Giovanni Sh
New Member
- Oct 13, 2025
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It's done now! Thank you so much! I just checked version, it works!Make sure you have the 1.1.9 version of the custom mission mod and not the version 2. The starting loop is right outside Manaka's home.
It's done now! Thank you so much! I just checked version, it works!Make sure you have the 1.1.9 version of the custom mission mod and not the version 2. The starting loop is right outside Manaka's home.
Not in version 1.x because it doesn't save your progress and resets automatically when you return home. But I can add it in version 2.Is there a way to allow the custom missions to show as completed on the mission list? Like with the ribbon on the side an a RP Mult highscore. Whenever I complete them on the map neither a jingle or a completion golden flash appears like the vanilla missions.
Please remove all custom tasks and see if this task is still there. If not, slowly add tasks to the folder until this task appears.does someone know how to de-bug the missions appeaaring on the top corner? I took this screenshot at Manakas home while wearing the coat, but I have this things on screen. They go away while playing and doing other missions, but if not, they are there and its kinda annoying. View attachment 5343885
just wondering but how do you actually download it? like where are you suppose to put the files at?Version 2 Preview Build Alpha 2
- fixed string to number conversion (hopefully)
- fixed lists and objects getting destroyed when returned by a function
- fixed list index parsing, so that you can use something like "list[index].Position"
- changed comment marker from // to #
- added // operator as floor division/integer division
- added the ability to call user defined methods for threads
- changed threads so that their code is run on creation (for initialization)
- added "_this" variable to threads
- added more data to the global "_state" variable
- added functions for lists to use them like arrays
- added lots of math functions
- added functions for RP (I forgot those before)
New Features:
- text object for subtitles and the like
- blackscreen function
- persistent save data
- missions can be activated/deactivated with the smartphone UI
The changes to comments and threads may break the already existing missions. But a few slight adjustments should be enough to get them working again.
From what I've seen the subtitles object might be handy for the more narrative missions. And you can make the text bigger than in the tiny mission panel. You can also queue text up, so you don't need to add a ton of timers. See the documentation for all the settings, the values directly correspond to the Unity ones.
The "blackscreen" (it doesn't have to be black) is shared by all missions.
To save data for your mission use the "_save" global list. The values are saved to disk when the game saves. The file location is "BepInEx/plugins/SFM_custom_mission_v2/Save/<mission_folder_name>/saveX.json". It does not save, when you deactivate a mission, but it loads when you activate one.
I've created an example "mission", that is more like a mini mod. It causes you to drop your bra or panties on the ground when you remove them while not at home. The dropped item types for bra and panties were already in the game, but not used. The game itself saves their location, but not the type, so I did that myself with the mod. Also, it removes all bras or panties you wear (in case you wear multiple) because there can only be one dropped item of each type. By design, it only works for the items you wear when you leave the house. Also, when you remove your underwear, it gets removed from your possession, so you can't put them on again, like you could usually. But you should get them back, when you pick them up or recall all items from your PC.
It's deactivated with the included save file for the first save slot, because it could interfere with other missions that remove your items. But generally missions are active by default.
The zip contains 2 folders, BepInEx and CustomMissions2. Just put them in the root directory (next to SecretFlasherManaka.exe and the SecretFlasherManaka_Data folder)just wondering but how do you actually download it? like where are you suppose to put the files at?
How should I update my older version 2 to this one?Version 2 Preview Build Alpha 3
- added functions to manipulate ecstasy
- added a condition for cumming on npc ("Bukkake")
- added && and || operators
- added an object to create your own interact area
- added function to play the game sound effects
- added an object to import and play your own sound files (.wav or .ogg)
- new feature for the smartphone: Messenger
- changed supplementary fonts to use precise filenames
The "Bukkake" condition is only fulfilled for a single frame when it happens, so that you can't accidentally trigger it repeatedly.
Because the messenger should use a font without serifs (for better readability), I had to change how the fonts are loaded. You now have to use the fonts with the correct font names. For the usual text it would be like "NotoSerifSC-Regular.ttf" (or JP, KR, TC versions, or their .otf versions). And for the messenger to use the Sans font you would need "NotoSansSC-Regular.ttf". It seems to have the Latin symbols included, otherwise there is also a "NotoSans-Regular.ttf" version you could use. Haven't tested Cyrillic or Greek, but those should be possible as well.
The file paths for the new Audio object are relative to your scripts folder. If the files are larger, you should probably load them at the start, so you don't get loading stutters during a mission.
The messenger works by creating a contact and adding text by script. If you want to preserve it's content for later sessions, you have to do so yourself by using the global _save variable and recreate it at the start of your script. Normally you get a notification icon on the bottom of your screen when new messages get added, but you can suppress it for those cases.
You can also set custom buttons at the bottom and react to clicking them.
See the documentation.html on how to use the new objects and functions.
As I'm not quite finished with the smartphone features and haven't looked into performance improvements, I'll still consider this still an Alpha version. But I'm quite satisfied with the core script language and haven't heard any complaints. Maybe I'll implement some additional operators like "+=" for more quality of life for programmers later.
The camera can take pictures that are saved into the "BepInEx\plugins\SFM_custom_mission_v2\Screenshots" directory with a corresponding .json that contains the current player state. The gallery isn't finished so you can't actually delete them in game, so don't be surprised.
I also want to make it so that the pictures taken by the camera app can be added to the messenger. But I need to do some more work on that, so that if you delete them from the gallery they don't disappear for good and can still appear in the messenger, if they are used.
If you have a lot of pictures it could take some time to load them all, because they are actually saved with a 864x1440 resolution. That is larger than what is displayed in the game, but I thought it is nice to have that if you want to actually create screenshots.
The camera app also needs some more features to change the focus on different body parts and I've thought about adding functions for taking shots by script so you can use them in stalker/blackmail scenarios.
wish this had english support its hard to navigate[repost]
This is a custom mission manager! byYou must be registered to see the links
Please download the custom mission mod and components before use.
github:
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[Core Features]:
1. Quickly enable and disable custom mission;
2. mouse click to enable. Press [Ctrl + F9] in-game to reload missions. Please note that reloading will refresh your current custom mission, so please save it immediately;
3. A simple JSON file editor with syntax checking for Seleka custom missions [Still under construction, some syntax errors may not be detected, which is normal].
Overview:
Mod to add user-created custom missions to Secret Flasher Manaka
Updated: 2025-9-13
Game/Creator: Secret Flasher Manaka [SheableSoft]
Modder: me
Mod Version: 1.1.9
Game Version: 1.1.1
Language: English
Features:
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Some character from Asian languages are missing in the game's font assets.
If you experience missing characters in your custom missions, you can download the font file from the internet and put it in the game's root directory (where the EXE is). The game uses the "Noto Serif" fonts, so it would be a good idea to use something like the "NotoSerifSC-Regular.otf" (for simplified Chinese) you can downloadYou must be registered to see the linksor the ttf version from GoogleYou must be registered to see the links.
Installation:
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Change-Log:
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What does your SecretFlasherManaka v1.1.1_Uncensored\BepInEx\plugins folder look like? It should have SFM_custom_mission.dll in it and not v2 if your using json missionsView attachment 5358437 how to fix this?, none of custom missions work for me, i dont know why. all step same as tutorial, but i cant even using mod or custom missions.
View attachment 5358440 View attachment 5358439
View attachment 5358437 how to fix this?, none of custom missions work for me, i dont know why. all step same as tutorial, but i cant even using mod or custom missions.
View attachment 5358440 View attachment 5358439
View attachment 5358555
There should only be one CustomMissions folder here. What's in the first CustomMissions folder?
View attachment 5361300
which one should i removed it?
all done right?View attachment 5361320
You extracted the file in the wrong spot. Drag those two folders into SecretFlasherManaka v1.1.1_Uncensored.
Here are three story-based missions I made where somebody caught you flashing and is blackmailing you into following their instructions. They are interconnected and take place in the shopping mall with one mission per floor, split up as a sort of checkpoint system. As you go up the floors, the demands start getting more daring.
Make sure you own the whole office lady outfit, have all the adult toys and emotes unlocked, and own multiple dildos.
Mission 1 starts at the entrance to the shopping mall. Stand on the zone wearing anything and it will change your outfit and move you to the starting position.
Mission 2 starts at the second floor rear escalator, same deal as above.
Mission 3 starts at the third floor escalator, same deal as above.
There's a lot of cool things you can do with this mod which I wanted to try out, but I didn't want to inflate the mission length too much. Even splitting up the checkpoints, getting near the end of a mission and having to start over because you get caught kind of sucks (although I guess that adds to the risk factor). Was pretty fun putting them together, it's not too hard once you get the hang of it.
The post already said that u need office lady outfit and some stuff to start the missionView attachment 5361881
what should i do in here? nothing happened for me
yeah, ikr. i have them all. but idk why it wont start over automicalyThe post already said that u need office lady outfit and some stuff to start the mission
The mission doesn't seem to progress at this point. Am I missing something?I have another Custom Mission: condom shopping blackmail
thanks to MakaMaka128 for helping me turn my scenario into a playable custom mission
requirement: condom costume, and exhibitionist skill
someone is blackmailing manaka to do a humiliating exhibitionist play that involves shopping and using a condom
start location: just outside the house
i'm using 1.1.9 ver to play it
how did you get the body writing in english?