone":"everywhere",
"condition":
{
"rp":60,
"duration":3.0,
"hidepanel":"IfNotCondition",
"description":"Masturbate near an NPC while flashing and NOT seen",
"condition":"SubCondition_c",
"reset":false,
"nextcheckpoint":
{
"selectortype": "SpecificId",
"id":"RPOverTime"
}
}
},
{
"id":"RPOverTime",
"zone":"everywhere",
"condition":
{
"rppersec":50,
"hidepanel":"IfNotCondition",
"description":"Masturbate near an NPC while flashing and NOT seen",
"condition":"SubCondition_c",
"reset":false
}
}
]
}
 
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Crisp2002

Newbie
Jun 30, 2025
87
389
72
Version 2 Build Beta 2 (0.5.0)

- added NPC object
- added the ability to create a settings menu for a project
- added coat status conditions (with different names than v1, see documentation)
- added functions to disable portals to other stages
- added function to toggle crouch (only simulates a button press, so if you can't crouch it doesn't work)
- added condition and _state variable for HeartRate
- added function to toggle skills
- added DumpVariable function as a more targeted alternative to DumpVariables

- changed _stagechanged so it is also true for every scene load (like when you change the daytime), which is important to know because NPCs despawn

- fixed OwnsCosplay function not working for owns=true and cosplay name as a string parameter
- fixed adult toys getting equipped/unequipped from Bra/Panties animations
- fixed unlocking handcuffs attached to map
- fixed Futanari condition for gallery images

The NPC object is probably the highlight of this patch. It took quite some time to figure out (also because I'm new to Unity).
My solution is not as good as I would like, but because I can't edit the original game code, I have to work around it. The game has different types of NPC behavior (like standing still and walking) and I can't just comfortably switch between those. It would probably be possible if I actually knew what's going on, but I don't. So my solution is to reset the animation and position of an NPC every frame when they should stand still. But at least that allows for NPCs to stagger when you walk into them, which wasn't possible with fixed NPCs.
All NPC states are also in _state.NPCs, so you can track other NPCs (though not manipulate them).

I've also added the possibility to configure the settings menu. This allows you to localize the title of a project, add a description and also a simple settings menu per mission. You will need to create a "meta.json" file to do so. I expanded the test mission by an example and also updated the documentation. You can read the settings values in your code with the new _settings variable.

After the holidays I'll finally work on performance, which probably got yet again a little bit worse with this update.
Though I still have some more ideas for features, I also want to wrap this up and start working on a framework for custom maps. I think when I can get that working it opens up a lot more possibilities.

Merry Christmas.
 

Crisp2002

Newbie
Jun 30, 2025
87
389
72
Seeking help if possible:
I'm trying to make some missions that give initial RP, then RP over time after that like the base game missions. I've set the checkpoints up in a way that look like they should work, but it only ever gives the initial RP then ends after that. Entire code is pasted below, if anyone is able to tell where I'm going wrong with it (the 3s duration and 50 RP per Second are just for testing and are how I know it doesn't work, not what I actually intend).
You still have to set a duration for your continuous checkpoint. Set it to something very high. Leaving it out makes it clear instantly and end the mission.
You can also add "hideprogress":true, to hide the progress bar.
 

SekiYuri

Newbie
Apr 14, 2023
16
41
123
Custom Mission Pack! I apologize if any of these are similar to ones already made, I haven't scrolled through and looked at all other packs yet.
I would highly recommend getting your detection risk as low as possible for some of these.

All Missions listed below, in case you want to know them before downloading:
ALL MAPS:
-Masturbate near an NPC while flashing and NOT seen
-Masturbate near an NPC while naked and NOT seen
-Masturbate while flashing and being watched
-Masturbate while naked and being watched

PARK:
-Masturbate while naked and standing inside of the fountain

CONVENIENCE STORE:
-While flashing or naked, attach and use a dildo on the customer side of the checkout counter

APARTMENT:
-While naked, handcuff yourself to the wall inside of the elevator

SHOPPING MALL:
-While naked, masturbate in front of an escalator
-Masturbate while naked and in the circular plaza on the 1st or 2nd floor
-Leave your coat in the corner by the entrance, then crawl (crouch) to the elevator on the first floor without invisibility or body paint (A zone is shown where you need to drop your coat, to the left of the main entrance)

CLOTHING STORE:
-While naked, stand on or near the mannequin platform at the back and do I-split pose
 

eltiachan

Member
Sep 2, 2023
169
265
131
Yeah, I was a little tired and forgot to mention some key differences.
The orgasm animation replays as long as the moan is being played. Once you play a sound file you can't stop it, you can play others on top but can't trim them, only using a sound editing software outside the game. So I did it this way, however you can change the length of the animation for each orgasm sound (from line 41 to 54), by assigning them to 3 they will last only one cycle.
I found out that any orgasm animation lasts between 2.6 to 3 seconds, so to match as much as possible the moaning, I needed to substract the smaller one from the total duration (line 296).

I will check what's happening with Aftermath, I'm guessing it's messing with the ecstasy/orgasm variables somehow, will try to figure it out.
I have this feeling that the overlapping voices are due to a sudden burst of orgasm, resulting in multiple voices of different length overlapping.

EDIT: I am also using NPC Behaviour Mod. See attachment for my configuration file.
 
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|||Byo|||

New Member
Mar 29, 2021
11
14
126
I have this feeling that the overlapping voices are due to a sudden burst of orgasm, resulting in multiple voices of different length overlapping.

EDIT: I am also using NPC Behaviour Mod. See attachment for my configuration file.
I hope it works this time, needed to modify some logic. You can get V2.1 from my OP.
Also you can shorten the orgasm animations from the phone now if you want.

Version 2 Build Beta 2 (0.5.0)

- added NPC object
- added the ability to create a settings menu for a project
- added coat status conditions (with different names than v1, see documentation)
- added functions to disable portals to other stages
- added function to toggle crouch (only simulates a button press, so if you can't crouch it doesn't work)
- added condition and _state variable for HeartRate
- added function to toggle skills
- added DumpVariable function as a more targeted alternative to DumpVariables

- changed _stagechanged so it is also true for every scene load (like when you change the daytime), which is important to know because NPCs despawn

- fixed OwnsCosplay function not working for owns=true and cosplay name as a string parameter
- fixed adult toys getting equipped/unequipped from Bra/Panties animations
- fixed unlocking handcuffs attached to map
- fixed Futanari condition for gallery images

The NPC object is probably the highlight of this patch. It took quite some time to figure out (also because I'm new to Unity).
My solution is not as good as I would like, but because I can't edit the original game code, I have to work around it. The game has different types of NPC behavior (like standing still and walking) and I can't just comfortably switch between those. It would probably be possible if I actually knew what's going on, but I don't. So my solution is to reset the animation and position of an NPC every frame when they should stand still. But at least that allows for NPCs to stagger when you walk into them, which wasn't possible with fixed NPCs.
All NPC states are also in _state.NPCs, so you can track other NPCs (though not manipulate them).

I've also added the possibility to configure the settings menu. This allows you to localize the title of a project, add a description and also a simple settings menu per mission. You will need to create a "meta.json" file to do so. I expanded the test mission by an example and also updated the documentation. You can read the settings values in your code with the new _settings variable.

After the holidays I'll finally work on performance, which probably got yet again a little bit worse with this update.
Though I still have some more ideas for features, I also want to wrap this up and start working on a framework for custom maps. I think when I can get that working it opens up a lot more possibilities.

Merry Christmas.
Awesome as always! Thank you so much for your time and dedication!
I've read the alertness of the NPCs and works like a charm using:
Code:
i = 0
while i < _state.NPCs.Count()
    Log(_state.NPCs[i].Strangeness)
    i = i + 1
Log("\n")
Is there any chance we could modify the "Strangeness" and maybe some other states of NPCs spawned by the game in the future?
 
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AkameVanish

Newbie
Jul 21, 2022
28
46
23
Dropping Casual Clothes On The Ground - Custom Mission v2 [awayFromClothes]

Finally made my first mission. It is a way to drop on the ground casual clothes (the ones that can hide your body parts just like the Coat). It was built on top of the "drop bra and panties" mission. I strongly recommend you read about the limitations.

Features:
- You can drop any casual clothing on the ground. They will persist there even after you close your game if you save the game with the clothes dropped.
- It can trigger a mission similar to getting away naked from your Coat if you are wearing 2 types (bottom and top) of Casual Clothing and drop one of them. The mission consists of 3 parts: drop first piece and walk away for some distance, drop the second piece and walk away another amount and go back picking it all up. If you are caught during the mission your clothes still stay on the ground.
- You are not allowed to buy a piece of clothing identical to one you dropped. If you do so and go outside, you lose them immediately (Youll lose your RP doing that).


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There was a lot of different ways to cheat on this mission or just breaking the game. I believe every one i found are fixed. But im sure more can be found. You are not supposed to actually lose the items under any circumstances. If that happen, disable the mod so you can buy the items again. You can also delete the save going to "BepInEx\plugins\SFM_custom_mission_v2\Save\awayFromClothes"

If you find any bug, please tell me how to reproduce so i can fix it.
[dropClothes] Dropping Casual Clothes On The Ground - Custom Mission v2_0.5.0

You can now drop any casual clothing just like the coat!

EDIT: It is on version 1.1


I made a huge update to the mod and its basically a new one now. So I completely discarded the old code. I am very proud of how it turned to be. Less bugs, less limitations, more practical and exactly what you expect when dropping clothes.

This mod doesnt work together with "drop bra and panties". Disable that one.

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I was very lucky that the Custom Mission v2 updated to v2_0.5.0 because it added a Coat.Dropped variable and this removes a bug i had with the mission, that allowed the player to wear the Coat during it.
If you want to add any type of clothing to drop you can do so easily. You just have to add the name and string ID on the beginning of my code, but ill do that shortly at some point till next month. Read this post (ranting) about why its going to take long.
Also, it was easier to make this version than i thought. The code is very clean and i believe its easy enough for someone to modify.
 
Last edited:

mistersodacan

Newbie
Jul 29, 2017
49
82
28
Custom Mission Pack! I apologize if any of these are similar to ones already made, I haven't scrolled through and looked at all other packs yet.
I would highly recommend getting your detection risk as low as possible for some of these.

All Missions listed below, in case you want to know them before downloading:

You don't have permission to view the spoiler content. Log in or register now.

I've marked the ones with duplicates.

I've also attached screenshots of all the custom map missions I have, and a copy of my missions folders.

The objectives with titles all come from Pet Daytime Dares (except Yakuza of course), and I'm pretty sure the rest all come from the Extreme mod. The ones with titles in the conbini aren't implemented and don't work.


On a side note:

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Really solid mod. 9/10 overall.

I think you could remove the "and NOT seen" criteria from those two objectives, if you decide to refine this later.
 
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lemonenergy

New Member
Nov 30, 2025
2
0
1
Sai lầm

Tôi đã thử tạo một nhiệm vụ ngắn bằng Custom Mission V2. Đây là một đề xuất. Tôi đã xử lý không gian ở góc dưới bên trái màn hình, nơi hiển thị tất cả các yếu tố giao diện người dùng của trò chơi, như một hộp văn bản, và thiết lập sao cho khi thực hiện một thao tác tương tác, phụ đề có thể được chuyển sang trang tiếp theo vào bất kỳ thời điểm nào bạn chọn. Điều này có thể giúp giảm thiểu tình trạng người chơi không thể theo kịp việc đọc phụ đề khi thời gian trôi qua.

Tổng quan về nhiệm vụ:
Ở điểm xuất phát, có một vòng tròn nhỏ ở góc phòng cạnh giường. Lần này, với tư cách là “phần 0”, nhiệm vụ sẽ là hồi tưởng về quá khứ của Manaka. Vì lý do đó, một số sự kiện bắt buộc, mang tính cốt truyện sẽ xảy ra như một phần của màn chơi. Xin hãy bỏ qua bất kỳ lần thua cuộc nào có vẻ không công bằng. Bạn có thể thấy trải nghiệm bớt căng thẳng hơn nếu sử dụng các kỹ năng gian lận. Một điểm rẽ nhánh được chuẩn bị gần cuối, được kích hoạt bởi một hành động cụ thể. Hãy coi đây như một dạng chế độ khó.

Ghi chú:
Có những tình huống yêu cầu sử dụng các lệnh cụ thể, nhưng các phím tắt được thiết lập dựa trên cài đặt mặc định (ví dụ: nhấn R = Chuyển đổi chế độ xem).
Có cả phiên bản tiếng Anh và tiếng Nhật. Vui lòng chọn một phiên bản để tải xuống. Bản dịch tiếng Anh được thực hiện bởi AI, vì vậy mong các bạn thông cảm nếu có bất kỳ lỗi dịch thuật nào.
Tôi đã xác nhận rằng nó hoạt động trong môi trường của riêng tôi, nhưng vì đây là một dự án dành cho người mới bắt đầu, mong các bạn thông cảm nếu thiếu sót bất kỳ bước gỡ lỗi nào.


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[/TRÍCH DẪN]
Hello, it says to start chap0 you need fpcamera, i don't understand what to do here and i'm stuck
 

What's Up?

New Member
Apr 5, 2022
2
4
38
[dropClothes] Dropping Casual Clothes On The Ground - Custom Mission v2_0.5.0

You can now drop any casual clothing just like the coat!

I made a huge update to the mod and its basically a new one now. So I completely discarded the old code. I am very proud of how it turned to be. Less bugs, less limitations, more practical and exactly what you expect when dropping clothes.

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I was very lucky that the Custom Mission v2 updated to v2_0.5.0 because it added a Coat.Dropped variable and this removes a bug i had with the mission, that allowed the player to wear the Coat during it.
If you want to add any type of clothing to drop you can do so easily. You just have to add the name and string ID on the beginning of my code, but ill do that shortly.
Also, it was easier to make this version than i thought. The code is very clean, but i will revise it for the next release if someone wants to change anything and make their own version.
There is actually a problem here, and that's Sets.

I wanted to see how it would work when changing Sets with multiple Casual Clothes, and it uh, broke.

It works as intended - It's just when you switch Sets while wearing Casual Clothes, that counts as your Casual being stripped - thus you strip those clothes and wear the Set. In other words, if you wear casual clothes and then want to switch to other casual clothes, that will strip and leave your current casual clothes to replace for the other ones.

If you go full on nude via Sets, you drop all casual clothes at once. It works as intended, using Sets just breaks it.
 

AkameVanish

Newbie
Jul 21, 2022
28
46
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There is actually a problem here, and that's Sets.

I wanted to see how it would work when changing Sets with multiple Casual Clothes, and it uh, broke.

It works as intended - It's just when you switch Sets while wearing Casual Clothes, that counts as your Casual being stripped - thus you strip those clothes and wear the Set. In other words, if you wear casual clothes and then want to switch to other casual clothes, that will strip and leave your current casual clothes to replace for the other ones.

If you go full on nude via Sets, you drop all casual clothes at once. It works as intended, using Sets just breaks it.
I didnt test it with Sets. I dont really use it so i didnt check for bugs there. I can change how the systems goes to the default behavior, doing so by being close to the coat and not inside the house. But people with the skill casual clothes anywhere can still get the bug. I will see if there is a workaround and try fixing it.
 

AkameVanish

Newbie
Jul 21, 2022
28
46
23
There is actually a problem here, and that's Sets.

I wanted to see how it would work when changing Sets with multiple Casual Clothes, and it uh, broke.

It works as intended - It's just when you switch Sets while wearing Casual Clothes, that counts as your Casual being stripped - thus you strip those clothes and wear the Set. In other words, if you wear casual clothes and then want to switch to other casual clothes, that will strip and leave your current casual clothes to replace for the other ones.

If you go full on nude via Sets, you drop all casual clothes at once. It works as intended, using Sets just breaks it.
The bug is now mainly fixed. There is an edge case tho i couldnt fix, but it isnt a huge problem. Hope you enjoy.

Go to the mod post again to download the new version.

And thanks for the feedback!
 

zzz4200

Member
Nov 30, 2023
151
446
196
[dropClothes] Dropping Casual Clothes On The Ground - Custom Mission v2_0.5.0

You can now drop any casual clothing just like the coat!

EDIT: It is on version 1.1


I made a huge update to the mod and its basically a new one now. So I completely discarded the old code. I am very proud of how it turned to be. Less bugs, less limitations, more practical and exactly what you expect when dropping clothes.

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I was very lucky that the Custom Mission v2 updated to v2_0.5.0 because it added a Coat.Dropped variable and this removes a bug i had with the mission, that allowed the player to wear the Coat during it.
If you want to add any type of clothing to drop you can do so easily. You just have to add the name and string ID on the beginning of my code, but ill do that shortly.
Also, it was easier to make this version than i thought. The code is very clean and i believe its easy enough for someone to modify.
On v1.0, if i have jacket and shirt equipped, when i unequip the shirt/jacket. it just automatically remove both jacket and shirt?
removing panties/underwear doesn't drop it into the ground
 

AkameVanish

Newbie
Jul 21, 2022
28
46
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On v1.0, if i have jacket and shirt equipped, when i unequip the shirt/jacket. it just automatically remove both jacket and shirt?
removing panties/underwear doesn't drop it into the ground
I believe you are using the old mod awayFromClothes and not the new one dropClothes
There is a huge difference between both of them. The new one doenst have this problem

Also, the mod only works for casual clothes for now. The game defines casual clothes as ones that cover your body parts to the NPCs. I do have plans to allow you to also remove other clothes like bra and panties. Check the post again today later or tomorrow for an update. I plan to do it during this time.

EDIT: If you are certain the bug happens on the new mod, please tell me the exact steps to reproduce it (exactly what shirt and jacket you equipped and what order).

EDIT 2: I was trying to do it but adding the options to remove other types of clothing is very hard in my current system. ill need extensive refactoring. It will take several days, and i dont intend on working on it every day. I could just put them on the list of the current items, but thats not a very good way of doing the functionality.
 
Last edited:
Aug 14, 2025
24
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3
[dropClothes] Dropping Casual Clothes On The Ground - Custom Mission v2_0.5.0

You can now drop any casual clothing just like the coat!

EDIT: It is on version 1.1


I made a huge update to the mod and its basically a new one now. So I completely discarded the old code. I am very proud of how it turned to be. Less bugs, less limitations, more practical and exactly what you expect when dropping clothes.

This mod doesnt work together with "drop bra and panties". Disable that one.

You don't have permission to view the spoiler content. Log in or register now.

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I was very lucky that the Custom Mission v2 updated to v2_0.5.0 because it added a Coat.Dropped variable and this removes a bug i had with the mission, that allowed the player to wear the Coat during it.
If you want to add any type of clothing to drop you can do so easily. You just have to add the name and string ID on the beginning of my code, but ill do that shortly.
Also, it was easier to make this version than i thought. The code is very clean and i believe its easy enough for someone to modify.
I think there is a bug or error code when you added a new itemlist variable on the code, in ver 1.0 I still can modified and added new item cosplay

here the log I got when updated

1766765847026.png

note : nvm I found the solution, you need put the variable on the top for custom. kinda weird but it works.
 
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SekiYuri

Newbie
Apr 14, 2023
16
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I've marked the ones with duplicates.

I've also attached screenshots of all the custom map missions I have, and a copy of my missions folders.

The objectives with titles all come from Pet Daytime Dares (except Yakuza of course), and I'm pretty sure the rest all come from the Extreme mod. The ones with titles in the conbini aren't implemented and don't work.


On a side note:

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Really solid mod. 9/10 overall.

I think you could remove the "and NOT seen" criteria from those two objectives, if you decide to refine this later.
Got it! I'll move the duplicates to an optional folder when I upload v2, that way if someone doesn't already have them, they can move them in.
As for the other missions that you mentioned:

The naked crawl mission was meant to be difficult (1000 RP reward, after all), and I have completed it to make sure it was possible, but that was at night. I'll do a day test later when I also add some more missions for v2.

The "NOT seen" missions were to also add more missions where you "MUST" be watched.

Also, could you reiterate what you mean by "The ones with titles in the conbini aren't implemented and don't work."? I've tested the unique missions that I added for every map (such as dildo on the customer side of the checkout counter) and they did work for me. EDIT: Nvm, I think I know what you meant. I've made sure it's included this time.
 
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