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Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

nephisto2040

New Member
Aug 27, 2025
10
0
1
I created a modification that randomly assigns tasks.
For ignoring the tasks, penalties or more difficult tasks are imposed.
Currently, there are only a few random tasks, but over time, there will be more and they will be more difficult.

The modification activates near the bed in the house.

Important note: The custom missions mod has an issue where changing locations automatically triggers "onviolatecondition" for the current mission, even if the mission conditions were not previously violated. Therefore, when using this modification, do not switch between locations while you have an active task.
question this is the error i get for the json file i removed the other custom missions to see if something was colliding, any idea how to fix it? image_2025-09-01_202843305.png
 

Hilnar

Newbie
Nov 22, 2021
18
30
32
question this is the error i get for the json file i removed the other custom missions to see if something was colliding, any idea how to fix it? View attachment 5208866
You are running an older version of the Custom Missions mod (1.1.1)
In update 1.1.4:
- added condition family "Exposed" that takes covering cosplay parts into account to check for exposed body parts
So just update to the latest version of the Custom Missions mod and you should be all good
 

cutemiracle

Newbie
Jul 5, 2025
16
30
22
I made some changes to the mod:

1) Added a small scene when the mod is turned on.
2) The mod also starts near the bed at home, but only begins to function when you leave the bed.
3) If you don't want to wait for a long time for a mission, you can just press Shift, and something might happen (with some options, a small timeout for pressing Shift is activated).
4) Fixed an error that caused the modification to break when the location changed.
5) Some missions interfere with each other, so a small cheat action was added to complete the current mission (works only with the simplest initial missions). If you can't complete a level one mission, use 'Spread-Leg Blowjob'.

And here's a bit more detail about the mod:
At random intervals, light tasks appear with very little time to complete them. If you don't complete them, you get a penalty task, and if you don't complete that, you get a penalty.
Currently, there are 7 light tasks, 6 penalty tasks, and 2 penalties.
A light task - perform a light action within a short time.
A penalty task - follow specific instructions for a random period of time.
A penalty - complicates the game for a certain period of time or until the end of the run.

My plans include adding more random events, but this is difficult due to the linear nature of the mod. Even for a few random missions, some workarounds are needed (infinite GoTOs in each point of the code).
I aim for the following mission sequence (light, penalty task-light, penalty task-difficult, almost impossible task). However, my special drinks have run out and my imagination isn't very abundant. If you're interested in this idea, feel free to offer your ideas, and I'll try to add them.

In the mod customMissions, at least three important things are missing, which would allow for missions of almost any difficulty:
1) Timer for completing the task (in the checkpoint duration and onExpiration).
2) The ability to choose the next point or skip the current point based on certain conditions.
3) Random stack selection from the list of missions.

It would be possible to add the ability to specify an array in 'description', 'duration' of the mission, so that one of the values is randomly selected and displayed to the user.
I won't mention the possibility of adding variables and functions, dreaming is harmless.

There's also a small error with the condition, some condition records don't work at all:
![cond1,cond2] - works
[!cond1,!cond2] - works
(!cond1,!cond2) - doesn't work at all
!(cond1,cond2) - works

It's also possible that a small set of templates for zones with some main locations and objects on the maps will help someone in creating their own missions. (SMF-snippets)
 

Sean69

Newbie
Jun 30, 2025
18
24
12
I created a modification that randomly assigns tasks.
For ignoring the tasks, penalties or more difficult tasks are imposed.
Currently, there are only a few random tasks, but over time, there will be more and they will be more difficult.

The modification activates near the bed in the house.

Important note: The custom missions mod has an issue where changing locations automatically triggers "onviolatecondition" for the current mission, even if the mission conditions were not previously violated. Therefore, when using this modification, do not switch between locations while you have an active task.
I really like the idea behind this. Although, not a huge fan of putting the vibrator switch in your home while it is set to high, as high always feels too tediously slow, but that might just be me.
 
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Reactions: InvasionOfZeroes
Jun 24, 2018
93
149
160
Your missions need more direction.

The second point in this mission pack needs you to go to a specific vending machine, but it doesn't say so or point you towards it. In fact, the mision bar fills up as you go up the street in the wrong direction.

When you get there, there's a mission about 'really needing this water'(?) but nothing happens when you buy a drink. The mission circle is still present at the vending machine, but there's nothing to do?
What exactly does the mission expect me to do here?

Edit: I'm wondering if there's a drinking-juice animation/mechanic that I've forgotten about since I last played the game, but I'm not seeing anything in poses or in my inventory.
This wouldn't happen to be something that is hidden to me because I have pissing content disabled, would it?

Either way, you want your mission text to include keywords
"I should get a drink from the [VENDING MACHINE]" "I should go to [DISCRIPTION OF LOCATION]"
"Do [POSE ANIMATION CALLED OUT BY NAME]"
ect ect.
Thanks for writing out that feedback rather than just deleting the mission and moving on. ill remember it when remaking my old levels probably in a few weeks.

I dont know why the bar fills up when going the wrong direction but i have noticed that happen in the downtown for other missions as well. ill make the text clearer and also make sure the compass is turned on for that bit.

To drink you need to open your inventory and select the water or you can press the 'g' key. this works even if pee is turned off and the mission doesnt actually need you to pee to continue. in a previous mission i made someone mentioned it not working if pee was disabled but not telling them that so i made it optional in this one.
 

Crisp2002

Newbie
Jun 30, 2025
67
261
72
Hi, Crisp2002. Is it technically possible to replace the previous checkpoint using the setCheckpoint script? Currently the previous checkpoint, that is used by the travelcondition, is always implicitly set by the mod.
I don't want to add any more stuff into the current mod, but it should be possible in the new version 2 I'm working on. There you can pass variables to the new checkpoint, which should also make it easier to create randomized checkpoints. Instead of duplicating the entire checkpoint you would only have to change the position.
I'm currently testing it with my testmissions to make it easier to use and create some templates. Because you have more control you also have to do more by yourself. And there are multiple ways to solve the same problem and I have to figure out which one is the most readable.
But I've also been doing other stuff, so development is going slower. And I'm dreading to write a new documentation.

I think I will release an early version when I'm done with that, so someone else can write a tool to convert the old missions into the new format.
 

Rat-attack

Active Member
Aug 18, 2020
962
1,152
210
3) If you don't want to wait for a long time for a mission, you can just press Shift, and something might happen (with some options, a small timeout for pressing Shift is activated).
Um why shift? As by default that's the sprint key. Can it be changed to a different key?
 

Tghyt

New Member
Aug 28, 2025
7
14
3
I made some changes to the mod:

1) Added a small scene when the mod is turned on.
2) The mod also starts near the bed at home, but only begins to function when you leave the bed.
3) If you don't want to wait for a long time for a mission, you can just press Shift, and something might happen (with some options, a small timeout for pressing Shift is activated).
4) Fixed an error that caused the modification to break when the location changed.
5) Some missions interfere with each other, so a small cheat action was added to complete the current mission (works only with the simplest initial missions). If you can't complete a level one mission, use 'Spread-Leg Blowjob'.

And here's a bit more detail about the mod:
At random intervals, light tasks appear with very little time to complete them. If you don't complete them, you get a penalty task, and if you don't complete that, you get a penalty.
Currently, there are 7 light tasks, 6 penalty tasks, and 2 penalties.
A light task - perform a light action within a short time.
A penalty task - follow specific instructions for a random period of time.
A penalty - complicates the game for a certain period of time or until the end of the run.

My plans include adding more random events, but this is difficult due to the linear nature of the mod. Even for a few random missions, some workarounds are needed (infinite GoTOs in each point of the code).
I aim for the following mission sequence (light, penalty task-light, penalty task-difficult, almost impossible task). However, my special drinks have run out and my imagination isn't very abundant. If you're interested in this idea, feel free to offer your ideas, and I'll try to add them.

In the mod customMissions, at least three important things are missing, which would allow for missions of almost any difficulty:
1) Timer for completing the task (in the checkpoint duration and onExpiration).
2) The ability to choose the next point or skip the current point based on certain conditions.
3) Random stack selection from the list of missions.

It would be possible to add the ability to specify an array in 'description', 'duration' of the mission, so that one of the values is randomly selected and displayed to the user.
I won't mention the possibility of adding variables and functions, dreaming is harmless.

There's also a small error with the condition, some condition records don't work at all:
![cond1,cond2] - works
[!cond1,!cond2] - works
(!cond1,!cond2) - doesn't work at all
!(cond1,cond2) - works

It's also possible that a small set of templates for zones with some main locations and objects on the maps will help someone in creating their own missions. (SMF-snippets)
Mod still doesnt seem to activate for me
 
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cutemiracle

Newbie
Jul 5, 2025
16
30
22
Um why shift? As by default that's the sprint key. Can it be changed to a different key?
I can't assign a specific key. I'm limited to selecting only the actions available within the game. I chose water drinking, running, crawling, and using switches.

Those who play extensively are likely to utilize all the complicating skills in the game. Therefore, based on that, I settled on the running action.

For example, I completely completed the entire game (all missions and drone missions) with a blindfold, a movement speed of 0.65 (a speed lower than that of a foot-walker, even with the vibrator at maximum), and a compass turned off (I may be a bit unusual, but in my manaka ratio profile, the earned points to lost ones is a 1:15 ratio).
 
Last edited:

Rat-attack

Active Member
Aug 18, 2020
962
1,152
210
I can't assign a specific key. I'm limited to selecting only the actions available within the game. I chose water drinking, running, crawling, and using switches.

Those who play extensively are likely to utilize all the complicating skills in the game. Therefore, based on that, I settled on the running action.

For example, I completely completed the entire game (all missions and drone missions) with a blindfold, a movement speed of 0.65 (a speed lower than that of a foot-walker, even with the vibrator at maximum), and a compass turned off (I may be a bit unusual, but in my mana ratio profile, the earned points to lost ones is a 1:15 ratio).
I would much prefer it to be on water drinking (g) as sprinting is something I use a ton in any game so I instinctively go for it even when I turn on foot-walker. So being able to change it is sadly make or break for me using this as sadly I have not completed the game at 0.65 and nor plan to.

I do very much like the concept of the mission/mod and would prefer it if it was also an mode to play in similar to drone missions, so I look forward to what you come up with next.
 

cutemiracle

Newbie
Jul 5, 2025
16
30
22
I would much prefer it to be on water drinking (g) as sprinting is something I use a ton in any game so I instinctively go for it even when I turn on foot-walker. So being able to change it is sadly make or break for me using this as sadly I have not completed the game at 0.65 and nor plan to.

I do very much like the concept of the mission/mod and would prefer it if it was also an mode to play in similar to drone missions, so I look forward to what you come up with next.
Generally, I can add the possibility of multiple switch types, but for the current version of the mod, this would require copying all of the JSON, which would be a heavy burden for weak computers.

You can manually open the JSON in Notepad, search for the object with ID 'wait', and change 'Dashing' in the 'condition' field to 'Action_DrinkWater'.

As for new ideas, there are actually a lot of them, but with a linear mission structure, not much can be implemented. Crisp2002 is working on something new and said he is planning to create a scripting language for the new version.

I have no idea how to make mods for Unity games, even though I have some knowledge about these things. It would be great if someone could briefly explain what to download and where to click, or provide a link to a useful article on this topic.
 

cfgvuh

New Member
Oct 8, 2018
5
8
13
i tried to make a story to use some of the unused actions and thats what i got so far if someone wants to check it out - stil lot to do for it but its playable for now i would say ( you need daytime unlocked and also should have most of the cosplays unlocked at least school b panties and bra)
The split version i did not fix yet so the 2nd part may have some bugs
 

eroeroiz

New Member
Sep 1, 2025
2
12
3
Here's a custom mission I finally finished making: Stealth Ninja Action. The starting point is at home, near the sofa.
Largely inspired by the few apartments missions here, and the ninja Manaka posted in the main thread. Initially planned as a part of the cosplay-themed mission series based around the idea of someone finding out about Manaka's night adventures and forcing her to do different challenges. But I've no idea if I'll ever finish the other ones, so I decided to at least post this one. It's a bit of a meme, pretty dumb at times, and very dumb at others. Couple parts could be pretty challenging - especially the end, but should be still doable on normal difficulty, at least I managed to finish it couple times.
As usual, it assumes you own all the items like toys and cuffs, and you'll also need the ninja cosplay set, plus ofuda talismans.
Teleports at the end still tend to bug out and break at times, although I think I managed to make them as consistent as possible.
 

Lolazojajas

Newbie
Oct 1, 2022
17
7
13
I remember seeing a couple of months ago on Sheable Soft twitter a video of this game where you could take off the coat, bra and panties, each one independent from one another. Like, you could take off your panties in location A, your bra in location B and maybe then going to another place and try to recover them. Is that an option or was that just a demo video? It would be cool if its in the actual game. A little bit of a let down having to go to the inventory menu and taking them off through a button and not an action ;/
 
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Lolazojajas

Newbie
Oct 1, 2022
17
7
13
Here's a custom mission I finally finished making: Stealth Ninja Action. The starting point is at home, near the sofa.
Largely inspired by the few apartments missions here, and the ninja Manaka posted in the main thread. Initially planned as a part of the cosplay-themed mission series based around the idea of someone finding out about Manaka's night adventures and forcing her to do different challenges. But I've no idea if I'll ever finish the other ones, so I decided to at least post this one. It's a bit of a meme, pretty dumb at times, and very dumb at others. Couple parts could be pretty challenging - especially the end, but should be still doable on normal difficulty, at least I managed to finish it couple times.
As usual, it assumes you own all the items like toys and cuffs, and you'll also need the ninja cosplay set, plus ofuda talismans.
Teleports at the end still tend to bug out and break at times, although I think I managed to make them as consistent as possible.
Installed and everything but I cant seem to find the starting point. Weird ;(
 

eroeroiz

New Member
Sep 1, 2025
2
12
3
Installed and everything but I cant seem to find the starting point. Weird ;(
Check the bepin console for any errors, you may also have an older version of custom missions plugin, then you'd need to update it. The starting zone isn't hidden, so you should be able to see it unless the mission fails to load for some reason.
 

Lolazojajas

Newbie
Oct 1, 2022
17
7
13
Check the bepin console for any errors, you may also have an older version of custom missions plugin, then you'd need to update it. The starting zone isn't hidden, so you should be able to see it unless the mission fails to load for some reason.
ah, yes. I think I have the previous version. Like, the one right before the most recent one. Any ideas if I have to delete this one and install the new one? Or do I just have to upload it somewhere? If I install the newer version, do I lose everything? Kinda lost here...
 

BGmkr

Newbie
Nov 22, 2020
19
45
23
I'm returning with another open mission consisting of multiple challenges to tackle in whichever order you please. To be honest it turned out a lot easier than I intended but that I'm sure some will appreciate that.

Conbini Climax!

After leaving your coat outside the shop, enter and complete the 5 challenges as well as the final task without leaving the shop. This is an immersive mission that needs disabled equipment enhancements and forces both hard and first person mode, so utilise your hearing and sense to navigate the shelves. You'll also need to forget about body kits, cheat skills and invisibility or the mission will be disabled.

To find out if you meet the requirements, just go to the start area outside the shop and it will tell you exactly what you are missing. If you meet the requirements you can instead start/restart the mission from the home at the small circle. (The point you respawn from).

You don't have permission to view the spoiler content. Log in or register now.

I'd love to hear whether you loved or hated it and if anyone wants a more difficult version let me know and I'll make one
 
Last edited: