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Unity - Completed - Secret Flasher Manaka [v1.1.3] [SheableSoft]

  1. 5.00 star(s)

    Fapsh

    Cool graphics in the game, funny mechanics. I like that you can change the body at will, a lot of clothes, in general, I spent the whole night in it and the time flew by. And also a lot of cool settings like a camera on the face
  2. 5.00 star(s)

    Vano47

    This is simply put one of the best adult games ever made.
    • It has fun and challenging gameplay, that is focused around it's main theme: exhibitionism. Unlike so many other games, Manaka isn't just a porn venire on a normal game.
    • I can't stress it enough: it has actual "game" in it. It has missions, challenges, upgrades, currency, items. And all of those are directly connected with it's exhibitionism theme.
    • I don't think you fully understand. This isn't just a unity asset flip with naked models and sex animations. There is game design here. There is intentionality to it's game mechanics. I can count adult games of this caliber on my dick and balls, because as far as I know there are like tree of them, and one them is the previous game in this series: Seika.
    • The overall graphics is good. For an indie game made by (I am pretty sure) 1 person, it is very good.
    • Our character model and customisation are excellent
    • The wardrobe is extensive.
    • Good amount of sex toys
    • 5 big and 2 small levels: enough variety, but because the game is so excellent I'd like even more levels
    • I have encountered a few minor bugs, but most of them are patched as of v1.1.1.
    If you like exhibitionism - this is the game for you. And if you just searching for a porn game - this is still the game to play, because, as I have already said, it is rara avis - an actual porn game. With adult content that is inseparable from gameplay.
  3. 5.00 star(s)

    EXTSZombiemaster

    It's hard not to give 5 stars when you've put over 60 hours into the game. This ended up being one of the best stealth action games I've played in years. It's got insane levels of customization, fun challenges and missions, a lot of variation for each map and a bunch of different playstyles!

    With mods and (hopefully) more updates, I could see this number going much higher, excited to see how this project grows.
  4. 5.00 star(s)

    InvasionOfZeroes

    Seleka was jaw-dropping - but Manaka is something from worlds beyond wildest dreams.
    It's not just a sequel where there's more of everything and that's it.
    It's another living proof that Stealth Action genre can be entertaining without shitty gimmicks (yea, latest Hitman trilogy generally sucked).
    The best part for ME is that it STILL works on a shitty hardware of mine, despite being significantly larger content-wise and more complex gameplay-wise in general.

    What I liked the most is that there's crafting now.
    Each piece of equipment can be fine-tuned for specific tasks.
    On top of wild variety of potential options for both earning and spending, it creates interesting gameplay loop where the endgame is basically the player giving tasks to themselves then trying to solve them.

    Like, want to handcuff yourself behind some bench and scare people shirtless by climactic moans? Hell, why not? Just invest a little into +Orgasm Gauge modifiers on your whirring gizmos. Costy. Needs doing some missions.

    Out of ideas? Randomly generated mission sequences will sure keep you entertained.

    And then, there's hilariously flexible and lightweight custom missions framework mod by local coding genius.

    If 3rd installment would follow this trend, the world shall collapse. Since 3rd game will be so badass so God would have to admit that humankind is incurably sinful...
  5. 5.00 star(s)

    Heavy3

    good graphics, good artstyle, gameplay is very enjoyable.
    it can be a little grindey, but if you impose some limitations to yourself or once you reach the drones missions, it's really fun.
    playing with only 1st person view is great, it gets way more intense
  6. 4.00 star(s)

    Somerandomhentai

    An oddly addictive game where you show off your naked body to get points. Despite getting frustrated when I lose at the game, I find myself wanting to run it back. My gripes with it are minor, with my main ones being that you up your states by using clothes (which defeats the purpose of an exhibitionist game), and some of the mission feel near impossible to complete, like walking around naked in a cramped convince store without getting caught.
  7. 5.00 star(s)

    MneyJack

    Seems like a sequel to a previous game I forgot the name of but adds more features and interactions worth playing. Definitely has a lot of room to work with for how much content it has already and would definitely be there for the amount of customizations that you can work with
  8. 5.00 star(s)

    Waifuless

    This is a great game about a girl who loves to get naked in public places in the open world. Locations such as shops, streets and the main character's house are available where she can change clothes, upgrade herself, turn on and off skills, and even more so check her arsenal. The game implements many fetish elements familiar to every exhibitionist, adrenaline, secrecy, cum and leave unnoticed, it's all here. Definitely the best game in the genre!
  9. 4.00 star(s)

    espritgd

    A really impressive 3D exhibitionist game. Exhibitionism mechanics are great, and it's fun to see how much further you can take things as you rank up and unlock more options.

    It's a shame that, with the exception of a pretty hollow endgame mode, the fun ends as soon as you're caught. That said, it makes sense to have a failure state, and it jacks up the tension a lot. The game definitely prioritises the excitement of potentially getting caught, and does a great job, but it doesn't explore beyond that.

    Only other minor complaints are the NPCs look pretty rough, some of the customization is kind of jank, and one of the maps (apartment) is pretty dull.

    Overall great, definitely give it a go if exhibitionism is your thing.
  10. 5.00 star(s)

    Volokuss

    One of the best hgames i played this year. Everything is good, only problem i can mention is that long hair is clipping with coat. Also, the game has a tag "completed", but there are still updates that add something new.
  11. 5.00 star(s)

    Wendishbovine

    The customization, the environments, the varied gameplay, the fucking rate of updates, my god.

    Not only is this the ultimate exhibitionist game, the madlad developer even included an optional sex mode for the rest of the gooner community. Hoping it gets supported with more poses, etc.

    In a perfect world, this is the standard that all these game devs should aspire to.
  12. 5.00 star(s)

    Drengr44

    Literally the ultimate exhibitionism game, it's very well made and fun to play, the thrills feel real and are really immersive.
    The graphics and animations are quite good as well!
    The customisation options are numerous including the buyables, so many options, outfits, looks, LOVE IT.
    Here would be my recommendations for next updates and further addings into the game:
    Body customisation: being able to be a male THAT WOULD BE AWESOME, being able to add armpit hair, more pubic hair styles (landing strip, triangle, heart etc...), some more hair cuts and styles, more clothings and items to buy (ex: vibrating buttplugs, stationary fuck machines, shirts, dresses, towels, costumes, gothic stuff, princess stuff etc..), also being able to use the dildo with hands instead of putting it down or against smthg somewhere.
    Maps: maybe add some maps, like a cinema, a high-school / college / university, a swimming pool and / or beach with the possibility to swim and so adding a bunch of water / shower and swimming-related animations and missions, a bar or smthg like that, a rich neigbourhood with nice houses, and a plane or a bus stopping frequently would be AWESOME, the bus is the best idea imo but could be a train or a taxi, even though a city bus or metro would simply be awesome!
    Missions: being able to flash and undress with casual outfits and make so that underwears, swimsuits, bdsm clothings, costumes etc don't count as naked, maybe some other status that are slightly different? also maybe imroving the flashing options like flashing only tits, pussy / dick etc, calling someone to repair smthg at home like plumbery, isolation, whatever or delivering a pizza and flashing it, making sex a mission whether it's at home or outside, walking a certain distance naked, longer drone missions too.
    These are my recommendations as someone who actually completed the whole game and enjoyed it a lot, can't wait to play with more content, this game is awesome and I LOVE IT!
    Much respect to the dev(s).
  13. 5.00 star(s)

    uwumarsh

    The game is steam deck verified i played the game close to 80-100% the game is better with controller settings option or you can make your own u do u just for controller for things like setting sex and the closet customization you will need to use the mouse hold the steam button and use the track pad or just use the touch screen.

    The game is fun to play and the mechanics are easy to understand

    gameplay is good you do task in the map from simple exposure to masturbation or following an npc naked once task is done you can still do it and get less points but if cought you loose all your points you got in that time.

    difficulty is ok there only 2 options from easy to original to me the only difference is how much stamina you have and regen.

    graphics are simple and works great on the steam deck on max
  14. 4.00 star(s)

    Kuljackero

    This is THE Exhibitionist game.

    Character customization caters to EVERYONE (Futa, furry, big mommy or cutie patootie.) Attires/Outfits are honestly not bad. Would have been much better if there is more (Since there is a succubus,ninja and catgirl (kind of) already, Why not princess, bikini warrior, healer/Priestess (Nun outfit can expand this), mages etc. on the fantasy side?

    Gameplay mechanics are just top notch. It's kind of a pseudo stealth, roguelike gameplay. It boils down to don't get caught with your birthday suit. But that said basic mechanic is expounded upon.

    Animations are actually not bad. Would be better if they expounded on expressions. They also added a sex animation update. But it's still barebones in my opinion

    Overall, 4 stars because it's still constantly updating and each update introduces minor bugs.

    DEFINITELY MUST PLAY THOUGH
  15. 5.00 star(s)

    nekoemperor

    now, this is like the best hentai game i have ever played. not only it excels in being an adult game, the gameplay is like really good and challenging. updates are so often too. some words to fill the quota
  16. 5.00 star(s)

    Noxtoolate

    The best of this kind of game so far! Was there for the first one of their games and loved it. This is everything and more! Hope to see support for this game and the devs future projects! Love all the costumes and outfits. The amount of customization you have is amazing!
  17. 5.00 star(s)

    Bootysled69

    Really good exhibitionist game. Really enjoyed Selka but this one takes it to a new level. They body sliders are kind of wonky and makes proportions unflattering but at least they are there to play with.

    The costumes are good but it would be nice to be able to use the clothes instead of the coat to flash that way you could remove actual articles of clothing and run around instead of just dropping the coat and still be basically mostly clothed from all the outfit choices. This would cause issue with outfit item buffs but I think that just adds to the detail, when you remove the clothing you lose the buff it comes with kind of thing.

    I really hope in the future we get a seductress style character where we could lure potential suitors into an ally way and go to town with them after gaining the experience needed to do such a thing.

    Alas, this game is focused on solo play and its good at what its doing. I was surprised with Selka, Manaka is an overall expansion of Selka.

    EDIT: WITH THE REACENT UPDATE YOU CAN DO WHAT I SAID AND SEDUCE PEOPLE!!!!! You don't get to collect RP while having the ability to do this, but thats still awesome!!!
  18. 3.00 star(s)

    sixnipplespertit

    It's quite easy for a game to not live up to its hype when the hype is as grand as it's been for this one. I tend not to follow games pre-release, and Manaka reminded me why. Beware, this review is quite thorough, so anti-intellectual "it's just a game bro"–type haters who fear earnest criticism should probably just go ahead and type their pre-emptive dismissals and move on.

    Whereas the first game had very few but very highly polished features, the sequel instead has a number of new features that seem like they were hashed together, even after a year-plus of development. There are far more character customisation options, but all the new sliders create uncanny shapes well before their extreme values (not to mention that several key ones have been arbitrarily progression-locked, but more on that in a minute), and we're still stuck with the same limitations of the same mildly attractive model as before. The urination is not another ability that you can call upon at will, but is instead weirdly gated behind drinking water from your inventory, and then given a time limit; maybe the developer was thinking that this could create an interesting sense of urgency, but there's very little risk involved, and the urination could have functioned as an unlimited sandbox ability whilst still having the water-drinking time-limit version for those who wanted it.

    The most disappointing new feature by far must surely be the dozen-plus outfits, each with anywhere from two to fourteen items, which are almost entirely gated behind incredibly grindy achievements. Worse still, these clothes all contradict the gameplay in a painfully frustrating way. Manaka is still, just like Seleka, fundamentally centred around flashing with the coat, to the point where it's impossible to put on any functional clothing unless you are standing on top of the coat, or wearing it—which clips through literally everything and looks horrible.

    Without this limitation, the player could just open their inventory and cover themselves with any clothing item at any time. The obvious solution to this balance issue would be to restrict the player to what they were wearing when they left the house—or, if you had the time and resources to implement it (which they do, since they did this with other items like the handcuff key), lock the inventory altogether and make the clothing an actual item with an actual icon that you drop onto the ground. But instead, the developer enigmatically decided to require the coat at all times, making all the outfits functionally useless on release day (despite constantly plugging how cool they were in the pre-release dev logs).

    The handcuffs somewhat redeem the new batch of features by virtue of being simply fantastic. The piston machines and the late-game skills are good as well, but they add very little to the game's premise. Seleka boasted an excellent balance of punishing, challenge-based gameplay that was truly optional, alongside an open sexual sandbox. This is where Manaka loses me: it seems that in the dev's intent to expand the game (with an explicit focus on increasing its playtime), the 'stealth challenge' side of things has been stretched and padded as much as possible, specifically at the expense of the sandbox.

    This game introduces a very brazen anti-feature whereby most (nearly all) upgrades are double-locked, meaning that the player has to grind in order to unlock the privilege of buying things. Seleka had this with only one thing, the body paint; the body paint was gated so heavily because it was the only means of actually beating the entire game for the casual player who didn't want to engage in a tryhard stealth game, and it was clever for that. Manaka, on the other hand, does this with most of its unlocks—not to balance the later parts of the game, but to simply add a grind, to pad the runtime, and perhaps to even further incentivise the player to participate in the style of gameplay which had previously been optional. The result is that some things which used to be accessible from the outset are now locked until the mid-game. Classic sequel, amirite?

    This creates an accessibility issue that completely undermines what made the original game a good sandbox. Those who are not here to take on the challenge of an ambitious stealth game are probably here because they like exhibitionism, because this game is supposed to be the genre codifier of 3D ENF. I have the kink. For me to enjoy the game beyond a one-hour novelty, I need immersion: I want to roleplay, to create a character, to exclusively pursue my own challenges with my own imposed restrictions. To even begin to achieve this in Manaka, one has to literally grind for hours. You cannot customise your character's expressions or get naked until rank 6 out of 8, and you can't change her thighs or butt until rank 5. The more desirable hairstyles are priced in the 300–400 RP range just for the sake of it.

    You are required to play a game you don't care about, for hours, in order to play the game you came here to play. Part of the game's premise is that you start as a novice and work your way up to an expert flasher, an experience which had been genuinely fun in Seleka, but that I hadn't gotten a chance to enjoy in Manaka. Since I wasn't yet aware of the reasons behind my frustration, I attempted to start a new game—but I was so disillusioned with the core gameplay loop at this point that I was going out on easy difficulty (a selection that candidly insults the player on the menu, which I'm faithfully chalking up as a translation error) to farm points, and still getting caught because I just wasn't paying attention. It isn't fun enough to hold my focus.

    In Manaka, the sandbox itself is effectively a late-game unlockable. This was technically the case in the previous game as well, but because of its reduced size, it wasn't really a problem; most cosmetic items were accessible almost right away, and pretty much everything in the game could be unlocked within a few hours of normal play.

    Unbeknownst to me, the day before I wrote this review, an update dropped which attempted to mitigate the fundamental issue with the special outfits, by adding an unlockable skill that allows the player to equip these clothes from anywhere, at the cost of lower point gain while the skill is active. This particular solution to an obviously deep-seated issue with the game's direction is what helped me understand why Manaka is so frustrating to play in the first place. Being forced to play 'as the developer intended', only going out and repetitively achieving the same things that they enjoyed in order to progress, is a very unfree and even condescending design approach in a sequel to a game that was renowned as a sandbox.

    Because of the rapid updates, I considered abandoning this review altogether, and I'm still hopeful that future changes will bring the product closer towards an experience that's less restrictive and... more fun. But I'm honestly not sure if post-release adjustments can overcome the strange decisions at this game's core. While I was writing this, I stumbled upon a fantastic review on the developer's Ci-en page by a user named MiaoMiao, who very effectively argues against many of this game's restrictions in a way that I could not have articulated myself, but that I very strongly agree with. For instance, they criticise the game's equipment modifiers, the sprint bar, the instant totality of the game-over state, and the forced autosaves. If you want to read that review, go here, scroll through the comments until you find it, slap it piece-by-piece into DeepL or Google Translate, and enjoy.

    As a stealth-based challenge game, Manaka is fine, and even quite good in some ways. Its mechanic of letting the player decide how much to risk on a single run is its most interesting feature by far. But as an ENF exhibitionism game, Manaka has lost the plot. It's like the developer has replaced the thrill of 'exhibit yourself and don't get caught' with the thrill of 'exhibit yourself a bunch of times without going home to deposit your points'. Again, if what you're looking for is an independent, stealth-based Dark Souls knockoff made in Unity, then this premise can carry the game quite far; but for the "secret flasher" game that it claims to be, it falls flat.

    My disappointment is matched only by my respect for what the dev has built and the high-quality precedent that they've set for everyone to follow. Giving Manaka a less-than-average rating would be a crime. However, its inability to build upon the previous game without jeopardising its status as an exhibitionist sandbox, as well as the fact that the intended, restrictive playstyle simply isn't fun enough to sustain it for anywhere near the twenty-plus hours it promises, leads me to conclude that a 3-star rating is the most authentic representation of my opinion. I concede that this will improve if future updates address more of the issues.

    Despite fifteen months of hype, I'll be quite satisfied to delete it less than a week after release. If I come back and play again, I will probably use cheats to make the game enjoyable. I'll look forward to how future games may build upon the concept.

    Whoever you may be, if you read this whole thing, thanks for your time!
  19. 4.00 star(s)

    ilovesmokingevenifitkills

    I though this is a sex game a was wrong, this is a great girding game I have been playing non-stop just to finish the challenges they are really fun and hard (depending on UR difficulty) the game doesn't offer the best charter customization but I liked the graphics and the game-play its was very fun BUT the game has very wired bugs and they are situational like when go to some play the interaction will lock U in UR place and u will not move and sometimes it glitches by not doing any action. overall 9/10 due to bugs I have raged more than I have jerked off in this game.
  20. 5.00 star(s)

    HH1112002

    Pretty solid expansion on the concepts of the first game. Decently polished for this type of game too. As of writing this review (5 days after release) there are a few bugs still present but after seeing the breakneck pace the dev is releasing patches at I'm sure they'll all be ironed out in no time. Almost every bug I encountered in the release version has already been fixed as of the latest version.