Basically, this is exhibitionism; the game, at least a variant of one with plenty to enjoy. I played the previous old version, the one with only 3 levels and no day-time mode, and man, what an improvement. The ideas for improving since were clearly listened to.
I did have a fair annoyance with the initial grind to unlock what basically makes the game enjoyable, but it wasn't too hard to unlock everything anyway. Would like to see more projects like this; more maps, more NPC interactions, and more player-character facial reactions to being seen (without gameovers).
I did notice one softlock bug (escape menu only works). I believe some kind of inescapable loop or unseen animation gets stuck right as stimulation climax is reached, more often when using the "random" mode, when the settings shift during an animation. Avoidable when knowing what to stay away from (for mission grinds).
I did have a fair annoyance with the initial grind to unlock what basically makes the game enjoyable, but it wasn't too hard to unlock everything anyway. Would like to see more projects like this; more maps, more NPC interactions, and more player-character facial reactions to being seen (without gameovers).
I did notice one softlock bug (escape menu only works). I believe some kind of inescapable loop or unseen animation gets stuck right as stimulation climax is reached, more often when using the "random" mode, when the settings shift during an animation. Avoidable when knowing what to stay away from (for mission grinds).