Kate_Fluff

Newbie
Apr 3, 2020
25
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I have tried exporting clothes textures (to modify them) using AssetRipper, but only got game level textures. Did I miss something?
 

DocRipper

Engaged Member
Donor
Dec 27, 2021
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Roxanne

Samantha
Don't be shy..we have them here.
Rox and Sam ;)

I have tried exporting clothes textures (to modify them) using AssetRipper, but only got game level textures. Did I miss something?
Not the first il2cpp game, where I can see this..
 
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Madslide

Newbie
Apr 2, 2024
65
36
104
Secret Flasher Manaka Cheat Table
Game Version: 1.1.0
Cheat Table Version: 3.6.4

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3.6.4 Changelog:
- Optimized Pointers
- Added "Always Near NPC"
- Added "Ignore Effects From High Vibrator"
- Added "Always Invisible"
- Added "Custom Pee Meter"
- Added a shit ton of variables/pointers to "Player Stats" and "Player Stats/Misc." (for advanced users)
- Added some stats in "Player Stats/Stats"

Known Issue:
- Scripts in Experimental section is currently broken

View attachment 4989771
View attachment 4989772
View attachment 4989773
View attachment 4989775
Waiting for the CE new version...
 
Jul 8, 2024
140
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95
Sitting on benches is still somewhat bugged in 1.1.1 .
Corner bench in the park keeps trapping me in levitating sitting position on attempt to stand up.
No height affecting slider adjustments this time, however, 2 times out of 3 I just can't get up.
Time to enable carpet pissing and idling in toilet stalls. . .
I did manage to softlock myself by dropping the remote and key in the same spot and I couldn't pick up the key. But that's the developer's bug.
Sometimes switching to first person then carefully rotating the camera horizontally (so item pile shifts from one edge of the screen to another) allows picking up second item instead of first. You just have to catch the right angle where second item takes priority.
 

Crisp2002

Newbie
Jun 30, 2025
67
264
72
A few question about functionality
- Is it possible to make XOR/NOR checks, or checks for active skills (like walker/1stperson)
- How to define usage of elevator/escalator or make checks for original game mission progress/completion?
Theoretically you can do everything with AND, OR, NOT. NOR would be like "!(x,y)" and XOR "[(x,y),![x,y]]".
Walker can be partially done when you add "!Dashing" as condition. I did think about 1st person, but haven't looked into how to do it. I don't think checking for skills is necessary when you can do those conditions. And the skills only become accessible later on.

For the elevator/escalator you have to make do with defining your own zones. And I don't have checks for original missions.

I did think about using some of the functionality I created for this mod to program a separate story mod.
It should be possible to create a smartphone as UI element and simulate something like Whatsapp and take screenshots to "upload". Some people wrote about blackmailing. So a plot device could be "you upload images, get doxxed and blackmailed".
But that would really need more checks for the surrounding progress and overall more complex scripting. A story is also longer than a "simple" mission and should go over multiple outings.
I'm not a story writer though, and currently the mission mod takes enough time, that I don't have really played for two weeks.
 
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tcum

New Member
Apr 11, 2019
11
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Theoretically you can do everything with AND, OR, NOT. NOR would be like "!(x,y)" and XOR "[(x,y),![x,y]]".
Walker can be partially done when you add "!Dashing" as condition.
Thanks for reply, Thats what i was looking for

For the elevator/escalator you have to make do with defining your own zones.
Yeah thanks figured it with trials and errors and implemented version of it. It's not pretty but gets the jobs done. Although it still can be bypassed if player wants to.

I did think about using some of the functionality I created for this mod to program a separate story mod.
It should be possible to create a smartphone as UI element and simulate something like Whatsapp and take screenshots to "upload". Some people wrote about blackmailing. So a plot device could be "you upload images, get doxxed and blackmailed".
But that would really need more checks for the surrounding progress and overall more complex scripting. A story is also longer than a "simple" mission and should go over multiple outings.
I'm not a story writer though, and currently the mission mod takes enough time, that I don't have really played for two weeks.
That would have been really neat, but i'd imagine it wouldn't be an easy task. Shame that Roxanne missing on this, with all the requirements already on the table.

About the checkpoints not showing up earlier, it's up to you if its a bug or not, but i figured out that placeholder checkpoint on the yellow waypoints kind of fixing this problem.
 

jljljl37

New Member
Mar 28, 2020
8
65
32
Update:
This transparent raincoat didn't perform well during the day. Check out my next post.

Same as the guy with Hatsune Miku tattoo. Using the texture replacer, but instead of replacing a color texture, I used the raincoat opacity texture and edited that. If I edit the raincoat color texture I would imagine I can change the color of the coat, but I just wanted it to be more transparent and was testing to see how transparent it would look in-game. You have to use kumarin's texture replacer plugin for BepinEx. If anyone else could help out it would be great. It looks sort of fine at night, but I would like to improve the transparency during the day.

Original Opacity Texture:
View attachment 5016048

My edit (went as low as possible but still only has that much transparency as my preview image):
View attachment 5016049
Here is a better transparent raincoat, improved by editing texture metallic at the same time.
image.png
use it with Texture Replacer
View attachment Raincoat.zip
 
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jljljl37

New Member
Mar 28, 2020
8
65
32
Besides, could someone help create a table indicating the common textures and their corresponding file names? For example: advertisements, tattoos, and unrealistic clothing.
This would save time when trying to locate the specific material image to modify among many others.
 
Jul 13, 2021
16
41
104
Thanks for the update.

New bugs!

Error in console when finishing a mission. The zone will also stay if visible. Stack trace in spoiler. If you return to title mid-mission it'll also spam the console without end.

Itemconditions are broken. I'm trying to update my downtown mission but it will skip over conditions and complete them instantly even when their itemconditions are not fulfilled.

I have tested:
1. Using any number of dildos (1 or more)
2. Not using DildoAny condition
3. Not using any dildo conditions at all (Any, Wall, Floor) in itemconditions

In this wip, it skips from "Put your coat in a washing machine" straight to "Put on the keyed handcuffs", jumping over dropping the other items in the zone. This worked in the previous version.

A workaround that seems to work is I have used Action_Drop and set a duration to the condition, that prevents it from getting skipped. I tested dropping the wrong thing and it worked again (key instead of vibe remote)? Kinda weird. This working version has been updated on my repo.



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the park one was fun, do more :>


My fist attempt at custom missions. You might want to reduce risk to atleast 30%.
Second checkpoint does not show up until stepped on. I dont know work around for it.
upd. v1.2 Cleaned, fixed checpoints and typos.
this one was really good too, the mission descriptions felt like getting orders by text message or something
 
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ruruzhu

New Member
Jul 5, 2025
2
0
10
drchainchair2,帖子:17480462,会员:2159881 said:
我为市中心做了两个(虽然其中一个是短彩蛋)。我正在为公园做一个长一点的。
[/引用
]
I want to translate him into Chinese and apply for authorization
 

Willy_Warrior

Newbie
Dec 5, 2017
67
101
150
I don't think it's physically possible to get 15m away from the coat in the convenience store, the map isn't big enough.
 

Lewd-Ponderer

Newbie
Dec 1, 2018
76
82
117
I don't think it's physically possible to get 15m away from the coat in the convenience store, the map isn't big enough.

you can either place it outside the area or put it in a corner and go behind the counter. I'd do this with bodypaint cause if the employee catches you they'll go back to the front and they'll catch you.
 
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