Jul 8, 2024
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As after a point of the game you can just disable the skill however there's no benefit since you don't lose RP from having it enabled.
during the slowed timeframe, I still cannot do anything to prevent being caught. did i miss something?
You both are confusing two different skills.
One skill activates upon being caught and does not apply any penalties.
Another activates few moments before being caught and has a -20% RP penalty.
If you want to have a chance to avoid getting caught - pick one with a penalty.
Images with skill descriptions for reference:
Screenshot From 2025-08-18 13-04-16.png Screenshot From 2025-08-18 13-04-25.png
 

Orliac_Online

Newbie
Aug 26, 2023
62
7
51
For Windows, save data is in the folder C:\Users\<YOUR USER>\AppData\LocalLow\SheableSoft\SecretFlasherManaka\SaveData
where you select the user that you are using in the <YOUR USER> part
Just copy/replace the save file into that folder, e.g. 0.sd
Ok thanks one more thing, I don't want to lose my game, I just want to have another one with everything unlocked, can it be done or do the process you decide, my game will be lost and only the other one will remain
 

edward0628

Member
Aug 25, 2020
115
203
133
Is there a way to manually edit outfit stats? I'm actually trying to make my costume worse in a way that makes sense like for example increased footstep detection for heels. I've been playing around making custom missions roleplay lately and it feels like it adds a nice flavor but would be even better if I could make the outfit match. I surprisingly enjoyed losing my massive stamina bar, regen and detection rate. Unfortunately, I have an injured wrist and can only reroll so much before it starts to hurt.

Also, I edited a selestia tanline texture I had from vrchat if anyone is interested. It looks bad around the butthole since no matter what I do, the texture just stretch badly and look horrible so I just took that part out. I made a version with and without a hand shaped tan mark on the right butt cheek. To install it, you need the BepInEx mod and the texture replacer plugin all posted somewhere previously in the thread and put the tanline texture named exactly "Satanism (selestia)_1b28dda75a915c4ca1b6abb91ae65946" in the BepInEx/Plugins/ModImages folder. To use it, put on the tattoo (demon) paint in game.
yo bro I draw my tanline but why it stretched and appeared some dark outline around breast part?
螢幕擷取畫面 (112).png
 

edward0628

Member
Aug 25, 2020
115
203
133
Thanks. I already made some edits to her body, face, internals, and cock. I added some body marks, and made the body texture to be black and white so the coloring could work better. I also added foreskin on the cock. I just need the white eyes and the white teeth thingy and the sweat marks. View attachment 5125815 View attachment 5125809 View attachment 5125812 View attachment 5125813

EDIT: I attached ModImages.zip so you can have a look-see at the stuff I made.
I think I found it
 

ExoFifth

New Member
Nov 26, 2023
5
10
87
I noticed someone asked about custom maps, and people explained how it would be difficult to add them.

But I wonder instead how difficult it would be to add custom NPC-ish characters to fit alongside custom missions. For example, spawning in a pre-designed NPC in a map that doesn't 'see' you or 'hear' you in terms of getting caught, acting more like a set prop (To go with how custom missions can provide disembodied dialogue).

And then, how difficult would it be from there to have behaviors (movement for the most part, but also clothing swaps (whether through creating a new NPC at that spot, or actually changing the NPC's clothing settings or something)) that can be triggered off of mission steps.
Adding anything truly new is quite difficult unless the developer releases the source code. I'm not a Unity dev, so I might be missing something, but it doesn't sound like it from what everyone else has been saying.

NPC behavior in particular is complicated. It's probably possible to add a new custom behavior, but what I've tried has ended up breaking things as often as not.

Things like movement or clothing changes triggering off of mission steps is already a feature in the custom missions mod.

E: But, if you've got an idea, try it out. I've never touched Unity or Bepinex before now, so you might figure out something I haven't.
 

keisenzh

New Member
Aug 28, 2022
8
1
13
keisenzh Slow mo, slows down time overall which allows you to do one....maybe two actions like close your coat or turn around before your caught. Although if your detection risk is too high then you'll struggle even one action. Apart from that I personally find slow mo to be useless since if you need time to think you can always pause the game as you do all other actions so often you can easily start to get bored that you don't need to see them in slow mo.
The skill that auto activates it is purely there as an method to attempt to allow you to do one last thing to save yourself before caught which is best used when blindfolded and handcuffed while flashing (presuming you didn't drop your coat) or when in hard mode. If slow mo auto activates and you don't want it to then just press the slow mo button, it shouldn't activate again unless it's re-triggered.

I do wish there was an buff applied to this via equipment or an extra skill that allows you to less slowed, resulting in yourself being able to move out of line of sight if you don't have your coat on/are fully exposed. As after a point of the game you can just disable the skill however there's no benefit since you don't lose RP from having it enabled.
many thanks good sir for the explaination.
 

keisenzh

New Member
Aug 28, 2022
8
1
13
You both are confusing two different skills.
One skill activates upon being caught and does not apply any penalties.
Another activates few moments before being caught and has a -20% RP penalty.
If you want to have a chance to avoid getting caught - pick one with a penalty.
Images with skill descriptions for reference:
View attachment 5159003 View attachment 5159004
thank you for pointing out the difference. I see, does this mean the second kill, the one without penalty, has no practical use other than the aesthetic one?
 

bergi

New Member
Jun 27, 2018
11
44
52
yo bro I draw my tanline but why it stretched and appeared some dark outline around breast part?
The tan lines stretching on the breasts come from the fact that the textures are made for default Selestia model by jingo from booth which is pic related so when the breasts are inflated beyond that size, so are the textures. You would have to redo the UV map on the base model to fit the large breast.

About the black lines, I'm completely stumped as to why they appeared but adding a 1 pixel sized gaussian blur filter to the texture made them go away so feel free to experiment with it. I attached the post blur file in case you want to experiment with it. Good luck
 

edward0628

Member
Aug 25, 2020
115
203
133
adding a 1 pixel sized gaussian blur filter to the texture made them go away
bro your file is broken, but I add one pixel gaussian blur filter to it and it works perfect
and it also work with my new body painting
ClothBodyPaintTexture_75752d532945ecf7f927cc66c3c67673.png
thank u mate
 

Michaelfurit

New Member
Aug 19, 2025
2
1
3
how do I start the game? I downloaded a folder, and I'm extracting it somewhere, but nothing is happening. Please help me
 

edward0628

Member
Aug 25, 2020
115
203
133
Somebody already send Screenshots, but here is a few more.

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bro where is that bra top? I can't find it
 

edward0628

Member
Aug 25, 2020
115
203
133
how do I start the game? I downloaded a folder, and I'm extracting it somewhere, but nothing is happening. Please help me
first we should find out where you extracted to, like maybe download folder? or in document folder?
anyway you can unzip it again and look carefully where will the game folder located

after you find game's folder you can just click on SecretFlasherManaka.exe to start the game
 

Michaelfurit

New Member
Aug 19, 2025
2
1
3
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