cherry_sigma

New Member
Dec 29, 2022
12
19
13
3 custom missions I’ve completed, updated from the previous version:
Difficulty: Normal — Go to the convenience store.
Difficulty: Hard — Go to the deepest part of the shopping mall on the 3rd floor.
Difficulty: Extreme — Same as Hard, but with vibrators on (random mode) and handcuffs. (Nearly impossible.)

I've tested all of them and confirmed they can be completed using a build with Detection Risk -90%, no bodypaint, and original difficulty at night.(during the day,I dont know.)
I'll add more updates if the plugin gets more features.

Edit Update 2.1 fix Adjusted so that the gauge changes while moving.
Also includes various fixes. Recommended to overwrite the old version.
But how to get a build of -90% Detection Risk? Are there any recommendations on save file editing?
 

KaiSakurai

Member
Mar 26, 2020
204
296
82

Here's how I'm able to get up on the roof.
To get up on the railing of the staircase you need to walk parallel alongside it at just the right angle - eventually you'll glitch onto it and will be able to drop down onto the building rooftops. You can also glitch like this on the footbridge railings and various other staircases.
is that height dependent? cant seem to get it with minimum height
also which version u using?
 

KaiSakurai

Member
Mar 26, 2020
204
296
82
is that height dependent? cant seem to get it with minimum height
also which version u using?
its not height dependent.
tried with max height.
in both cases i got the glitchy effects but never got ontop of it.
bridge railing is super easy in comparison:
Unbenannt.png
i tried different floors of that staircase in case its easier on some other spots. but its the same everywhere.
 

Ionstorm66

New Member
Jun 26, 2017
1
0
11
Yup, tried quite a lot of things already, including memory integrity, secure boot, vbs, downgrade version, etc. and still can't get it to work. I still technically can make the stuff from my laptop which actually does work, but man is it slow as hell. I have a few theories.
  • Cheat engine's fault: something related to version 7.6 might have caused this problem (the cheat table is made on version 7.5).
  • Windows 11 fault: Just windows 11 being windows 11.
  • Game's fault: due to it being il2cpp, it might behave differently across different windows version.
One thing for sure is that, for some reason cheat engine crashes when I tried to enable mono features -> dissect mono -> disable mono features. I tried it with other unity games and it's consistently crashing, so that basically focus the problem into either CE itself, unity or windows.
I would go back to 7.5, ive had a lot of issues with 7.6
 

HerbertK

Newbie
Sep 26, 2017
40
7
67
Does anyone know if it is planned to add voices to the game?

I know that in June there were some posts about dev footage with a voice, but I can’t help but wonder if there are any actual plans for voice.

I know that the following is just my opinion, but it feels strange that everyone is silent, as if the whole world is mute. And just basic sounds could be enough. Like surprised NPCs that gasp when becoming aware of Manaka’s actions and for Manaka the sound of breathing and maybe suppressed moans when she is stimulated (during masturbating, dildo usage, or by vibrators).

p.s. I hope it is understandable what I tried to say. English is not my native language.
Voice acting for this game would make it even greater. +1 for this idea
 
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Crisp2002

Newbie
Jun 30, 2025
67
265
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If you're still working on other features:

1. The ability for a random zone id to be picked from a selection of given zone ids. This would pair well with custom drone missions.
2. As stated previously by someone else, an option to specify how many times a given checkpoint should be repeated before moving to the next one.
3. While working on vibrator states, maybe also look into playing with the timed cuffs so you can keep them locked until completing a given checkpoint. Alternatively, force the normal handcuff success gauge to zero on unlock attempts until a checkpoint is completed.
1. I did think about different approaches for that. Currently my preferred one is to make a list of checkpoints and select a random one as the next. You could do random zones that way by copy-pasting the checkpoint and only changing the zone. But you can also do random conditions that way. It's a bit more work to set up when you create your mission, but at the end more flexible.
I also thought about having multiple checkpoints to choose from, but that would be much harder to do because it would also require multiple UI panels to tell you what you have to do for each.

2. I saw that, but I've been thinking and the use cases are limited. I've seen it for multiple orgasms and there could be a few more like drinking, peeing and buying from the vending machine, but those don't seem very fun.
And unless you plan to do a lot of repetitions you can do it by using the current tool set:
- like you did with multiple checkpoints and a duration that is short enough for once but longer than half the time so you don't do multiple checkpoints with one execution.
- you could also do alternating checkpoints if you are unsure about the duration, with e.g. "Orgasm" and the next one "!Orgasm" so it can only proceed when you stop the current state.
- or you could do it with only one checkpoint if you set "reset" to false and set the duration as a multiple of the duration of one execution.

3. Auto-locking handcuffs is at least something I wanted to try. If you could set a more precise time that would be usable for that.
Currently you can use the timed handcuffs and it only counts as handcuffed if there is time left, like the original missions do it.
For normal handcuffs to interrupt progress you have to also check for "Action_AttachHandcuffs" that is also done when trying to open them.
 

zzz4200

Member
Nov 30, 2023
142
410
196
1. I did think about different approaches for that. Currently my preferred one is to make a list of checkpoints and select a random one as the next. You could do random zones that way by copy-pasting the checkpoint and only changing the zone. But you can also do random conditions that way. It's a bit more work to set up when you create your mission, but at the end more flexible.
I also thought about having multiple checkpoints to choose from, but that would be much harder to do because it would also require multiple UI panels to tell you what you have to do for each.

2. I saw that, but I've been thinking and the use cases are limited. I've seen it for multiple orgasms and there could be a few more like drinking, peeing and buying from the vending machine, but those don't seem very fun.
And unless you plan to do a lot of repetitions you can do it by using the current tool set:
- like you did with multiple checkpoints and a duration that is short enough for once but longer than half the time so you don't do multiple checkpoints with one execution.
- you could also do alternating checkpoints if you are unsure about the duration, with e.g. "Orgasm" and the next one "!Orgasm" so it can only proceed when you stop the current state.
- or you could do it with only one checkpoint if you set "reset" to false and set the duration as a multiple of the duration of one execution.

3. Auto-locking handcuffs is at least something I wanted to try. If you could set a more precise time that would be usable for that.
Currently you can use the timed handcuffs and it only counts as handcuffed if there is time left, like the original missions do it.
For normal handcuffs to interrupt progress you have to also check for "Action_AttachHandcuffs" that is also done when trying to open them.
I would like to see branching for these checkpoints too and possible punishment checkpoint missions from failing previous checkpoint. that would be real good.

The vibrator strength based on how near to NPC would be great to add too, but as you said there will need time to implement just the strength alone outside the predefined strength type.

If it is possible to add timer for each checkpoints, that will be great, or if we can use/track some of the in-game player value such as Ecstasy value, Stamina value, and even Orgasm Count (i dont think the game by default track this per session before went back to home). Able to track player's Ecstasy value as condition can introduce "Edging" mission. Stamina value i think used when trying to relieve ourselves i think this is a new feature, right now we can't relieve ourselves (reduce ecstasy value) by our command such as pressing Z or X to reduce it while having vibrator vibrating, but this will require stamina per click, so player can't just spam it. Orgasm count for not needing the multiple checkpoint per orgasm. so the condition can be "Orgasm:4", something like that, which needed the player to climax 4 times for this one Checkpoint.
 
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eltiachan

Member
Sep 2, 2023
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its not height dependent.
tried with max height.
in both cases i got the glitchy effects but never got ontop of it.
bridge railing is super easy in comparison:
View attachment 5032003
i tried different floors of that staircase in case its easier on some other spots. but its the same everywhere.
Same here. I can get on the railings but not the staircase. I am using v1.1.1 and I tried 60 FPS (which seems to be the frame rate the original poster was running at).
 

UncleSaliva

Member
Dec 3, 2020
142
377
174
its not height dependent.
tried with max height.
in both cases i got the glitchy effects but never got ontop of it.
bridge railing is super easy in comparison:
View attachment 5032003
i tried different floors of that staircase in case its easier on some other spots. but its the same everywhere.
The spiral staircase ones are very difficult. I edited out the like full minute and a half of me walking back and forth in that same spot until I eventually got it.
Same here. I can get on the railings but not the staircase. I am using v1.1.1 and I tried 60 FPS (which seems to be the frame rate the original poster was running at).
I don't think it's height or framerate dependent, but my game is running at a stable 60. You can do the same thing in the mall with the escalators and can also do the same trick to get on benches that npcs are sitting on. a00p9q.gif
 

KaiSakurai

Member
Mar 26, 2020
204
296
82
The spiral staircase ones are very difficult. I edited out the like full minute and a half of me walking back and forth in that same spot until I eventually got it.

I don't think it's height or framerate dependent, but my game is running at a stable 60. You can do the same thing in the mall with the escalators and can also do the same trick to get on benches that npcs are sitting on.
already tried the escalators. was easy.
for the staircase i tried for like 15 minutes... and like i said i did get the glitchy effect but didnt get ontop of it.
 

Cadaver3435

New Member
Jul 5, 2024
7
21
22

Here's how I'm able to get up on the roof.
To get up on the railing of the staircase you need to walk parallel alongside it at just the right angle - eventually you'll glitch onto it and will be able to drop down onto the building rooftops. You can also glitch like this on the footbridge railings and various other staircases.
that makes sense i've done it on the footbridge but could never get it just right on the staircase rail in the alley thank you for the response
 

misakik1

Member
Jan 14, 2020
168
244
117
already tried the escalators. was easy.
for the staircase i tried for like 15 minutes... and like i said i did get the glitchy effect but didnt get ontop of it.
You need to walk forward (only using W key) nearly parallel to the side of the stairs, not walking into the side at an angle. Adjust walking speed to slow may help.

Also, which map did you try it on? I found the stairs at the apartment doesn't work at all. The camera doesn't "jump" when you walk on it, it's feels more like a slope. (But I was able to get to the parking lot using the elevator though.)
 
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HerbertK

Newbie
Sep 26, 2017
40
7
67
How to use / + How to apply it in case someone needs:
View attachment 4939272
Thank you very much. Is there a table that's working the the 1.1.1 (and uncensored) version of the game? The cheat tables always give some error in some line of code and are not usable, sadly.
 

Lamura

New Member
Jul 31, 2017
2
5
70
I'm having too much fun with this game. I really hope SheableSoft is going to create something even better next.
Also I've made my first custom mission for it to test how to make them. It's simple, and I decided to not make it overly hard to finish. It's walking yourself like a dog (by only crounching), and make a full round around the park.
 

Daniel31213

Newbie
Jul 11, 2021
26
19
89
In this game, you don't need to be a cheater to finish all challenges. You can be glad, if you finish challenges fair and you could earn experience for similar games by doing that. Personaly i finished fair.

It wold be nice to add fizics in this game, for example, if you run, you can fall if hitting a wall, adding a health bar it will be cool, adding medkit, cars to be realistic, if they trampled you on, you've lost your whole life and as penalty you need to start again from begining.

Anyway this game have huge potential, and i apreciate developer for his work, i know is very hard to make a game. I wish him good luck to improve this game.
 
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